RimWorld

RimWorld

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Vanilla Textures Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
49.737 MB
Mar 7, 2020 @ 12:55pm
Jul 20, 2025 @ 1:10pm
55 Change Notes ( view )

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Vanilla Textures Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
113 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

[forms.gle]















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Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





Popular Discussions View All (24)
1
Jan 10 @ 4:29am
Ambrosia texture not showing growth
Krisys
4
Sep 24, 2025 @ 2:02pm
"a simple texture pack" that overrides the menus
slimeform
6
Apr 1, 2022 @ 11:38am
Remove certain Textures
SirScyther
1,136 Comments
Jun 16 @ 8:09am 
@Colorado Dyes - Why are people like this?
Jun 16 @ 6:02am 
Conflicts with Vanilla Textures Expanded and Regrowth 2
May 23 @ 10:34am 
For anyone asking, no this mod no longer works and devs are not going to update it anymore, cry about it i guess.
May 19 @ 7:33am 
This mod appears to not work with RatkinPlus or Kiiro race mods. It replaces the faces with a large red X icon. Disabling this mod fixed the issue.
May 12 @ 10:57pm 
Adding in that icons + text option no longer works, it only shows icons if selected.
May 7 @ 8:57pm 
Can we get upscaled child textures, please?
Apr 16 @ 7:57am 
can i use this mod without VEF?
Apr 9 @ 6:22am 
@Ferndog: From what I understand, this just covers the core game & Royalty DLC. (Please correct me if I am wrong.) You will have to use other mods to cover DLC content, like [CF] Anomaly Upscaled 2x & [CF] Odyssey Upscaled 2x.
Apr 3 @ 10:08pm 
Can we get a version where all of the completely overhauled textures are removed, so all that's left is an upscaled resolution version of ingame textures? The answer is probably no, but if you could it'd be great. Also yes, I am aware of removing textures individually, but that's tedious and I don't think the other people asking for this want to do that. I certainly will, though.

thx for the mods!
Mar 31 @ 2:09pm 
They will not conflict. Whichever one is last in your load order will win.