RimWorld

RimWorld

181 ratings
More Prop Categories
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
300.430 KB
Feb 23, 2024 @ 7:43pm
Nov 10, 2024 @ 12:21am
19 Change Notes ( view )

Subscribe to download
More Prop Categories

In 2 collections by ferny
The Progression Modpack | Ferny (1.4 BIOTECH)
643 items
The Progression Modpack | Ferny (1.5 ANOMALY)
901 items
Description

What does this do?
Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods.

This mod does NOT add any new props, it is simply a platform for modders to add props to new categories.

Prop categories this implements:
- Frames
- Roofs
- Elevation
- Nautical
- Gothic
- Flags
- Storage
- Dining
- Signs
- Urban
- Media

Packed in organizations
Base props - Moved all stairs to "Elevation", moved dining set to "Dining", moved wooden sign to "Signs"
Oracle's Miscellania - Moved all pride flags to "Flags" and moved all chasms, pits, cliffs, etc. to "Elevation"
Ancient Urban Ruins - Moved all stairs/escalators/ramps to "Elevation", moved foods to "Dining", moved non-ancient looking city stuff to "Urban", moved street signs to "Signs"
Vanilla Genetics Expanded - Moved lab signs to "Signs"
Alpha Props - Parks and Gardens - Moved table cloths to "Dining", moved bollards to "Urban"

This mod was previously named "Ferny's Props Core"


[discord.gg]
34 Comments
Polat Alemdar May 1 @ 4:08am 
can you add [LTS]Furnishing ? i want pretty borders for my stone roads :P
ferny  [author] Nov 10, 2024 @ 12:28am 
v19 - added packed in organizations for Alpha Props parks and gardens
ferny  [author] Nov 4, 2024 @ 10:51pm 
v18 - moved VE Genetics lab signs to "signs", moved the base wooden sign to "signs"
ferny  [author] Nov 3, 2024 @ 12:13am 
v17 - Added urban category, added media category, continued the ancient urban ruins patch, moved the Oracle's walls to the walls category
ferny  [author] Oct 13, 2024 @ 4:07am 
v16 - fixed errors if using ancient urban ruins. gonna make more organizations and categories for these props later, for now im just gonna fix the existing patch
ferny  [author] Oct 13, 2024 @ 3:51am 
Gimmie a bit
ferny  [author] Oct 13, 2024 @ 3:51am 
@Strubbelkopp Prop integration is unfinished yeah
Strubbelkopp Oct 12, 2024 @ 11:53pm 
In "ancienturbanruins_Patches.xml" the first 5 patch operations have a wrong xpath, since the defName is missing the "VFE_Prop_" prefix. For example "VFEPD_AM_Exit_L" should be "VFE_Prop_VFEPD_AM_Exit_L" instead. It spits out some errors at startup.
In additions to that the last two of them want to add them to the "Ferny_Food" category, which doesn't exit (yet?)
ferny  [author] Oct 2, 2024 @ 9:54pm 
v15 - added Signs category
ferny  [author] Sep 5, 2024 @ 3:21pm 
@blue You probably don't have anything in them. This mod is more of a framework for my mods, like Progression: Aesthetics