RimWorld

RimWorld

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Early Industrial Prosthetics
   
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Mod, 1.5
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Aug 23, 2024 @ 2:20pm
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Early Industrial Prosthetics

In 1 collection by JoeOwnage
Joe's 1.5 Wild West Add-On
73 items
Description
[ko-fi.com]

BACKGROUND

This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with my "Medieval Medicines - Medieval Overhaul Edition" values, with the fantasy elements removed.

I had to make it a standalone mod as I can't patch the 1.5 version of Nuno's mod because he used an assembly.

This mod DOES NOT require Medieval Overhaul or any other mod.

All credit for the original mods and art assets goes to Nuno.

All credit for original rebalancing/reworking research projects and work ticks in Chirurgie Patch goes to Awan.

This mod is meant to use Nuno's medieval prosthetics and change them to suit an early industrial / wild west theme, with no fantasy elements.

MOD DESCRIPTION

This mod adds three levels of prosthetics of increasing complexity and effectiveness - crude, artificial, and mechanical. The highest efficiency possible is 80% for a prosthetic. Noses, eyes and ears are non-functioning cosmetic replacements but the higher tiers add some social impact.

Prosthetics recipes are stuffable where possible so you can choose which materials to use (Metallic, Woody, etc).

Prosthetics will satisfy transhumanist/body modder traits.

Adds research tab and research projects for the three levels of prosthetics. All are possible to research and build at a medieval tech level.

CRUDE LIMBS: Basic, uncomfortable, and ineffective, but better than nothing. Can now craft shoddy limb replacements at a Crafting Spot or Smithy.

iron arm
prosthetic hook
wooden foot
wooden toe
wooden finger
wooden nose
eye patch
ear patch

ARTIFICIAL LIMBS: Still quite unrefined, but better than the shoddy limbs that came before. Artificial limbs can now be crafted at a Smithy.

artificial hand
artificial arm
artificial leg
artificial foot
artificial toe
artificial finger
artificial nose
artificial eye
artificial ear

MECHANICAL LIMBS: Intricately crafted limbs with many pulleys and gears. While these are a great improvement, the mechanics of the human body are tough to reproduce. Mechanical limbs can be crafted at a Smithy.

mechanical hand
mechanical arm
mechanical leg
mechanical foot
mechanical toe
mechanical finger
mechanical nose
mechanical eye
mechanical ear

LINKS

PROFANED ANIMALS CAN CLEAN

https://steamcommunity.com/sharedfiles/filedetails/?id=3317326882

2x CARRYING CAPACITY:

https://steamcommunity.com/sharedfiles/filedetails/?id=3297560515

REBUILD MO GLASS PATCH:

https://steamcommunity.com/sharedfiles/filedetails/?id=3297560954

FARMABLE NEUTROAMINE - MEDIEVAL

https://steamcommunity.com/sharedfiles/filedetails/?id=2826944163

EARLY INDUSTRIAL PROSTHETICS

https://steamcommunity.com/sharedfiles/filedetails/?id=3315597474

MEDIEVAL MEDICINES - MEDIEVAL OVERHAUL EDITION:

https://steamcommunity.com/sharedfiles/filedetails/?id=2883228057

HOODED HELMS ADDON FOR MEDIEVAL OVERHAUL:

https://steamcommunity.com/sharedfiles/filedetails/?id=2872166785

DUSK ARMORY MEDIEVAL PATCH:

https://steamcommunity.com/sharedfiles/filedetails/?id=2869291037

Most of this stuff is available on GitHub (may not be up to date) under JoeOwnage67

Nuno's "Medieval Replacements" mods

https://steamcommunity.com/profiles/76561198036639180/myworkshopfiles/?appid=294100

Awan's "Chirurgie Patch"

https://steamcommunity.com/sharedfiles/filedetails/?id=2637345203


9 Comments
JoeOwnage  [author] Sep 16, 2024 @ 10:57am 
Hmm yes I will
biriyle1171 Sep 16, 2024 @ 5:22am 
I've encountered an issue with the Creepjoiner. The surgery menu does not appear when interacting with them, and I've specifically noticed this with the Artificial and Mechanical legs. I came across this during gameplay, so I’m not sure about other conditions, but could you take a look into this issue?
BeauJet Sep 11, 2024 @ 11:10am 
@JoeOwnage, I assumed so. Just making sure.
JoeOwnage  [author] Sep 11, 2024 @ 6:16am 
I wouldn't use them together, they add the same parts. This is a version with no medieval overhaul requirement and no fourth tier of prosthetics
BeauJet Sep 10, 2024 @ 8:03am 
I'm assuming this is meant to replace the original, or can you use them together?
ZX Zero Aug 25, 2024 @ 6:28am 
Nice will fit very well to my wild west werewolf colony
JoeOwnage  [author] Aug 23, 2024 @ 3:38pm 
I added a list of all parts added to the mod description
JoeOwnage  [author] Aug 23, 2024 @ 3:28pm 
They are medieval friendly, wild west friendly, etc. There are no bionics, just simple stuff.
Olyndra Aug 23, 2024 @ 3:24pm 
What regions of time do these implants correspond to?