1,269 ratings
Vanilla Weapons Expanded - Makeshift
Mod, 1.2, 1.3
File Size
0.224 MB
Mar 9, 2021 @ 8:32am
Jul 18, 2021 @ 2:04pm
6 Change Notes ( view )

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Vanilla Weapons Expanded - Makeshift

In 1 collection by Oskar Potocki
Vanilla Expanded
89 items


This mod is NOT YET CE compatible.

See change notes

Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games like Rust and Fallout, as well as the improvised firearms of the Chechen rebels, these guns can be crafted without any machining tables or steel. All you need is to complete the Makeshift weapons research project, bring your components to a crafting spot and start mass producing these cheap, unreliable weapons.
That’s right. Unreliable? What does it mean? It means that each weapon has a random amount of shots it can fire within a burst (with a minimum and maximum amount). A makeshift pistol can fire between 0 (!) and 1 shots, whilst a makeshift rifle can fire anywhere between 1 and 5 shots.

You never know how many shots your burst will fire, or if it will fire at all, thus making these weapons non-ideal. Essentially, by crafting these, you allow Randy Random to mess with you one more time during every combat encounter. But hey, they are cheap, and they are makeshift!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.

Please report any bugs in the comment section below. Make sure to submit a Hugslib error log if you need our help.

Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: It will be soon-ish I think.

Q: Do these weapons spawn on enemies?
A: They spawn on Scavenger pirates.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching the Makeshift Weapons research project, you craft them at a crafting spot.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Q: Is this a tank?
A: Move along Sherlock, nothing to see here!

Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Random burst shot count by Smash Phil.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


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Veh Jun 16 @ 12:18am 
This is now CE compatible.
Oskar Potocki  [author] May 28 @ 7:20am 
Fuck did we get an LMG in rust?
Luviam May 28 @ 6:22am 
Oskar Potocki literally knew we were getting a handmade lmg in rust like a year before anyone else.
Zero Apr 20 @ 9:40pm 
waterpipe, eyoka, custom smg, m249, and a ak!!? Vanilla Expanded Rust!!??
rhywhy Jan 29 @ 8:58am 
my colonists all have bad ak spray when you adding an lr?
Voymir Jan 12 @ 2:21am 
iz dat orky?

Imin nad enuff dakka!
Oskar Potocki  [author] Nov 9, 2021 @ 4:52pm 
No, that’s a drawback.
Dax Nov 9, 2021 @ 1:02pm 
Components are quite valuable tho. Wouldn't it make more sense if these guns were made from just wood and steel?
Austro-Hungarian Prince Sep 19, 2021 @ 11:23am 
Ey bruh what rust server we getting on?