RimWorld

RimWorld

Search and Destroy (Continued)
483 Comments
Toyota AE86 4 hours ago 
Thank you!
Meme Goddess  [author] 5 hours ago 
@Toyota AE86 ~ I can certainly look into it ^.^
Toyota AE86 5 hours ago 
Hello, I noticed the Kyulen pawns only have access to the melee search and destroy command. I think it's because their main ranged attack is an ability rather than a weapon so the mod considers them a melee pawn. Could this be looked into or is it limited by how the Kyulen mod works?
Melzard 8 hours ago 
Great mod, good on you for keeping it going!
Meme Goddess  [author] Aug 22 @ 3:41am 
@Paolini ~ Is my pleasure ^.^
Paolini Aug 22 @ 3:30am 
Thx for keeping this mod alive !!
ВАЛЕРА Aug 19 @ 12:00am 
accept friend request to add translation, pls:holyflame:
Meme Goddess  [author] Aug 16 @ 6:49pm 
@Forestt ~ That's a pretty small method, the only way it could be hitting a null reference is if the world component for storing who has S&D enabled on them didn't load. Which is weird, since even if it's missing, it creates it when trying to load it.

@adi ~ I've managed to see this bug exactly once while using S&D. I'm not entirely sure what causes it, I think it's to do with how the game ranks targets. It's not something that is all that possible to fix without replacing large parts of the AI though.
adi Aug 16 @ 12:05pm 
ok nvm the issue decided to fix itself after me manually discovering all of the enemies that were hidden in the undiscovered areas of the map wth
adi Aug 16 @ 11:57am 
Uh anyone having a problem with the game freezing and unfreezing every second or so after enabling search and destroy on a pawn?
Forestt Aug 15 @ 7:46pm 
Hello, do you know what this error is due to?

Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F6974EF8]
at SearchAndDestroy.ThinkNode_ConditionalSearchAndDestroy.Satisfied (Verse.Pawn pawn) [0x00001] in
spartandued Aug 14 @ 10:58pm 
@Meme Goddess, are you taking over Dual Wield as well? Since Tacticowl seems to apparently not be updating atm either.
tarantio Aug 14 @ 12:42pm 
OMG thank you !! i check in options of Big and smal, i reset cache, and i have button again ..now i will see during fight if its fixed
tarantio Aug 14 @ 12:39pm 
Yes i do !! and im whole day disabling mods, one by one ...600 mods to check..now my only pawn ,a mechanitor is useless, as during fights he cant stand in place, just charging towards enemy to get hide between them ...im considering new game :( I had button for that like one day, and now it disappeard
Cyber Witch ~ Aug 14 @ 6:12am 
@tarantio do you have small and big framework added? it recently added gizmos for searching cover
tarantio Aug 14 @ 6:10am 
Did this mod add recently an option Always search for cover, or something ? my pawns now look for cover in middle of the mech cluster.
Meme Goddess  [author] Aug 13 @ 11:20pm 
@Morieth ~ It's a mod conflict that has been happening for a while. Could I have you mod list to help narrow it down?

@Cyber Witch ~ Perfectly safe ^.^ You might get a 1 time error, but it's alright

@Avtark ~ Haha, glad it works. RunAndGun is on my list and in progress with being taken over. Just rewriting the settings menu to not require Hugslib, I'll make sure the mod works with CE as well
Avtark Aug 13 @ 1:48pm 
Very happy this works with the CE Dev snapshot. RunAndGun does not unfortunately and it's a huge bummer.
Cyber Witch ~ Aug 13 @ 11:07am 
is it safe to remove it mid-save?
Morieth Aug 12 @ 11:33am 
any reason that melee characters would decide to just follow an enemy mech instead of attacking them. like they go on a mech killing spree taking out dozens of them, then randomly find a mech interesting and start following them until the pawn gets hit.
Meme Goddess  [author] Aug 11 @ 1:32pm 
@Richie ~ Might be it is what it is, since yeah, they're not aggro. I'll look into it if I get time though

@Vlad Draculea ~ It should, let me know if it isn't and I can add compat for it ^.^
Vlad Draculea Aug 11 @ 9:09am 
does this work with LTO colony groups and NWN fog of war?
Richie Aug 4 @ 6:49pm 
if enemy bug nests are around this doesn't work for them, the pawn will walk past a giant bug to shoot the nest and just get slashed, anyway to fix that or it is what it is since they aren't aggro yet
Meme Goddess  [author] Aug 3 @ 10:03pm 
@Divines I don't think so, at least I've never heard of anything like that
Divines Aug 3 @ 8:18pm 
Nothing to do with this mod but since you seem to be rather included in the modding scene.

