RimWorld

RimWorld

Vanilla Textures Expanded
1,098 Comments
Clairelenia 16 hours ago 
Unfortunately this mod causes now pretty often freezes, especially when clicking on Items/during Raids/Caravan arrivals etc or when designing Rooms via blueprint :( Then the game crashes via Unity Error. I guess there may be some conflicts atm with Odyssey
Soggi Aug 21 @ 8:21am 
sorry @RutraNickers *
Soggi Aug 21 @ 8:21am 
@graveknave download vanilla expanded framework, got rid of the xml errors for me. Thanks to rutraknickers for the heads up
graveknave Aug 20 @ 1:04pm 
what is the proper load order for this?
graveknave Aug 20 @ 9:08am 
was this mod recently updated? it seems that i suddenly have missing textures only fixed when i removed this mod
Zipzopdippidybopbop Aug 17 @ 5:29am 
@Holgast; fair enough, but disabling comments, forcing people to go onto external sites/apps like that to highlight concerns is a dodgy move IMO.
Gudilla Aug 17 @ 4:31am 
@GlowzuS Still the same errors, although I put this mod as high as possible in the list. I have mods, but I don't have any to change the vanilla textures. I assume there is a conflict with the new DLC. :hunted:
Holgast Aug 16 @ 9:18pm 
@zipzop just so you know, boosty is basically the only payment platform that Russians can use as they have been blocked from paypal
Zipzopdippidybopbop Aug 14 @ 12:11pm 
The latest update to the "Clean Textures" mod has caused the rock chunks improved by this mod to default to vanilla. Unable to amend load order either.

I'm noting it here as the dev has disabled comments and only chats through that dodgy Boosty app.
GlowzuS Aug 13 @ 1:43pm 
@Gudilla, @KingsMan_ You should try to reorder them based on your mods list, as stated by the dev in section "Known issues"
``In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.''
KingsMan_ Aug 13 @ 3:46am 
This mod generates a lot of XML errors when enabled in version 1.6
What could be the reason for this? me too
Gudilla Aug 13 @ 12:03am 
This mod generates a lot of XML errors when enabled in version 1.6
What could be the reason for this?
Victor Aug 11 @ 1:03pm 
Could you add textures for the Smoke Shell?
rav Aug 6 @ 6:44am 
thanks RutraNickers, i was wondering why i get so many errors, its because i didnt have Vanilla Expanded Framework, they should add an info about it somewhere in the descrpition.
Siddown Aug 2 @ 9:49pm 
Why is the column texture stretched vertically
Willaby_Neko Jul 29 @ 12:57am 
Came back to RimWorld to try 1.6, but for some reason specifically the UI elements and the Faction icons are more blurry than usual only with this mod, which is weird when everything else in-game seems fine, even the textures themselves look fine.
eileandonan2006 Jul 25 @ 5:14pm 
yallo! i was wondering if i can use your mod for template of my own retexture, if its ok with you.
chocoavena Jul 25 @ 12:19pm 
does this have a texture for baby clothes? i keep getting a red box with an X in it when babies are wearing onsies
tokara Jul 25 @ 12:18am 
There’s no setting to keep the menu like vanilla, so I’m using the mod with the menu-related XML files removed. Having text appear on the small tabs at the end looks odd
-Dumi- Jul 23 @ 6:06pm 
Gett disk read error ONLY trying to download this mod. Is this normal or is there something I can do? Ive tried a lot already!
老陈皮 Jul 21 @ 11:17pm 
thank you,this is very good!!!
vandalism Jul 20 @ 8:49pm 
Is the VEF requirement going to be reverted? I would like to use this mod without the VEF.
RutraNickers Jul 19 @ 8:51am 
This mod is currently dependant on Vanilla Expanded Framework . Without it, it gives lots and lots of red errors.
Omega Jul 14 @ 12:13am 
Why does this mod throw starting errors all of a sudden when not using vanilla expanded framework? I've always used it in lightly modded environments when not using the framework and it was fine.
Edington01 Jul 13 @ 3:46am 
Adding the Vanilla Expanded Framework removed the console error i got on launch
Lokki Jul 13 @ 2:14am 
@phlux i think you might need the Vanilla Expanded Framework even though its not listed as a dependancy.
phlux Jul 13 @ 2:11am 
I get a console error when adding this mod to 1.6 with all DLC:
ReflectionTypeLoadException getting types in assembly VanillaTexturesExpanded: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 0100002d from typeref (expected class 'ModSettingsFramework.PatchOperationWorker' in assembly '0ModSettingsFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null')

