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Putting Highqualitytextures1.5 at the end of the load order solved it for me at least, Graphics Settings+ was already there.
heres my player.log: https://pastebin.com/6SF0Yp3c
if you need my modlist for stuff just let me know and ill get the deets
thanks for making mods btw it makes the game a lot better
Much love! <3
Its been updated to now show your colonists in the Biosculptor Pods
How would I go about adding textures from the HD Flora Reskin mod that aren't included in VTE? Stuff like Anima trees or bamboo (for example) are missing from this mod so I'm curious on how to add more plant types to it.
When you use a biosculpter pod, you don't see it's content ( the pawn )...
I'am sure it's coming from this mod because the bug disapear when you disable the mod.
I think that others mentionned this particular bug.
Tanks for your work by the way.
1. The floor-cracked texture added to Deep drills makes them look a little odd when they're minified. If possible, make the crack texture be displayed only when the drill is installed.
2. Retexture request for sculptures. (for all vanilla variants)
Texture Dresser_south has dimensions of 256 x 128, but its mask has 128 x 64. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Multi:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__379_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()