RimWorld

RimWorld

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Rim-Gnoblins
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Mod, 1.4, 1.5
File Size
Posted
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8.173 MB
Aug 11, 2023 @ 10:31am
Apr 21 @ 8:59pm
8 Change Notes ( view )
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Rim-Gnoblins

In 1 collection by Vex
Vexed Things - Race Mods
8 items
Description
Do you want to build a foul gnob-cave filled to the brim with dirty goblins? Do you want to RP as dwarves from dwarf fortress? Do you hear the drum beats and bell tolls as the vile force of darkness approaches?

Adds a new xenotype, the gnoblins - a race of short, green, and raucous humanoids. Gnoblins hail from the suffocating insides of some distant forgeworld, being perfectly adapted for quickly darting in and out of maintenance shafts and foundry exhausts. Perfectly designed for guerrilla warfare, zerg-rush tactics, or just general mischief.

Cook chemfuel down into 'shard' to fuel your gnoblins, or go the more heinous route and turn corpses into the cruder 'dreg'.

Face the green tide with either the shard-addicted gnoblin punks with their guns and rockets or the endless legions of the medieval gnoblin horde.

Cultivate your own horde with a breeding populace for fast-developing gnoblins to feed headfirst into the battlefield, or use your gnoblins to kite raiders and pick off the weak before they can even retaliate - regardless, something malicious is always brewing with the gnoblins.




Two new genes: "Extreme dwarfism", & "Rapid development", 'extreme dwarfism' reduces butcher yield and social impact, & 'rapid development' dramatically increases growth speed but shortens overall lifespan.

A new drug type, shard; which can either be obtained by boiling down chemfuel at a drugs-lab, or fermenting corpses in a dreg-coffin. Dreg is the cruder and more dangerous version of the more refined shard.

And two new medieval tier weapons: the 'tox spear' & 'tox pots', the tox spear applies toxic buildup if it breaks the skin, and tox pots act as medieval tox grenades.



Q - "Are they balanced?"
A - Yep, just watch out for the medieval gnob's, they can quickly overrun you if you're not ready for them.

Q - "Where can I get my filthy goblin hands on these new weapons??"
A - The "dreg-production" research, which unlocks the gnoblin weapons and dreg-coffins for creating the dreg the weapons (and gnoblins) need.

Q - "Are you open to suggestions?"
A - Absolutely!

Q - "Will there be any special features down the line?"
A - Maybe. Events like gnoblins coming to kidnap the colonies children, or an addon mod for gnoblin armor/weapons. General Dwarf Fortress related events.

Q - "Will you make more quasi-fantasy races?"
A - Yes. Elves, skaven, crow-people, etc. are all on the list.



Credit ~ Special credit to DetVisor who provided the sprites for the two weapons and an endless amount of enthusiasm and encouragement for the mod, thanks bro, you're a real G. And credit to the Vanilla Expanded Framework for their item processing and size factor code, which this mod requires. You're all splendid people.

Also try:
Det's Xenotypes - Stoneborn by DetVisor. After all, dwarves make nature enemies for goblins!
Rim-Elves they make an excellent pairing for those high-fantasy playthroughs.





This mod is considered finished - but you can still suggest balancing and tweaks, report bugs in the discussions threads, or you join my discord and chat directly: https://discord.gg/fWvhXuby62



If you really enjoyed this mod, or like what I'm doing here's a link for my Ko-fi page if you'd like to lend a tip! https://ko-fi.com/vexedtree73525

You're 100% allowed to poke, dissect, and prod this mod's code to see how it works and to learn from it.

(Important! If the size of your gnoblins is wrong or weird, make sure any mods that have size scaling are loaded above Vanilla Expanded Framework, mods like Humanoid Alien Races, Character Editor, Varied Body Sizes, etc.)

If you find any bugs or inconsistencies please let me know and I will try to help fix it for you!
Popular Discussions View All (2)
12
Jan 17 @ 10:59pm
Feature Suggestion
Vex
6
Oct 7, 2023 @ 2:46pm
Bug Reports
Vex
109 Comments
Robin Fyre May 5 @ 5:27am 
I managed to get a very small room above 30 degrees, but the temperature keeps dipping below and ruining the batch
Robin Fyre May 5 @ 5:05am 
I don't know how to get dreg coffins warm enough with the tribal start, I added multiple campfires to a small room but it won't go above 29 degrees. Is there a specific way to do it?
Nim May 4 @ 4:30pm 
I think they're just the right size though.
Nim May 4 @ 4:30pm 
Not sure if this is a bug or not, but my Gnoblin survivors can't seem to get enough food. Half of them have already starved to death even though I'm getting plenty of forage.
Sovereign Apr 21 @ 4:28pm 
make them bigger
You can just edit the genes with xml
aKaK7 Apr 21 @ 9:12am 
I also think they are way too small
Waggish Apr 20 @ 7:46pm 
@Vex Oh no you've revealed your true identity, Jareth
Ведро Apr 18 @ 10:34am 
I think they're too small. It's just hard to see them.
Vex  [author] Apr 18 @ 10:30am 
@Ведро NP! They are a bit smaller, the new VFE graphic drawsize makes em that way.
Vex  [author] Apr 18 @ 10:28am 
@Waggish I love doing this in real life too. I recruit a bunch of really tiny little gremlin-men and paint them green and then tell them I'm the goblin king and will kill them if they do not perform their goblin-tasks.