RimWorld

RimWorld

Vanilla Textures Expanded
1,036 Comments
SstarLit56 Apr 29 @ 9:05pm 
could an option to just turn off all alterations to the game's menu be added? im sure with the whole purpose of this mod being textures people troubleshooting this would not find this mod to be the culprit easily.
SstarLit56 Apr 29 @ 9:02pm 
the menu button render mode Icons and text (new) does not work except for the bottom right menu button. this is with only vte, vte variations, harmony, and vanilla expanded framework. issue is faced on 1.5
Tig_Basty_Boi Apr 24 @ 4:28am 
may be a stupid question but where in the load order should texture mods like this go? Or does it matter? Thanks for the amazing work and cheers
Abster Apr 13 @ 2:04pm 
Does this include retextures for all weapons of all the DLCs?
Oskar Potocki  [author] Mar 14 @ 3:24am 
Go for it.
Jelheb Mar 13 @ 7:47pm 
Hey there Oskar - I'd like to make a patch for Colonial Shuttle's GraphicData to refer to VTE's Imperial Shuttle. However for it to look good with the patterns & skins I'd need to make a mask. Mind if I do?
StockSounds Feb 14 @ 7:09am 
Seems like the Pikeman color overlay for controlled mechs doesn't fit.
Abby Feb 3 @ 12:31pm 
I see that the Graphics Settings mod is recommended for use alongside this one, are the textures here already in DDS format or will I have to convert it using RimPy?
Junn Sorran Feb 1 @ 1:27pm 
@WormGang I just had the same black screen at startup problem and after a few hours of testing I managed to figure out it was because Highqualitytextures1.5 was loaded before this mod in the load order. Someone on the comments said it could be related to Graphics Settings+ too.

Putting Highqualitytextures1.5 at the end of the load order solved it for me at least, Graphics Settings+ was already there.
Oskar Potocki  [author] Jan 28 @ 1:32am 
Yes, but it also means I don't need to check comment section on 100+ mods, I don't need to reply 'please provide logs' about two hundred times a day, and I can automatically sort bug reports by mods. I'm sorry but I'll take my team's comfort over community' wishes here.
flango Jan 27 @ 10:35pm 
having a google form for submitting bugs is bad practice tbh. that means nobody can see if anyone else has the same problem or if there are solutions posted somewhere
Johnny Jan 22 @ 8:27am 
@JJJoeJabba good to use
JJJoeJabba Jan 3 @ 5:17pm 
I see that the graphics settings mod that this is "recommended with" has not been updated in a while. Is that still the ideal one to use (sorry, new to this game and modding it)?
悲嬴欢阙 Nov 23, 2024 @ 4:18pm 
could you please remove the gaps textures belong to the drill? it seems awful to me...
Larenty now in HD Nov 23, 2024 @ 9:15am 
Hello, I had a simple question; is the mod currently covering all the vanilla textures ? (Items, furnitures etc.) or is it missing some of them?
Oskar Potocki  [author] Nov 20, 2024 @ 1:47am 
Your log is filled with critical fails from Unity itself. I suspect your game is outdated, or one of the mods is, and VTE simply tries to access some corrupted information. It works perfectly fine for me on a very extensive mod list.
WormGang Nov 19, 2024 @ 11:18am 
yeah i know, i posted through the google docs link, just posted here so i can try and save someone else the four days of narrowing down their modlist
Oskar Potocki  [author] Nov 19, 2024 @ 11:16am 
Bugs shouldn't be reported in the comments section. We don't follow the comments and don't check for bugs here.
WormGang Nov 18, 2024 @ 12:29pm 
this mod causes a black screen on start up. removing it from my modlist fixed it
heres my player.log: https://pastebin.com/6SF0Yp3c
if you need my modlist for stuff just let me know and ill get the deets

thanks for making mods btw it makes the game a lot better
Ranikai Nov 13, 2024 @ 10:15pm 
Noticing that when i reload an autosave from within the game (not the main menu) the bottom buttons text disappear and display only the images; when i load into the game from the main menu after starting up the game, it displays both, as I'd like. Any ideas what the issue is?
Genski Nov 11, 2024 @ 3:36pm 
@Oskar Potocki All good! No worries and thank you for the response! I am more than capable to recreate the majority of the textures, just wanted a confirmation before I do something like that (because y'know, work smarter not harder haha) so I will just take it as a opportunity to get some practice in and try to learn some new techniques :demoticon:

