RimWorld

RimWorld

1,315 ratings
Vanilla Weapons Expanded - Frontier
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Mod, 1.2, 1.3
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Posted
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1.312 MB
Apr 12, 2021 @ 4:23am
Jul 15, 2021 @ 12:39am
6 Change Notes ( view )

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Vanilla Weapons Expanded - Frontier

In 1 collection by Oskar Potocki
Vanilla Expanded
90 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.1 (19/04/2021): Fixed the extra-super-duper high gold cost. Sorry.
1.0.0 (12/04/2021): Initial release



One of the most commonly requested features for Vanilla Factions Expanded - Settlers was tech-locking their weapons. Sadly, vanilla game does not differentiate between ‘western-style’ weapons like revolvers and M14 assault rifles - for the game, it’s all industrial weapons. If we were to white list only ‘western-style’ weapons, it wouldn’t offer enough variety - you’d constantly see raiders with revolvers, bolt action rifles and pump shotguns. That’s it. Boring isn’t it?

Don’t worry fam, we got you. Hold our beer while we deliver a decent-sized weapon mod featuring vast amount of new western-style weapons with a new High roller mechanic, giving these guns a chance (10%) to deal double damage. This mod also includes a large number of conditional patches adding even more weapons - if you’re running Vanilla Weapons Expanded - Laser, you can expect some laser frontier weapons, with Heavy Weapons you can hold a gatling gun, with Coilguns you can have proper coilgun revolver and repeater, and with quickdraw you can wield a famous derringer!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.










Please report any bugs in the comment section below. Make sure to submit a Hugslib error log, or any other log if you need our help.





















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: If Vanilla Factions Expanded - Settlers is found, the industrial-tech weapons from this mod will appear on Settlers faction pawns.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com], and Luizi.

XML by xrushhha.

Descriptions by the one and only Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

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143 Comments
snipershot Jun 7 @ 8:20pm 
Could you add a Charge Repeater which needs the base Vanilla weapons expanded to be loaded to have it. A Charge Revolver would be fun to.
GwenBlanketSpecter Apr 2 @ 9:24am 
is there a guide for how to make guns from other western themed mods compatible with the high roller mechanic?
Butch Dec 30, 2021 @ 3:38am 
i find it a little weird that the high tech versions dont require the frontier weapons research as a prerequisite
Keezy Nov 11, 2021 @ 11:41am 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
AKEKHQ Oct 25, 2021 @ 6:37am 
thank you
Oskar Potocki  [author] Oct 23, 2021 @ 12:26pm 
You can edit the xml on your local copy to adjust <commonality>!
AKEKHQ Oct 23, 2021 @ 6:32am 
fair enough i guess
Oskar Potocki  [author] Oct 22, 2021 @ 4:16pm 
I never said these weapons are rare!
AKEKHQ Oct 22, 2021 @ 2:51pm 
Is there a way to decrese the amount of those weapons spwaning? I get a stockpile full of those"rare" weapons after every settler raid.
Oskar Potocki  [author] Oct 22, 2021 @ 6:17am 
When, though I can't say.