RimWorld

RimWorld

614 ratings
Blueprints - Forked
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Mod, 1.4, 1.5
File Size
Posted
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374.239 KB
Jan 30, 2024 @ 9:47am
Apr 20, 2024 @ 4:27pm
15 Change Notes ( view )

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Blueprints - Forked

Description
A fork of Blueprints by Fluffy.

Difference:
  1. remove readout to avoid errors.
  2. fix potential errors occurring when buildings made from stuff lacking stuff. This issue typically arose when the mod containing that stuff was removed.
  3. extend the max length of the name of blueprints from 24 to 99, allow arbitrary characters in name.
  4. move the editing menu to the right-click float menu of the blueprint.
  5. add compatibility for dubs mint architect menu.
  6. support blueprint for props in Vanilla Furniture Expanded - Props and Decor (including export props in Alpha Prefabs).
Enhancement:
  1. allow replacement of buildings and terrains under the same dropdown menu.
  2. separate ThingDef with different stuffs.
  3. provide more detailed info in the editing menu.


Recommend to use Alpha Prefabs to get some cool blueprints from the prefabs.

Most of the mod was made by Fluffy. I will delete this at fluffy's request.
Popular Discussions View All (3)
10
Jun 18 @ 7:27pm
PINNED: BUG REPORTS
zeus
0
Jul 7 @ 12:30am
1.6 FIx?
RnP
0
Jan 16 @ 12:11am
Severe Freezing Issue: Tilled Soil + Blueprints Conflict
MonoLiion
139 Comments
SP4RTAN 6 hours ago 
Lmao you guys can't even read 3 comments below before asking for 1.6.

It's already been forked for 1.6
Penkky 8 hours ago 
1.6 pls
Penkky 8 hours ago 
1.6 pls
Van Haus Jul 27 @ 3:27pm 
1.6 please :)
君宇 Jul 15 @ 11:48pm 
1.6
Schweppes Jul 14 @ 5:00am 
well done captain. straight up lending a helping hand
Rubinelle Jul 13 @ 12:03pm 
Captain, I love you, albeit platonically. I was trying to mess with it without any prior knowledge of modding (aside from extremely basic understanding of C#) yesterday and got stuck at trying to compile it back on Visual. Really makes you apreciate the work of modders.
Captain Shitface Jul 13 @ 11:48am 
With no word from zues nor Fluffy, I went ahead and updated this myself :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3525001145
大番薯之怒 Jul 13 @ 6:14am 
1.6 1.6 1.6
Rubinelle Jul 12 @ 12:09pm 
Yeah, does not work, it is VERY helpful mid to late game for me sadly.

Throws this error:

Root level exception in OnGUI(): System.NotImplementedException: The method or operation is not implemented.
[Ref E64FD955]
at Verse.Designator.DesignateSingleCell (Verse.IntVec3 c) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00050] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.MapInterface.HandleMapClicks () [0x00010] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0009d] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.Root.OnGUI () [0x00040] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root:OnGUI ()