RimWorld

RimWorld

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EBSG - Expanded Resistance Genes
   
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Mod, 1.4, 1.5
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255.977 KB
Jul 16, 2023 @ 12:48pm
Mar 15 @ 1:05pm
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EBSG - Expanded Resistance Genes

In 1 collection by alite
Expanded Biotech Style Genes
24 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

This mod aims to provide an answer to the second question by expanding on the varieties of resistance genes. The increased resistance genes have a gradual increase of resistance based on how many genes are there. For example, if there are 2 resistance genes, then the resistances they add are 50%, and 0%(immunity). The vulnerabilities multiply damage taken, starting at x2 damage and increase by 2 each level(x2, x4, x6, etc).


Included in Expanded Biotech Style Genes - All in One

Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
7 Comments
alite  [author] Aug 15, 2023 @ 3:13pm 
An All in One has been made . It will be updated in the future, but most of my planned easy genes have been made.
alite  [author] Jul 18, 2023 @ 4:31am 
Nope. The All in One will use all of the same keys the individual genes use, so everything should work the same in that as it would if you had all the individual ones combined.
SplashOfBlue Jul 17, 2023 @ 10:23pm 
If i later decided to go with the All in One will this mess up a save?
TREE Jul 17, 2023 @ 3:49am 
@alite Holy shit, thank you!!
alite  [author] Jul 16, 2023 @ 5:58pm 
@Bick It does now! Because of how their damages are set up, the gene description will look off due to there being multiple frostburns. Each of these frostburns are for each type of cryoweapon, so all of those are helping with different things, even if they all say the same thing.

@Dr I'd recommend my happiness genes mod, where even the worst situations are clouded by happiness that is technically not directly related to drugs, though drugs were probably involved at some point.

As for the warcall, I can look at whether the ability allows for a radius, but based on what I recall, that is more Alpha Genes territory as I don't have the needed knowledge to create summons or add a radius to an ability that wasn't designed to have one initially. The closest I've come to an advanced war call is command animal in my superhero genes mod, but that still only targets one animal at a time.
Dr Jimothy Jul 16, 2023 @ 5:09pm 
Can I have a gene that makes me resistant to the pain of my wife leaving me and stealing my house (this mod is great btw)?
For some reason I just got an idea for a gene; advanced animal warcall. Like a normal warcall but every animal within, say, a radius of a targeted spot gets the effect, or even summons a friendly manhunter pack like the nature path in Vanilla Expanded Psycasts.
TREE Jul 16, 2023 @ 4:38pm 
Oh hell YES!!

...um, does frostbite-related genes work on frostbite from "Cryoweapons"? https://steamcommunity.com/sharedfiles/filedetails/?id=2974564984