2,336 ratings
Vanilla Weapons Expanded - Makeshift
Mod, 1.3, 1.4, 1.5
File Size
241.527 KB
Mar 9, 2021 @ 8:32am
Apr 2 @ 7:23am
9 Change Notes ( view )

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Vanilla Weapons Expanded - Makeshift

In 1 collection by Oskar Potocki
Vanilla Expanded
99 items


This mod is NOT YET CE compatible.

See change notes

Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games like Rust and Fallout, as well as the improvised firearms of the Chechen rebels, these guns can be crafted without any machining tables or steel. All you need is to complete the Makeshift weapons research project, bring your components to a crafting spot and start mass producing these cheap, unreliable weapons.
That’s right. Unreliable? What does it mean? It means that each weapon has a random amount of shots it can fire within a burst (with a minimum and maximum amount). A makeshift pistol can fire between 0 (!) and 1 shots, whilst a makeshift rifle can fire anywhere between 1 and 5 shots.

You never know how many shots your burst will fire, or if it will fire at all, thus making these weapons non-ideal. Essentially, by crafting these, you allow Randy Random to mess with you one more time during every combat encounter. But hey, they are cheap, and they are makeshift!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.


Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: It will be soon-ish I think.

Q: Do these weapons spawn on enemies?
A: They spawn on Scavenger pirates.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching the Makeshift Weapons research project, you craft them at a crafting spot.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Q: Is this a tank?
A: Move along Sherlock, nothing to see here!

Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Random burst shot count by Smash Phil.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


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Popular Discussions View All (1)
Oct 22, 2022 @ 1:53pm
Can't comment, posting here
the alien Dec 12, 2023 @ 8:43am 
Hey do you mind if I model the pistol? I’ll give you credit
Farbott Sep 11, 2023 @ 11:26pm 
cant make legendary waterpipe shotgun :sob:
other than that, a good mod
m4rcy Aug 7, 2023 @ 10:47pm 
It is CE compatible
Boss Aug 7, 2023 @ 10:45pm 
Oskar being a bit hostile. I guess years of modding will do that.
BlackRush Jul 25, 2023 @ 10:04am 
This mod is on the CE supprted Mod List [github.com]
Freltzo Jun 25, 2023 @ 6:11pm 
For those of you with CE woes, Yayos combat 3 is much more mod compatible and less restrictive. Its different (simpler) than CE but can still scratch that itch without excluding all the cool mods
Juggernaut Jun 20, 2023 @ 9:41am 
Sad... but, thanks for answer, I will waiting for another's will come out
You make great job Oskar
Oskar Potocki  [author] Jun 20, 2023 @ 9:15am 
I have no idea, nor do I care, as I don't play with CE.
Juggernaut Jun 20, 2023 @ 7:39am 
Nooooo!!! this mod is not CE compliant yet
:cta_emo4: :unpopular: :OhNoBlue: :meepsad: :uprisingInfantry: :zsslaser:
totalledcord May 22, 2023 @ 10:06pm 
is this mod CE compatible? The FAQ says it will be soon-ish but the mod been out for awhile. if i'm just being stupid then please let me know.