Much love! <3
Oskar Potocki  [author] Nov 11, 2024 @ 3:14pm 
Source is not available anywhere, sorry.
Genski Nov 11, 2024 @ 2:45pm 
Hey Vanilla Expanded Team, I have a question! Regarding this, "This texture pack includes over 450 textures remade in vector-based software" I work with svg's and wanted to mess with the svg's for personal use. (That is my goal as of currently anyway.) I searched the GitHub but could not easily find the "source" svg's. Just a simple "Yes they are on the GitHub" or "No they are not on the GitHub" is more than enough of a answer for me! :demoticon: In any case, love everything you guys do, much love <3
Lokki Nov 2, 2024 @ 8:42am 
@bean check the mod settings.
bean Nov 2, 2024 @ 8:10am 
Anyway to override the shuttle retexture so that the VFE:Empire one can appear? I thought that simply loading the texture mod before VFE:E would suffice, but RimPy gives me a warning for mod load order. I don't want to delete the retexture because then the non-Empire ships will be blurry and I won't be able to see them (I have really poor eyesight, so I'm zoomed in constantly).
Wraith Oct 27, 2024 @ 3:51pm 
Thanks for the recon armor/helmet fixes
Oskar Potocki  [author] Oct 27, 2024 @ 1:33am 
Looking into it, no need for saltiness :) We have a lot of mods to manage, and remember: We're accepting pull requests on github if you'd like to fix it yourself.
Mac Oct 27, 2024 @ 12:14am 
I am sure they will get to fixing it after they are done with Vanilla Underwater Basket Weaving Expanded.
Math67 Oct 26, 2024 @ 8:11am 
I think the recon armour is missaligned on all the bodies, it's just the most noticable on the male standard body since the head is like.. so far to the right.
Mac Oct 25, 2024 @ 4:25am 
Additionally, the Recon Helmet textures are broken due to misnaming, individual texture names should be ReconHelmet, not ReconArmorHelmet.
Mac Oct 25, 2024 @ 4:04am 
Can confirm the issue below.
Wraith Oct 20, 2024 @ 9:28pm 
Love the retextures. Just wanted to mention that the textures for the male recon armor are off-center in all directions, causing shirts like the button-down shirt to stick out from underneath
duxelles Oct 4, 2024 @ 1:55am 
how can you change the icons back to text if there's no options menu?
batatafritada Sep 18, 2024 @ 12:22pm 
Thanks for the heads up king, now I can finally see my beautiful colonists in a beautiful pod!
Myphicbowser Sep 18, 2024 @ 12:03pm 
For all the people who were talking about Biosculptor Pods hiding their colonist

Its been updated to now show your colonists in the Biosculptor Pods
ACity1x23 Sep 17, 2024 @ 6:13pm 
does this require framework mod too?
Alexios II Komnenos Sep 17, 2024 @ 6:29am 
@Ontario considering how many mods they have made, it's quite understandable that they don't use it
Kham Sep 17, 2024 @ 6:05am 
@Ontario agreed.
Ontario Sep 17, 2024 @ 3:06am 
I wish VE mods change logs weren't an abandoned function. Perhaps in the alternate universe...
Z03 Sep 16, 2024 @ 1:40pm 
I really love this mod. I've been using it as a base to add the custom textures I want from other mods (so my mod list is smaller)

How would I go about adding textures from the HD Flora Reskin mod that aren't included in VTE? Stuff like Anima trees or bamboo (for example) are missing from this mod so I'm curious on how to add more plant types to it.
󠀡󠀡 Sep 16, 2024 @ 3:13am 
okay thanks will install the mod then most is better then non
Oskar Potocki  [author] Sep 16, 2024 @ 1:31am 
Most.
󠀡󠀡 Sep 15, 2024 @ 4:04pm 
does this cover all DLC textures as well?
batatafritada Sep 8, 2024 @ 5:59am 
same thing as the others brother, mod is great but it removes my beautiful colonists from showing in the biosculpter thingy
SpaceGamer Sep 6, 2024 @ 8:37am 
There is a bug with this mod enable.
When you use a biosculpter pod, you don't see it's content ( the pawn )...
I'am sure it's coming from this mod because the bug disapear when you disable the mod.
I think that others mentionned this particular bug.

Tanks for your work by the way.
一口吞掉龙猫 Sep 5, 2024 @ 8:59pm 
该mod会和很多其他mod冲突,导致操作界面文字丢失只有图案,例如动画mod NL facial animation 和UI mod ,总之冲突很多很难排查,慎用,关掉该mod一劳永逸
Alison Aug 16, 2024 @ 8:59am 
Hello. Love this mod, and I have 2 suggestions:
1. The floor-cracked texture added to Deep drills makes them look a little odd when they're minified. If possible, make the crack texture be displayed only when the drill is installed.
2. Retexture request for sculptures. (for all vanilla variants)
hyesunzoa Aug 5, 2024 @ 11:13pm 
If you use a Biosculpter Pod I can't see the pawns... I can see the pawn if I take this mode out... If I apply this mode again, the pawns will disappear !!
Tattered Ribbon Aug 5, 2024 @ 9:42pm 
Something's wrong with the texture and mask for several furniture pieces. This is the error that keeps coming up for them. Is this a load order thing, a conflict? Removing this mod did stop the errors, so I'm convinced it's this.

Texture Dresser_south has dimensions of 256 x 128, but its mask has 128 x 64. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Multi:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__379_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Oskar Potocki  [author] Jul 23, 2024 @ 1:56am 
It does not, but it does retexture some animals which may conflict with Animal Coat Variety.