Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like should I increase the percentage for higher number of slots?
wouldn't it be possible to ignore these genetic traits in the first place while counting?
https://steamcommunity.com/sharedfiles/filedetails/?id=3297325000
generated pawns no longer have a sexuality trait with your mod
We have created a new Discord server. Suggestions, feedback and input on future new features etc all welcome!
https://discord.gg/xWadkMZn35
@VitaKaninen: Glad to hear it!
@Turambar: You can set the sliders differently? Or have the babies be born with a few traits and then add a few during childhood and growth moments?
You do know what the next useful feature will be, right? :D (I'll answer that immediately: children becoming adults should not have only 3 traits when all adults have 5-7 :D)
But it's not so easy to find a good solution to that issue :/
Added a new slider, now there is one for 'Adults' (13+), one for 'Children' (1-12) and one for 'Babies' (0-1).
Made the possible span bigger for Children and Babies.
@ayy lmao: Pretty much. Though, not identical. But very similar.
But, the good news is I couldn't keep my paws of looking into this, and I now have an updated version running locally.
Settings for three categories:
Babies (completely off or 0-10)
Children (completely off or 0-10)
Adults (1-10)
I'm just gonna run it for a bit playing my current save and see if I happen upon any errors or other shenanigans. If not, I will pus the update tonight and tomorrow, and I suppose we will find out of there are any outlier issues I haven't seen.
I also found a bug with trait generation present in the current build - but since it was about trying to force FEW traits, I guess none of us trait junkies have ever seen it happen (I guess one uses this mod to allow MORE traits, not force the game to use fewer).
Enjoy your vacation!!
That will probably be the best way to make sure everyone can tailor it to their liking. Perhaps I will take a look at it some time over the coming weeks, as I'm off work for a long, glorious sommer vacay!
A solution would be to use the base game growth moments (7, 10 and 13 years old): under 3 they are babies so no traits, then 1 trait between 3 and 7, 2 between 7 and 10, 3 between 10 and 13 and then 4. Of course it would be better if that was set in settings, and capped by the adult maximum trait slots.
Another way to be to have the slots as a percentage of max adult slots (33%, 66% and 100%) but it may be less configurable.
And thanks for 1.6. <3
@t0m4s1t0: Why, thank you!
@Moonshrooms: I don't know. I guess it could be done. The breaking point now is 1 year old, so 'babies' really are just babies, all other pawns are treated the same (although the setting is called 'adults'). What would be the preferred way to deal with this? Simply another category called 'Children', age 1-12 or something, meaning all children are treated the same (friendly, neutral and hostile)? Or specifically for spawned children from raids and slave traders?
I was able to work around it by using a mod such as Vanilla Traits Expanded and just disable the Ally trait from spawning on new pawns. I expect there are also ether mods that can do this as well. I also just disabled all the VTE traits, so that essentially, all that VTE was doing is preventing traits from spawning, since all the traits it added were also disabled as well.
Buuut I found it little bumpy that a colony-born pawn can only have maximum of 6 traits (3 when born, 3 while growing up), while any random guy can have at most 10.
Could you remove the seemingly arbitrary limit of 3 for the babies?
Ignore the text boxes where you can input numbers. That is from another mod.
Also, would love the idea you floated in the description of extra random traits on growth moments. Sounds fun!
I seem to remember that working just fine, and the pawns that I added the Ally trait to manually still kept the trait, but it prevented any new pawns with that trait from spawning.
Just FYI, I would be very interested in your what if scenario - sort of a "growing into a personality" option. Would be most interested in full random, but also might be worth exploring traits that are influenced by something (growing similar or opposed to caretaker, affected a little by passion/traits, etc.)
@Critical32: Yes, that sort of mods can be wonky together with this one. If it's an actual problem, consider the mods incompatible.
@rumble rumble: No additional languages built-in!