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https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
For Factions, I'm a bit amused to see Pirates and Savages have Gnoblin set to 1500% and 9990% respectively - some presumably that's as expected
Not entirely sure how pawnkinds are used, other than maybe spawning for events or colonists?
Keep up the good work
For you all who want to manually change this: go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3018569666\1.5\Defs\ThingDefs_Buildings and edit DregCoffin_Building.xml with notepad to change temp requirements, located near the bottom: <minTemp>30</minTemp>
You'll probably need to edit this file if the mod is updated, or create a local copy of the mod. (Move 3018569666 to Mods folder)
It can be difficult to keep goblin slaves because of their fangs always counting as a weapon, the solution to keep them long term is installing a denture/removing said toxfangs. I once tried to do this operation and my 13 med skill doctor accidentally chopped off the goblin's head, they have very weak necks it seems!
Also decrease dreg coffin temp to 25c, thanks!
Good mod, permanent addition to my games, keep on keeping on!
It does not seem possible to get a campfire next to it hot enough in a enclosed room.
Covering a steam geyser and placing the dreg coffin within seems to be the only way to get it to work. But then it is a constant pain in the rear of having to watch the interior temps so it stays within tolerances. Either opening a door to vent the heat or closing a door at night to keep the heat within the room. Any distractions will result in a ruined batch.
Otherwise they seem to be pretty alright as a group to muck around with, though difficult at times.