RimWorld

RimWorld

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Rim-Elves
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Mod, 1.4, 1.5
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Posted
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3.363 MB
Aug 31, 2023 @ 9:59am
May 14, 2024 @ 3:41pm
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Rim-Elves

In 1 collection by Vex
Vexed Things - Race Mods
9 items
Description
Do you want to build a elven society that stands for the next millennia? Do you simply want to RP as dwarves from dwarf fortress and purge the tree-hugging scum? Are you a genetic lightweight? If so then you might like this mod!

Adds a new xenotype, the elves - a race of towering, majestic, and bigoted humanoids. Elves were perfected on a bygone glitterworld; from there, they've spread the influence of their imperium outwards from the core worlds and into the rim.

Take on the Elven Imperium: supremacists from the stars with a perchance for nature, slaughter, and general morally corrupt behavior. Do not rest until the elven scum has been pushed into the dirt, and their cities razed - least they do the same to you.

Create a relatively peaceful and stable elven society spanning multiple generations and years. Or, alternatively, have that one elf in your colony of pigskins who thinks they're better than everyone else until they down one beer and vomit all over the rec room.




Four new genes: "Gigantism", "Superiority complex", "Mental fanaticism", "Slow development", & "Chemical susceptibility".
Gigantism slighlty increases butcher yield and social impact.
Superiority complex will make the carrier dislike any pawn of a different xenotype.
Mental fanaticism reduces any stat regarding negotiating with others & ideology conversion speed.
Slow development dramatically decreases growth speed while also increasing overall lifespan.
Chemical susceptibility, the most impactful, makes any drug or chemical twice as potent. Meaning two beers will take the carrier to 'drunk' stage. This also means two doses of flake can be lethal to an injured or young elf. Tread carefully around any drug or source of toxic attacks.

A new trait: 'Bigot', pawns with this trait will dislike pawns with different xenotypes.

And two new medieval tier weapons & two spacer weapons: the 'scimitar' & 'longbow', and the 'baneblade' & "chargebow". The scimitar and baneblade shine in combat against unarmored targets, while the longbow and chargebow can punch through heavily armored targets at medium/long range.



Q - "Are they balanced?"
A - Yep. They're meant for elf-only colonies, multi-generational colonies, or the occasionally multiracial colony - if you can keep one happy.

Q - "Where can I get these new weapons?"
A - Scimitars and long bows come with smithing and greatbow research, chargebows require the charge ammunition research, while baneblades cannot be crafted.

Q - "Are you open to suggestions?"
A - Absolutely!

Q - "Will you make more quasi-fantasy races?"
A - Yes. Skaven, fish-people, crow-people, etc. are all on the list.



Credit ~ Special credit to DetVisor who provided the sprites for the four weapons and an endless amount of enthusiasm as with the gnoblins, thank you homie - and credit to Matsay who rewrote the patch used for the chemical susceptibility gene, fixing a ton of issues, thank you my man. And credit to the Vanilla Expanded Framework, which this mod requires.

Also try:
Det's Xenotypes - Stoneborn by DetVisor. After all, dwarves hate elves with a burning passion!
Rim-Gnoblins they make an excellent pairing for those high-fantasy playthroughs.





This mod is considered finished - but you can still suggest balancing and tweaks, report bugs in the discussions threads, or you join my discord and chat directly: https://discord.gg/fWvhXuby62



If you really enjoyed this mod, or like what I'm doing here's a link for my Ko-fi page if you'd like to lend a tip! https://ko-fi.com/vexedtree73525

You're 100% allowed to poke, dissect, and prod this mod's code to see how it works and to learn from it.

(Important! If the size of your elves is wrong or weird, make sure any mods that have size scaling are loaded above Vanilla Expanded Framework, mods like Humanoid Alien Races, Character Editor, Varied Body Sizes, etc.)

(Also important: I do not support bigotry or any form of directed hate in any way, shape, or form. If you are a bigot or homophobe/transphobe, please, do me a favor, get off your computer and go learn how to be a less ♥♥♥♥♥♥ human being. If you can't do that then don't sub to my mods, have a nice day!)

If you find any bugs or inconsistencies please let me know and I will try to help fix it for you!
Popular Discussions View All (2)
8
Apr 5 @ 1:55pm
Bug Reports
Vex
5
May 7, 2024 @ 8:17pm
Feature Suggestion
Vex
99 Comments
Wolfette Apr 9 @ 1:49pm 
If I was to have but a single criticism of this mod it's that the Gigantism gene makes Elves too big. 20% is excessive they end up with a ogre like scale and while elves in most setting are suppose to be tall and lithe that does translate well into Rimworld. Maybe tone it down to 5-10%?
hello kitty candy Feb 13 @ 12:58pm 
nvm cant read lol
hello kitty candy Feb 13 @ 12:47pm 
i am surprised bigot trait is not a vanilla thing tbh, also can you consider making a faction for these hippies :steamhappy:
Viren Feb 3 @ 3:44pm 
"My hot German boyfriend " That threw me off wasn't expecting to be reading something like that today xD You go?? lol Looks like a really cool mod though so got my Sub love adding cool new races to my stories and always have loved Elves so a welcome addition! :D
Rottie_ Feb 3 @ 5:18am 
@PicklesMcnasty elves arent real and theres literally tons of fun interpretations that anyone can take up on. Hope this helps x
Vex  [author] Dec 17, 2024 @ 9:42am 
@Robotic Wizard That sounds like a mod conflict of some kind.
Prophet Dec 10, 2024 @ 1:02am 
yeah that's because these aren't fantasy elves
PicklesMcnasty Dec 6, 2024 @ 9:16pm 
bad thematically for elves elves are dogmatic fey creatures which make them unaffected by most poisons and really affected by powerful natural drugs and spiritual practices
Robotic Wizard Nov 15, 2024 @ 11:15am 
Superiority complex gene does not seem to do anything, no negative social relations or moods but I have like 8 baseliners in the colony atm.
Vex  [author] Oct 30, 2024 @ 8:18am 
@DrewbieTheDestroyer I probably won't, same reason why I won't do dwarves since others have already done great mods on them (Detvisors Stoneborn). My hot German boyfriend Sovereign has already made a great orc mod.