RimWorld

RimWorld

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Vanilla Furniture Expanded - Props and Decor
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Mod, 1.3, 1.4, 1.5
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22.697 MB
May 19, 2020 @ 9:45am
Apr 3 @ 4:02am
24 Change Notes ( view )

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Vanilla Furniture Expanded - Props and Decor

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and cost silver instead of other resources. Many new props have been added, including effect spawners.
1.0.0 (19/05/2020): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game - a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that - if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them - I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!



Designator shapes makes some of the props, such as borders, unable to be rotated.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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Q: Is this mod CE compatible?
A: Yes

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Yes

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

Q: These don't work with the blueprints mod anymore!
A: Use Izk's updated version, which fixes the bugs from the currently unsupported version: Get the forked blueprints mod here: https://steamcommunity.com/workshop/filedetails/?id=3150588521
Popular Discussions View All (1)
16
Apr 3 @ 7:34am
PINNED: Suggestions
Sarg Bjornson
560 Comments
qux May 26 @ 12:51pm 
Hi ! objects placed on empty tables are not drawn on top
https://i.imgur.com/EkF9YJO.png
Sarg Bjornson  [author] May 26 @ 1:28am 
Irrelevant
Lance Axiom May 25 @ 9:32am 
[com.VFEProps] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
cwhit20 May 17 @ 8:34am 
I kinda wish i could place the bridges behind furniture, Im currently doing a cave town filled with creep with "elevated" bridges and sadly I need to make sure there isnt any insect buildings just under the walk ways
Sarg Bjornson  [author] May 15 @ 10:48pm 
I didn't touch the transparency through the game, just modified the graphic in Photoshop
Vanyor May 15 @ 7:51pm 
Oh and before I forget, how can I decrease the transparency from the floor decals? My black decals are almost totally transparent.
Vanyor May 15 @ 6:55pm 
@Sarg Bjornson Thank you so much for the wiki link! I managed to create my own category and add my own decals with your help! Truly an amazing work the whole team has made!
GREED May 14 @ 4:14am 
Oh that was it, I was using the wrong pain tool. Thank you!
Sarg Bjornson  [author] May 14 @ 3:49am 
Props can be painted using the base game painting command
GREED May 14 @ 3:47am 
It seems I can't recolour any of the props with the paint tool or in this mods own respective UI. I certainly remember being able to but now I'm stuck with all the standard colours?