RimWorld

RimWorld

Rim-Gnoblins
157 Comments
Potato Gaming Jul 2 @ 1:44pm 
Suggestion: the gnoblins talk about their lives, (if living in a mountain) talk about how they live in the mountain, and etc. also make it work with text bubble mod :steamhappy:
Comestibles Jun 28 @ 12:59pm 
true
Bloodyfist Jun 27 @ 9:02pm 
VeF has been changed so these mods do not work with it
saibher Jun 27 @ 3:11pm 
@Walshe I also had this issue. disabled mod and it fixed the problem.
Vex  [author] Jun 27 @ 11:20am 
@Vectrix Oh okay lmao, though tbh I think the base intimacy mod covers everything pretty well from what I've seen, and I'm not the best with #C cross-mod patches so I don't wanna break anything.
Vex  [author] Jun 27 @ 11:18am 
@Walshe It sounds like an issue with your game itself, try repairing your rimworld files.
Walshe Jun 27 @ 11:00am 
Your mod is currently unplayable to me in 1.6, when i try to start my new colony and i choose the scenario i click "next" and the button doesn't work, in the beginning i thought it was conflicting with another mod since i'm using with other 30, but when i tried to only use Gnoblins, VEF and Harmony the problem persisted
Vectrix Jun 26 @ 5:08pm 
i did not mean it that way it was just me saying i thought you might like this new mod with yours
Vex  [author] Jun 26 @ 4:29pm 
@Vectrix I'm not adding forced handholding.
﴾HMCS Québec﴿ Jun 26 @ 10:32am 
Vanilla Expanded Framework has been updated and it seems they've changed quite a bit of things. Mods that use VEF gotta be updated to match it.
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
downhillchaos Jun 24 @ 1:43am 
how am I supposed to get more of them if they are so ugly lmao
Vectrix Jun 21 @ 5:07pm 
can you add any compatibility with the intimacy mod
Bloodyfist Jun 19 @ 11:36pm 
Thank you. and i really hope skaven is in the works. Love skaven
Vex  [author] Jun 18 @ 3:21pm 
@Bloodyfist Everything that doesn't need VFE still works fine.
SanguineStevey Jun 17 @ 12:41pm 
can you add Hobgnoblins a stronger, faster, smarter and taller sub-species and genetic evolution with above average human lifespans
Bloodyfist Jun 16 @ 9:30pm 
Was confused with so many things being updated but the mods they require are not. So how do u know this mod will work if u cant use it.
Vex  [author] Jun 16 @ 1:15pm 
You don't, not yet at least until it does update.
Bloodyfist Jun 15 @ 6:57pm 
How to run this since vanilla expanded not updated?
Vex  [author] Jun 14 @ 9:21am 
Thank you! Glad you're enjoying it!
Tybo Jun 12 @ 1:15pm 
Thanks for the super quick 1.6 update! This mod is one of my all time faves!
zeus57007 May 26 @ 1:59pm 
I'm not a g-noblin, I'm not a g-nelf, I'm a g-nome, and you've been gnomed!
Inerael May 23 @ 9:02am 
Looks great ! Thanks you ! Does someone know if it add a goblin faction ?
Ayna Feb 7 @ 8:57pm 
are gnoblins what you get when you mix a goblin with a gnome? :P
AnaeL- Feb 2 @ 10:12am 
thats bad.
Vex  [author] Dec 17, 2024 @ 9:34am 
@Nickolok Yeah but it won't be out any time soon, life be strangling me fr
Nickolok Dec 15, 2024 @ 9:37pm 
Do you still have plans on making a skaven race?
Vex  [author] Dec 5, 2024 @ 8:42am 
@Nonamo I'm seeing them spawn fine with vanilla rates. Xenotype Spawn Control is a bit wacky, it's either some kind of issue, or a settings cache bug.
Lulu Dec 4, 2024 @ 7:07pm 
I'm running Xenotype Spawn Control, and noticed the various Gnoblin_ pawnkinds are set to 65% baseline, 35% Gnoblin; and I would think most if not all of these would be Gnoblin exclusively. Is that intended, or is XSC maybe changing the weights?
For Factions, I'm a bit amused to see Pirates and Savages have Gnoblin set to 1500% and 9990% respectively - some presumably that's as expected :mhwhappy:
Not entirely sure how pawnkinds are used, other than maybe spawning for events or colonists?
Ведро Nov 28, 2024 @ 1:08am 
Yes
Vex  [author] Nov 27, 2024 @ 7:22pm 
The gaunt gene?
Ведро Nov 27, 2024 @ 9:17am 
I really liked the mod, but in a recent update, a new "Deadhead" gene was added. With it, goblins all look too much the same. This gene certainly fits the goblin understanding, but really, if possible, of course, can you remove it?
kongkim Oct 30, 2024 @ 3:29pm 
I know, would love to see more ;)
Vex  [author] Oct 30, 2024 @ 2:05pm 
@kongkim The mod already has two tribal tox weapons, the tox-pot and the stinger spear.
Vex  [author] Oct 30, 2024 @ 2:04pm 
@Stranger I couldn't do dwarves any better than my good friend Detvisor, the link to the stoneborn mod is listed above!
Vex  [author] Oct 30, 2024 @ 2:03pm 
@Schakes Dreg coffin's temp range was widened, should be all good now!
kongkim Oct 27, 2024 @ 9:48am 
Love the mod, would like to see more tox weapons in the lower tech levels. most mods only add high tech tox weapons.
SiCall Oct 17, 2024 @ 10:35am 
Tried my hand a few times with the warren start, but always end up eating the whole map in a few days and then dying to starvation. The small metabolic rate increase is brutal.
Stranger Sep 3, 2024 @ 11:38am 
Love the mods, could you add dwarves to the list, the mods that are out there feel a little lacking. You've got a way with race traits...
Keep up the good work :steamthis::steamthumbsup:
Schakes Sep 3, 2024 @ 3:57am 
Great Gobbos, only trouble is the tribal start dreg coffin.

