RimWorld

RimWorld

Rim-Gnoblins
109 Comments
Robin Fyre May 5 @ 5:27am 
I managed to get a very small room above 30 degrees, but the temperature keeps dipping below and ruining the batch
Robin Fyre May 5 @ 5:05am 
I don't know how to get dreg coffins warm enough with the tribal start, I added multiple campfires to a small room but it won't go above 29 degrees. Is there a specific way to do it?
Nim May 4 @ 4:30pm 
I think they're just the right size though.
Nim May 4 @ 4:30pm 
Not sure if this is a bug or not, but my Gnoblin survivors can't seem to get enough food. Half of them have already starved to death even though I'm getting plenty of forage.
Sovereign Apr 21 @ 4:28pm 
make them bigger
You can just edit the genes with xml
aKaK7 Apr 21 @ 9:12am 
I also think they are way too small
Waggish Apr 20 @ 7:46pm 
@Vex Oh no you've revealed your true identity, Jareth
Ведро Apr 18 @ 10:34am 
I think they're too small. It's just hard to see them.
Vex  [author] Apr 18 @ 10:30am 
@Ведро NP! They are a bit smaller, the new VFE graphic drawsize makes em that way.
Vex  [author] Apr 18 @ 10:28am 
@Waggish I love doing this in real life too. I recruit a bunch of really tiny little gremlin-men and paint them green and then tell them I'm the goblin king and will kill them if they do not perform their goblin-tasks.
Ведро Apr 18 @ 10:21am 
Thanks for the update! Does it seem to me that goblins have become very small? Well, or maybe I'm the only one with such a problem.
rkdgusdn0515 Apr 16 @ 10:50pm 
Thank you for the update ;)
Waggish Apr 16 @ 6:43pm 
Thank you for the update! I'm usually indifferent to enemy factions added by mods, but I love these little dudes. For some reason, it's just really satisfying when I can recruit downed ones with the Fast Walker/Jogger trait and have my little shardbois ferrying materials around and stopping to smoke crack every so often.
cBoone Apr 16 @ 4:20pm 
Thank you for update pal! One of my favorite xenotype mods, good work!
kongkim Apr 16 @ 10:33am 
Sweet :)
Vex  [author] Apr 16 @ 10:28am 
@fallenscion Thank you! Hopefully they're less of a migraine to fight now.
fallenscion Apr 16 @ 10:08am 
Thank you for the prompt 1.5 update - and for your implementation of a better solution to the acid spit apocalypse of yesteryear!
kongkim Apr 14 @ 6:59am 
Hope you will do a 1.5 update :)?
Lil Goo Shooter Apr 12 @ 12:17am 
I just want to say that this is one of my favorite xenotype mods, i love the little green bastards rushing my base and starting trouble.
rkdgusdn0515 Mar 30 @ 7:20am 
Enslave the goblins and take over their base.
I'm really enjoying this mode
Please update 1.5:steamthumbsup:
RadarCDN Mar 24 @ 12:24pm 
To those saying you can't get Dreg coffins to work early on: Use a camp fire and a passive cooler in a reasonably sized room (9x9 or smaller). The temp will hover around 29-30 Degrees Celsius and you'll be able to brew Dreg. If doing a tribal start, you'll be pushing into the deficiency range if you have one Gnoblin, but you'll make it in time.

