RimWorld

RimWorld

Vanilla Weapons Expanded - Makeshift
274 Comments
AcetheSuperVillain Feb 13 @ 6:38pm 
having to research makeshift weapons makes them completely useless
Johnny Feb 9 @ 11:58am 
the costs of the weapons are bit too high for what they offer, havent crafted any yet after several games, they should only cost 1 component or even just steel, they are supposed to be terrible starting weapons that you build in the first hours of a playthrough yet I always ignore them and rush to bolt actions as bows are good enough till then
Yehoria Jan 2 @ 2:21pm 
What this mod really lacks i a pipe bomb to launch at pigskins in a transport pod :3
Zero Aug 8, 2024 @ 6:08pm 
So basically rust
Sundance967 Dec 12, 2023 @ 8:43am 
Hey do you mind if I model the pistol? I’ll give you credit
Farbott Sep 11, 2023 @ 11:26pm 
cant make legendary waterpipe shotgun :sob:
other than that, a good mod
Freaky Teto Aug 7, 2023 @ 10:47pm 
It is CE compatible
Boss Aug 7, 2023 @ 10:45pm 
Oskar being a bit hostile. I guess years of modding will do that.
BlackRush Jul 25, 2023 @ 10:04am 
This mod is on the CE supprted Mod List [github.com]
Freltzo Jun 25, 2023 @ 6:11pm 
For those of you with CE woes, Yayos combat 3 is much more mod compatible and less restrictive. Its different (simpler) than CE but can still scratch that itch without excluding all the cool mods
Juggernaut Jun 20, 2023 @ 9:41am 
Sad... but, thanks for answer, I will waiting for another's will come out
You make great job Oskar
Oskar Potocki  [author] Jun 20, 2023 @ 9:15am 
I have no idea, nor do I care, as I don't play with CE.
Juggernaut Jun 20, 2023 @ 7:39am 
Nooooo!!! this mod is not CE compliant yet
:cta_emo4: :unpopular: :OhNoBlue: :meepsad: :uprisingInfantry: :zsslaser:
totalledcord May 22, 2023 @ 10:06pm 
is this mod CE compatible? The FAQ says it will be soon-ish but the mod been out for awhile. if i'm just being stupid then please let me know.
Forbidden Powdered Donut May 14, 2023 @ 8:40am 
I'm pretty sure the pistol is the Semi-Automatic Pistol actually.
Also, the HLMG wasn't in Rust yet when this mod was made.
Japper2 May 6, 2023 @ 3:17pm 
am i alone these are the rust custom smg waterpipe shotgun eako shotgun hmlg and the ak
ItzRainbowtastic Mar 24, 2023 @ 6:00pm 
My dreams of making a Legendary Makeshift Rifle were shattered after finding out that they do not have qualities ;-;
Slippy Mar 7, 2023 @ 1:17pm 
@Kriegs - yeah its a CE issue. I had the same thing. CE have a patch for it in the folder, maybe its not applying properly
Kriegs Mar 3, 2023 @ 4:44pm 
Nevermind, it seems like an issue that is related that I loaded it alongside CE. Weird, that was working with CE on 1.3 wasn't it?
Kriegs Mar 3, 2023 @ 4:13pm 
Hi. At my current save I encounter some issues while loading maps from caravans and need to restart game. This time I have looked into player.log Rimworld file, it seems like there are issues with loading some VWE objects. Is it possible that it is strictly VWE related or actually caused by something else?

Could not resolve reference to object with loadID (0, 0, 0) of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VWE_Bullet_MakeshiftShotgun530160 curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MooBoogie Mar 2, 2023 @ 12:07pm 
is it possible to lock this behind the gunpowder research? It seems kind of weird that my tribals can just craft these in their thatched huts around the bonfire
Ged Feb 15, 2023 @ 3:28pm 
@Sue Goy

In what manner did you rearrange the mods to fix it, I've encountered the same issue.

Also, no clue why you were accused of lying simply for acknowledging the existence of a bug. Sorry for that.
fupu Feb 3, 2023 @ 7:55am 
straight up Rust, I love it
Australiandoge Jan 25, 2023 @ 3:48pm 
what mod is the tank from?
Terry the mushroom Jan 7, 2023 @ 3:22pm 
It's obvious this is based off of Pipe Weapons from Fallout 4. And I fricking love it lol!
C-Ri Dec 19, 2022 @ 6:00am 
it's in the CE compatible list but not sure when it was added
PremierVader Dec 7, 2022 @ 11:34am 
Hoping to see Combat Extended compatibility on this soon. Maybe have the ability to create cheap scrap ammo for these guns which have less stats but are easier to make with basic materials and simple research?
Sue Goy Nov 9, 2022 @ 10:15am 
I solved the issue on my own. I hard rebooted my game and changed the load order. Sorry I did not post the logs before. I will in the future.
Oskar Potocki  [author] Nov 3, 2022 @ 4:05am 
Without logs, I'm inclined to not believe you. Always post hugslib logs, as instructed in this mods description.
Sue Goy Nov 2, 2022 @ 6:36pm 
I just wanted to let you guys know I encountered an error where the pawn with the weapon equipped will be unable to fire it. They spin around in place as if they cannot target the enemy pawn.
Tinchek Oct 28, 2022 @ 3:28pm 
For some reason i can research this without first researching blackpowder from some other of your mods.
Jackington Oct 28, 2022 @ 3:28am 
Any appetite to add these to the smiting bench too, and potentially make them cost a bit of stuff, either wood or metallic?
Afropenguinn Oct 28, 2022 @ 3:19am 
Appears the CE patch for this mod was removed from the workshop. There any new patch for it?
Hazardous Oct 12, 2022 @ 3:54pm 
Is there anything that makes these guns with their component cost worth more than just giving my colonist a bow made of wood?
SolarSupremacy Oct 2, 2022 @ 9:56am 
Even though this is an XML mod, is it possible to make it compatible with MP?
IronWolf Sep 5, 2022 @ 1:33pm 
someone played rust
Veh Jun 16, 2022 @ 12:18am 
This is now CE compatible.
Oskar Potocki  [author] May 28, 2022 @ 7:20am 
Fuck did we get an LMG in rust?
Luviam May 28, 2022 @ 6:22am 
Oskar Potocki literally knew we were getting a handmade lmg in rust like a year before anyone else.
Zero Apr 20, 2022 @ 9:40pm 
waterpipe, eyoka, custom smg, m249, and a ak!!? Vanilla Expanded Rust!!??
rhywhy Jan 29, 2022 @ 8:58am 
my colonists all have bad ak spray when you adding an lr?
Voymir Griffitz Jan 12, 2022 @ 2:21am 
iz dat orky?

Imin nad enuff dakka!
Oskar Potocki  [author] Nov 9, 2021 @ 4:52pm 
No, that’s a drawback.
Dax Nov 9, 2021 @ 1:02pm 
Components are quite valuable tho. Wouldn't it make more sense if these guns were made from just wood and steel?
Glasgow Sep 19, 2021 @ 11:23am 
Ey bruh what rust server we getting on?
chrystales Sep 17, 2021 @ 2:08am 
I love this mod. These weapons are so hilariously bad. Rimworld needs more shitty weapons because it just makes sense.
Sarg Bjornson Sep 9, 2021 @ 11:12pm 
You should ask CE
1337 Kiwi Sep 9, 2021 @ 5:46pm 
Any word on CE compatibility please?
Firestorm🗿 Aug 9, 2021 @ 10:09am 
n o