Could not find type named VanillaTexturesExpanded.VanillaTexturesExpandedSettings from node <Operation Class="VanillaTexturesExpanded.VanillaTexturesExpandedSettings"><id>VTE_General</id><order>0</order><category>VTE_General</category><showTooltipAsTinyText>false</showTooltipAsTinyText></Operation>
Mac Jul 11 @ 10:53pm 
Are there plans to cover DLC textures along with the animations that 1.6 added?
Jurain Jul 10 @ 12:24pm 
Why is the monkey retexture identical to the monkey in game?
Oskar Potocki  [author] Jul 10 @ 1:23am 
It never included .dds support.
loklan Jul 9 @ 10:53pm 
Does this mod include .dds support or do we still need Graphics Settings for that?
Jack of All Worlds Jul 5 @ 1:06pm 
Not sure if this is a VTE bug, but after I added this to an active 1.6 game yesterday, my colonists starting appearing naked and (sometimes) with no heads. If you look at their gear, they have it, but it doesn't show when they are walking around or on their headshots at the top. Nothing else appears to be affected. HugsLib isn't updated, so not sure how to upload a log.
TheLoneCenturion Jul 5 @ 9:18am 
@mr.melnikov The fact that you think that a lot of players download a texture pack to use it to make their own is wild.

And no way would you have forgotten to save them elsewhere in your own folder to avoid a data overwrite if you made your own mods.

What the heck are you on about XD

"Now, everything that I and other players have created based on your mod has been destroyed."

Sounds like its just a you problem bud.
mr.melnikov Jul 5 @ 12:16am 
Thank you, I now understand that I was wrong. But you explained very well how file updates work! Thank you for that!
JoeOwnage Jul 4 @ 1:00pm 
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Zisi Jul 1 @ 1:30pm 
The mod throws an error if the vanilla expanded framework is not in the list. However it also doesn't indicate it's dependency on this.
Oskar Potocki  [author] Jul 1 @ 12:21pm 
That's just how Steam does it. If you didn't make a local copy of the mod, anytime I update the mod on steam it will automatically check if you have all the correct files (you don't, since you edited them), and then it will redownload any missing files (all the ones you edited).

So sorry, but the fault was on you for not making a local copy of the mod.

You can check our github that texture files were not 'reuploaded' or anything like that.
mr.melnikov Jul 1 @ 3:28am 
With the 1.6 update, you reloaded the entire texture folder. Why? Most mod authors do not reload textures, and their folder is created separately. Players often download your mod to create their own textures based on it. This is not intended for commercial use or distribution, but for personal enjoyment. Now, everything that I and other players have created based on your mod has been destroyed. I do not believe that this was necessary for the 1.6 update.
RAD EMERALD Jun 30 @ 3:01am 
DUDE THANKIE FINAL UPDATE 1.6!! THANK MUCH!:luv:
快下无影船 Jun 29 @ 12:24pm 
why Parka not HD
Mac Jun 29 @ 11:49am 
For anyone wondering, the new swimming and flying textures for the animals have not been implemented. :)
Lokki Jun 29 @ 9:56am 
@Realm Imp it already has dlc textures. They just haven't updated the preview images since the mod came out 5 years ago.
Realm Imp Jun 29 @ 7:30am 
any plans to cover DLCs?
Kaster Lingorn Jun 27 @ 11:05pm 
@Lokki, why it is braindead? It is happening every other mod page, and we already have 4,000+ mods in 1.6, for a texture pack i think they are being like very slow.
Mac Jun 24 @ 11:03am 
Since this mode features no code (to my knowledge), could we assume that it will have the new DLC and basegame textures added with Odyssey/1.6 respectively when it updates to 1.6?
TIBERIUSREX02 Jun 17 @ 10:56am 
@Myphicbowser I remember when I was playing on the 1.4 beta branch for the first time before this mod was updated and realizing the same thing. It honestly carries the game so hard for me.
Myphicbowser Jun 15 @ 9:09pm 
Trying out the 1.6 update (This isn't me asking UPDATE WHEN???????) and I didn't realize how much that my idea of the Rimworld Style was based off of this mod alone

The fabrics and leathers look so much better with this...
AzoorFox Jun 15 @ 12:55pm 
UPDATE WHEN???????????????
Lokki Jun 15 @ 2:25am 
@tstarj i know a dlc is coming and its on unstable branch but its really braindead to ask for a update to a mod when the actual patch isn't for a month.
tstarj Jun 14 @ 5:15pm 
@Lokki he's telling the truth, read the roadmap