I do agree the acid attack is overpowered: melee blocking is suicidal against Gnobins as they can spam that crap repeatedly and severely mangle or outright kill three colonists in one go. Would recommend narrow hallways and fire to slow them down. Though, their acid attack is crap at tracking moving targets.
Vartarhoz Jan 30 @ 12:01pm 
Yea Dreg is almost impossible if you don't have air conditioning which is quite opposite of "Goblin Tribe" theme.
fallenscion Jan 17 @ 7:44pm 
Dreg coffins are incredibly temperature sensitive and are effectively impossible to use for colonies that haven't yet discovered air conditioning.
Gungnier Jan 1 @ 9:02am 
Warning: The acid spit they have is incredibly dangerous, early game its comparable to the fire of the impids but fire doesn't really stack.... acid do. Lategame the acid won't even leave corpses behind and impossible to face them in melee. Definitely the most dangerous modded biotech race I have ever experienced which forces you into a very ranged focused kiting gamestyle.
MadArtillery Dec 21, 2023 @ 10:49pm 
Was an interesting mod but acid spit seemed too much so ended up dropping it.
HIVEMIND Dec 19, 2023 @ 9:33am 
most important ce?
Box Nov 25, 2023 @ 5:27pm 
Thank you for this i was trying to make my own goblins in rimworld but couldn't find any that effected growth i believe they should robust stomach but they might make them to op
Stubborn Pirate Nov 15, 2023 @ 10:42am 
Yeah, the acid they spit seems to be on the level of a xenomorph, bypassing armor and insta-killing people.
Narada Nov 12, 2023 @ 4:40am 
these guys one shot my colonist with a spit into their brain? lmfao not sure how it reached but okay :D I love em, they are a serious threat with that spit.
GreenFire835 Nov 8, 2023 @ 12:48pm 
all fun and games till the Gob's weaponise boomrats.

wait... fu-
Goblin Conscript Nov 4, 2023 @ 8:57pm 
goblin
Ushate Oct 27, 2023 @ 7:03am 
spicy green people ready to feed my cute little bug army :3
ImNotCreativeEnough Oct 9, 2023 @ 4:30am 
So what you're saying is.. that with dubs bad Hygine... i can turn poop into crack.
Vex  [author] Oct 6, 2023 @ 8:28pm 
@velcroboy333 The issue should be fixed!
velcroboy333 Sep 29, 2023 @ 6:36am 
Hi, there was a report of an error caused by an interaction with this mod and my mod Primitive Tools.

After looking, it seems you have the <researchPrerequisite> node set up wrong in your weapons and armors. You have it set up as a list but it can only accept one item. So, for example, it should look like,

<researchPrerequisite>RG_ShardDistilleryAndWeaponry</researchPrerequisite>

not,
<researchPrerequisite>
<li>RG_ShardDistilleryAndWeaponry</li>
</researchPrerequisite>


Hope that helps!
I_Am_The_Senate >:( Sep 28, 2023 @ 1:14pm 
goblem :)
Vex  [author] Sep 21, 2023 @ 6:53am 
@Kokorocodon Hee hee! Hoo hoo!
Paolini Sep 16, 2023 @ 9:19am 
can't wait to enslave their whole faction and torture all their warriors
super_jqp Sep 11, 2023 @ 12:53pm 
hee hee ha ha hooo
Kokorocodon Sep 8, 2023 @ 7:20pm 
I fucking HATE these guys! They poddropped on my base and they just MELTED my best colonist in a milisecond as they puked all over him!
toradrow777 Aug 31, 2023 @ 10:04pm 
Shockingly there's not a single mention, even jokingly, of Combat Extended in the FAQ section.
Mike Oxlong Aug 31, 2023 @ 2:54pm 
@Hroar the Read
They're crackhead goblins.
Morph_kun Aug 30, 2023 @ 10:48pm 
glad to see i said something productive lol. lovely mod! thank you so much for the time!
Hroar the Red Aug 30, 2023 @ 8:41pm 
Is this a type of goblin?
Vex  [author] Aug 30, 2023 @ 5:37pm 
goblin
Goblin Conscript Aug 30, 2023 @ 2:33pm 
goblin
Vex  [author] Aug 30, 2023 @ 6:06am 
Oops I forgot to change the fermentation time after testing it, thank you for catching that! I’ll try and look into how the chemshine barrels work, I imagine it’d make it less painful.
Morph_kun Aug 30, 2023 @ 2:17am 
is dreg supposed to have a 2 hour ferment time? i thought it was like 7 days.
Oh side note! is there any possibility to have the dreg coffins able select multiple like chemshine barrels from ve or similar? rather tedious having to select human like for 10 individual barrels one by one
Vex  [author] Aug 29, 2023 @ 2:35pm 
Try just this mod, its dependencies, & base game. It may be a corrupted game file.
Braavos Aug 28, 2023 @ 12:54pm 
My filthy Gobbos dont seem to be making more Gobbos. Ive toggled on try for children and they are doin the luvin but still no luck. Are their any mod conflicts that might have this happen?