tho its probably a rather hard mod to do or already existing perhaps

is there one that kinda lets the game play on its own like watching a stream i guess, would be really interested in one, maybe that lets the pawn build on their own, planning growing zones etc
Meme Goddess  [author] Aug 2 @ 3:55am 
I use both mods, as their implementation for mechs is way better than how this mod does it. That mod for mechs, and this mod for pawns, animals, mod creatures, etc ^.^ I don't have any plans currently to improve how mechs are handled because of that, and because I have a lot to do with other mods. However, if you know C#, feel free to submit any PRs to the repo and I'll take a look at them
[×MERCY] Aug 2 @ 3:48am 
There is a other mod called WVC, it has a "search and destroy" work type for mech, that one work fine, it use short and long range atk both, but only for mech, not pawn or animal. So im still looking forward to the update of this mod.
Meme Goddess  [author] Aug 2 @ 3:45am 
@[×MERCY] Mechs don't work too well with S&D, you're probably better off using "WVC - Work Modes" mod, it has Find and Destroy mode for mech groups that is pretty similar in function
[×MERCY] Aug 2 @ 3:43am 
When a mech has short range and long range atk both, this mod will only shows the "search and destory short range".Chenk this, mech will find a target and try long range atk, but it stuck, it never atk, it just keep trying...
Meme Goddess  [author] Aug 2 @ 12:15am 
@Smidge That sounds like a mod conflict, do you happen to have any mods that affect the base game enemy AI? Perhaps something you installed recently if it's suddenly not working ^.^
Smidge Aug 1 @ 2:50pm 
No longer working on 1.6 walks to the enemy but then doesn't attack
CtrlAltFunk Jul 31 @ 7:26pm 
Just saw the Github link. Have posted there also
CtrlAltFunk Jul 31 @ 7:24pm 
Hey @Meme Goddess do you have a preferred way for us to post bug reports?

I keep having this issue where a melee pawn swaps to a new target before they reach the current one, with no real attempt to attack/kill.
If I disable S&D with the F key, manually attack and enemy, then re-enable - the pawn seems to target enemies further away than one right next to it.
B flat Jul 30 @ 2:58am 
Ah, so I was tripping. It's from Allow Tool. Thanks! :D
Meme Goddess  [author] Jul 29 @ 7:50pm 
@B flat Drafted hunt? It's another mod ^.^
B flat Jul 29 @ 5:05pm 
Am I tripping or did this mod used to have settings to enable it for hunted animals? I can't even find the settings now
tanyfilina Jul 29 @ 5:31am 
Thank you so much!
Meme Goddess  [author] Jul 29 @ 5:07am 
@tanyfilina Rewriting the settings menu to not require HugsLib anymore ^.^
tanyfilina Jul 29 @ 3:25am 
So... any hope for Run and Gun mod being taken by you? I've found out it's the last mod requiring HugsLib that I have, yet it is a real must-have.
宝宝龙 Jul 28 @ 5:12am 
爱你
Meme Goddess  [author] Jul 26 @ 8:59pm 
@Tsunatus Yeah, it's been an issue for a bit now. I'm thinking of adding a setting to reduce the job timeout, giving a trade off between performance and combat effectiveness
Tsunatus Jul 26 @ 12:07pm 
Not sure if someone already posted but with S&D the pawn pathing doesn't update as the target gets closer and will collide with enemy causing them to fight in melee combat instead.
Meme Goddess  [author] Jul 25 @ 6:19pm 
@竹子 Haha, all good ^.^
竹子 Jul 25 @ 5:03am 
@Meme Goddess Ah, my apologies! After further testing, I realize I was mistaken - the weapon auto-holstering is actually a native CE feature that only triggers during normal gameplay. When I originally tested without S&D, I had god mode enabled (which suppresses this behavior), leading me to incorrectly attribute it to your mod.
I'll bring this up with the CE team instead. Sorry for the confusion, and keep up the great work on S&D!
Meme Goddess  [author] Jul 25 @ 3:04am 
@竹子 Maybe, we'll see. Does it happen even without S&D installed?
竹子 Jul 25 @ 3:02am 
thanks for the amazing work on Search and Destroy! It’s been a great addition to my CE gameplay.

I’ve noticed that when a pawn’s weapon runs out of ammo (with Combat Extended), the mod automatically stores the weapon in their inventory instead of keeping it equipped. Currently, the only way to re-equip it is to manually drop and pick it back up, which can be tedious during combat.

Would it be possible to add an optional toggle in the mod settings to disable this auto-switching behavior? For example:

A checkbox like "Disable auto-store empty weapons" to let pawns keep holding their guns even when ammo is depleted.

This would give players more flexibility, especially for those who prefer manual weapon management.

Thanks for considering this suggestion! Keep up the fantastic work.
Meme Goddess  [author] Jul 24 @ 6:24pm 
@GoGoShrimpDaddy Lol, people have been saying that a lot actually ^.^

@BRSaura Good to know that the pawn ticking rate being lowered causes the issue to happen more often, would make it easier to replicate and fix
不善言辞钟表头 Jul 24 @ 12:31pm 
BB7说的是老bug了,主要是如果敌人在逃跑,这时小人追上了敌人,就会像他说的一样,敌人动一下,小人就跟着他动,但是如果双方互相靠近就没有这种问题,所以问题就跟BRSaura说的一样,是近战的索敌问题
我很喜欢这个mod,所以请您更新一下这个问题,看下如何解决,毕竟是老问题了,这个mod最开始发表的时候就有了
BRSaura Jul 23 @ 5:14am 
That issue you are describing it's from basegame, its a pathing/ticking issue with the pawn where it reaches the X spot where other pawn is placed, but the game has to tick the range calculation again to engage combat. Perfomance mods that decrease ticking rate of pawns will make this issue more obvious. Though, if you leave the pawn be, it will end up attacking when the next tick comes (could be 3-5 seconds)
GoGoShrimpDaddy Jul 23 @ 3:39am 
Meme Goddess, more like... Mod Goddess AM I RIGHT OR AM I RIGHT????????