RimWorld

RimWorld

Vanilla Textures Expanded
1,119 Comments
InvitedRhino683 Oct 25 @ 8:09pm 
The Gene Bank and the Band Node from Biotech, alongside the Reliquary from Ideology are errored... they just show giant red question marks
sethkwright Oct 9 @ 8:03am 
beautiful
S.T.A.L.K.E.R Sep 24 @ 2:25pm 
Retro soul I tested it with Vanilla Framework everything worksnas intended 100% , without Vanilla Framework it explodes from red errors, it should be added as dependency atm
Pholith Sep 24 @ 3:35am 
Yes I did and it replaces all my text with icons
Lokki Sep 24 @ 3:28am 
@Pholith Did you even look at the settings? You can change the menu icons to vanilla if you prefer it.
Pholith Sep 23 @ 11:47am 
It would be nice an option to disable the menu icons patch, I like the vanilla style and there is no option to keep icon where there were icons and text were there were text
Retro Soul Sep 18 @ 11:47am 
@VitaKaninen, yep! It worked like a charm. Thank you a lot for the help!
VitaKaninen Sep 18 @ 5:02am 
@Retro Soul, it looks like it depends on Vanilla Expanded Framework mod settings dll file in order to work.

I was able to get it to work without VEF loaded, by doing the following:

1. Subscribe to Vanilla Expanded Framework.

2. Open the VEF 1.6 assemblies folder located here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Assemblies"
and copy the 0ModSettingsFramework.dll file.

3. Then open the VTE 1.6 assemblies folder located here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016436324\1.6\Assemblies", and paste the 0ModSettingsFramework.dll file into that folder.

Then unsubscribe from VEF and start your game.

Like this: https://imgur.com/a/O1YfZG5
Retro Soul Sep 18 @ 4:28am 
@give me games on GoG , did all the mentioned steps, activated only Harmony and VTE - nothing changed. :steamsad:

https://pastebin.com/pMh9CXRa
S.T.A.L.K.E.R Sep 17 @ 1:23pm 
i can fix the new engine for you my friend , do as I say .
1.Unistall rimworld from steam
2.Go to C:\Program Files (x86)\Steam\steamapps\common and delete rimworld folder if its still there after the uninstall
3.Go to C:\Users\yourusername , once here enable "show hidden elements" then continue C:\Users\yourusername\AppData\LocalLow here delete the Ludeon Studios folder
4.empthy your pc trashbin
5.Defragment and optimize your ssd
6.Download Rimwold from steam .. your engine is fixed

if you dont do step 3 you do nothing your game will be still corrupted if u fked it already (happens when you swap a few mods rimworld is super easily corrupted but at the same time its 2 min reinstalll) 99% of all errors are due to missing step 3
Serotonin Slut Sep 17 @ 12:43pm 
Update Three! I am a fool and it has almost NOTHING to do with Vanilla Expanded Framework OR Textures OR even individual mods at all! Its a starsdamned engine issue! According to things I've found online with the same issue Rimworld got updated to a new version of Unity with the Odyssey update and mods, particularly mods that rely on Harmony as a framework have shader loading issues at *absolute random,* which is why the testing results for me seemed to change day to day with seemingly no rhyme or reason. The way I've found to fix this is to simply disable Rimworld from running shaders, which you do by going to launch options in steam properties and typing, without the quotes, "-disable-commute-shaders". Or, if you're using Rimpy or Rimsort as a mod manager going to File -> Settings -> Advanced and typing the quoted text in Edit Game Run Arguments. I am unsure what gameplay consequences doing this has but it at least allows the game to launch.
Serotonin Slut Sep 17 @ 10:01am 
Update Two! Can confirm @give me games on GoG findings, as I just tested a clean modlist save Vanilla Framework, Textures, and the Furniture Expanded series and with that combination of mods it seems to only crash when it loads *both* Vanilla Textures Expanded and Vanilla Furniture Expanded: Props and Decor, and thus I suspect that it's an interaction between Textures Expanded, Potentially* Vanilla Framework, and other mods in the Vanilla Expanded series.
S.T.A.L.K.E.R Sep 16 @ 1:28pm 
no errors from vanilla framework with vanilla textures expanded on clean rimworld , the problem is coming from somewhere else maybe combination beetween the framework and some other mod
Kasa Sep 16 @ 7:17am 
confirming mod is throwing an error without Vanilla Expanded Framework
Serotonin Slut Sep 15 @ 6:17pm 
Update: Vanilla Brewing Expanded also crashes with the same error logs.
Serotonin Slut Sep 15 @ 5:52pm 
@Sushido This is not just a you problem, as near as I can tell its a problem with a section of Vanilla Expanded Framework not working correctly, as even with Vanilla Textures Expanded disabled I was getting the exact same log errors with at least the Vanilla Furniture Expanded series, and potentially others. Testing is ongoing.
Captain. Jacob Sep 14 @ 9:20am 
Sushido@ I have the same problem
Sushido Sep 13 @ 9:33pm 
I know this is late, but does anybody have error related to this mod? When I launch my game, I always get hugs logs error related to vanilla texture expanded, or is it just me?
S.T.A.L.K.E.R Sep 7 @ 1:55pm 
This mod is must have , thx
KatieDante Sep 7 @ 6:34am 
hello i edited the VTE deathrest casket into a coffin-shaped sarcophagus but the texture is still kinda janky cuz i have no skills/patience. i was wondering if maybe the team would want to do it properly :) https://github.com/moxhollow/idk-sarcophaguscoffin here's what i got <3
One-Eyed Aug 25 @ 2:27pm 
The only problem I have with this is that DLC content doesn't seem to be retextured, nor does apparel for some reason?? If anyone knows any mods I could add with this please let me know, much appreciated!

