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@Naraxa: There is some WBR info in the description. From what I've seen they seem to mostly work together with some wonkiness. If that's not acceptable, consider the mods as incompatible!
On the bright side, I did find a 1.4 mod that appears to work fine in 1.5 and it does not spawn pawns with the Ally trait. ([KV] More Trait Slots [1.4])
Thanks again for your hard work on this mod!
I can then go to dev mode and spawn a raid with a hostile faction for 10,000 points and 5 of the 50 pawns that spawned have the Ally trait, but none of them are the ones I gave it to. If I go dev mode again and "Do incident x10 (Map)" and choose "Reunion_AllyJoin" I expect for my 8 pawns to all show up, but only 2 of them show up along with 8 other random pawns.
When I get a reunion event not using dev mode, the joiner will probably not be one of the original 8 that I gave the trait to, but rather a random pawn that spawned with the trait.
Here is a list of the mods I am using: https://rentry.co/idnov48a
I've rolled thousands and thousands new pawns looking for both 'Ally' and some other traits from other mods using 'Prepare Moderately' and they never show up. At game start it works as intended at least.
If this mod is the cause of such traits showing up for in-game generated pawns, I'm afraid you just have to think of is as compatibility issue and I will list it as such.
Was there a resolution to this issue that I missed from before?
https://steamcommunity.com/sharedfiles/filedetails/?id=2878346573