For you all who want to manually change this: go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3018569666\1.5\Defs\ThingDefs_Buildings and edit DregCoffin_Building.xml with notepad to change temp requirements, located near the bottom: <minTemp>30</minTemp>

You'll probably need to edit this file if the mod is updated, or create a local copy of the mod. (Move 3018569666 to Mods folder)
BevvRatBites Aug 20, 2024 @ 11:50am 
With some prep, they can make fantastic and commonly available slaves due to their numbers. They're ugly and none of your colony will get attached to them when murdered, use them like peons, helping with construction and being thrown at enemies with reckless abandon, only keeping the occasional good tamer, craftsgoblin, cook, or artist.

It can be difficult to keep goblin slaves because of their fangs always counting as a weapon, the solution to keep them long term is installing a denture/removing said toxfangs. I once tried to do this operation and my 13 med skill doctor accidentally chopped off the goblin's head, they have very weak necks it seems!

Also decrease dreg coffin temp to 25c, thanks!

Good mod, permanent addition to my games, keep on keeping on!
Woodrat Jul 7, 2024 @ 9:17pm 
The Dreg coffin and tribal start is a trap.

It does not seem possible to get a campfire next to it hot enough in a enclosed room.

Covering a steam geyser and placing the dreg coffin within seems to be the only way to get it to work. But then it is a constant pain in the rear of having to watch the interior temps so it stays within tolerances. Either opening a door to vent the heat or closing a door at night to keep the heat within the room. Any distractions will result in a ruined batch.

Otherwise they seem to be pretty alright as a group to muck around with, though difficult at times.
WanotayA77 Jul 5, 2024 @ 11:50pm 
its difficult to raise gnoblin families because of the hideous gene, even among compatible partners the -30 opinion tanks that possibility too low.
Satoshi Kun Jul 1, 2024 @ 6:57am 
I also agree the dreg coffins are not usable for tribal starts--with vanilla tribal items you cannot get even a tiny room over the minimum temperature requirements. Campfires specifically stop heating at 28C in vanilla, so it is specifically impossible. I'd suggest bumping the temp requirement down by 2 so that it's viable.
Vex  [author] Jun 28, 2024 @ 8:24am 
@Golyb_uwu Да! Но он не встроен. Вот ссылка на мод с переводом. https://steamcommunity.com/sharedfiles/filedetails/?id=3273200735&searchtext=gnoblin
Leoraaaaaaaaaaaaaaaaaaaaa Jun 14, 2024 @ 2:24pm 
Gnoblin size is perfect imo
Golyb_uwu Jun 12, 2024 @ 7:56am 
have RU Translate??? - Русский перевод есть???:deadrat:
flyons_gary Jun 8, 2024 @ 10:16pm 
Would there be any reason the tox bite doesnt appear to come up when the pawn is generated?
Plump Jun 1, 2024 @ 8:34pm 
Been digging this group of gnob heads in my plays recently, great mod.
Robin Fyre May 5, 2024 @ 5:27am 
I managed to get a very small room above 30 degrees, but the temperature keeps dipping below and ruining the batch
Robin Fyre May 5, 2024 @ 5:05am 
I don't know how to get dreg coffins warm enough with the tribal start, I added multiple campfires to a small room but it won't go above 29 degrees. Is there a specific way to do it?