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I'm pretty sure that the research project is cheap and early in the tech tree.
It requires no electricity, costs only components, can be made on a crafting spot, they don't require a lot of work, and they're semi-adequate.
I've tested them. 10 or more guys firing the make-shift assault rifles can really pack a punch.
Given that the mod Tsar Armory is not yet updated, which was my go-to for early, fairly cheap, reasonably decent firearms to craft, I'll use these and be grateful to have them.
With a makeshift rifle or more, you can tear some proper weapons from the cold, dead hands of pirates sent to raid you, and upgrade your firepower.
The makeshift weapons are just one stepping stone on the road to survival.
other than that, a good mod
You make great job Oskar
Also, the HLMG wasn't in Rust yet when this mod was made.
Could not resolve reference to object with loadID (0, 0, 0) of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VWE_Bullet_MakeshiftShotgun530160 curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
In what manner did you rearrange the mods to fix it, I've encountered the same issue.
Also, no clue why you were accused of lying simply for acknowledging the existence of a bug. Sorry for that.
Imin nad enuff dakka!
There's CE patch for this lol