Also, does vanilla expanded apparel retexture base-game apparel to be more upscaled?
Clairelenia Aug 23 @ 11:08pm 
Unfortunately this mod causes now pretty often freezes, especially when clicking on Items/during Raids/Caravan arrivals etc or when designing Rooms via blueprint :( Then the game crashes via Unity Error. I guess there may be some conflicts atm with Odyssey
Soggi Aug 21 @ 8:21am 
sorry @RutraNickers *
Soggi Aug 21 @ 8:21am 
@graveknave download vanilla expanded framework, got rid of the xml errors for me. Thanks to rutraknickers for the heads up
graveknave Aug 20 @ 1:04pm 
what is the proper load order for this?
graveknave Aug 20 @ 9:08am 
was this mod recently updated? it seems that i suddenly have missing textures only fixed when i removed this mod
Zipzopdippidybopbop Aug 17 @ 5:29am 
@Holgast; fair enough, but disabling comments, forcing people to go onto external sites/apps like that to highlight concerns is a dodgy move IMO.
Gudilla Aug 17 @ 4:31am 
@GlowzuS Still the same errors, although I put this mod as high as possible in the list. I have mods, but I don't have any to change the vanilla textures. I assume there is a conflict with the new DLC. :hunted:
Holgast Aug 16 @ 9:18pm 
@zipzop just so you know, boosty is basically the only payment platform that Russians can use as they have been blocked from paypal
Zipzopdippidybopbop Aug 14 @ 12:11pm 
The latest update to the "Clean Textures" mod has caused the rock chunks improved by this mod to default to vanilla. Unable to amend load order either.

I'm noting it here as the dev has disabled comments and only chats through that dodgy Boosty app.
GlowzuS Aug 13 @ 1:43pm 
@Gudilla, @KingsMan_ You should try to reorder them based on your mods list, as stated by the dev in section "Known issues"
``In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.''
KingsMan_ Aug 13 @ 3:46am 
This mod generates a lot of XML errors when enabled in version 1.6
What could be the reason for this? me too
Gudilla Aug 13 @ 12:03am 
This mod generates a lot of XML errors when enabled in version 1.6
What could be the reason for this?
Victor Aug 11 @ 1:03pm 
Could you add textures for the Smoke Shell?
rav Aug 6 @ 6:44am 
thanks RutraNickers, i was wondering why i get so many errors, its because i didnt have Vanilla Expanded Framework, they should add an info about it somewhere in the descrpition.
Siddown Aug 2 @ 9:49pm 
Why is the column texture stretched vertically
Willaby_Neko Jul 29 @ 12:57am 
Came back to RimWorld to try 1.6, but for some reason specifically the UI elements and the Faction icons are more blurry than usual only with this mod, which is weird when everything else in-game seems fine, even the textures themselves look fine.
eileandonan2006 Jul 25 @ 5:14pm 
yallo! i was wondering if i can use your mod for template of my own retexture, if its ok with you.
chocoavena Jul 25 @ 12:19pm 
does this have a texture for baby clothes? i keep getting a red box with an X in it when babies are wearing onsies
tokara Jul 25 @ 12:18am 
There’s no setting to keep the menu like vanilla, so I’m using the mod with the menu-related XML files removed. Having text appear on the small tabs at the end looks odd
-Tumi- Jul 23 @ 6:06pm 
Gett disk read error ONLY trying to download this mod. Is this normal or is there something I can do? Ive tried a lot already!
老陈皮 Jul 21 @ 11:17pm 
thank you,this is very good!!!
vandalism Jul 20 @ 8:49pm 
Is the VEF requirement going to be reverted? I would like to use this mod without the VEF.
RutraNickers Jul 19 @ 8:51am 
This mod is currently dependant on Vanilla Expanded Framework . Without it, it gives lots and lots of red errors.
Omega Jul 14 @ 12:13am 
Why does this mod throw starting errors all of a sudden when not using vanilla expanded framework? I've always used it in lightly modded environments when not using the framework and it was fine.
Edington01 Jul 13 @ 3:46am 
Adding the Vanilla Expanded Framework removed the console error i got on launch
Lokki Jul 13 @ 2:14am 
@phlux i think you might need the Vanilla Expanded Framework even though its not listed as a dependancy.
phlux Jul 13 @ 2:11am 
I get a console error when adding this mod to 1.6 with all DLC:
ReflectionTypeLoadException getting types in assembly VanillaTexturesExpanded: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 0100002d from typeref (expected class 'ModSettingsFramework.PatchOperationWorker' in assembly '0ModSettingsFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null')

Could not find type named VanillaTexturesExpanded.VanillaTexturesExpandedSettings from node <Operation Class="VanillaTexturesExpanded.VanillaTexturesExpandedSettings"><id>VTE_General</id><order>0</order><category>VTE_General</category><showTooltipAsTinyText>false</showTooltipAsTinyText></Operation>
Mac Jul 11 @ 10:53pm 
Are there plans to cover DLC textures along with the animations that 1.6 added?
Jurain Jul 10 @ 12:24pm 
Why is the monkey retexture identical to the monkey in game?