RimWorld

RimWorld

2,213 ratings
RT Solar Flare Shield
8
11
8
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
440.098 KB
20 Jul, 2016 @ 12:50pm
20 Apr @ 11:15am
17 Change Notes ( view )

Subscribe to download
RT Solar Flare Shield

Description
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly!

Does not require a new colony to add or remove (might throw a one-time error).

Texture by LastXsile.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
490 Comments
TauRus 23 Apr @ 9:23pm 
Hello, without my intervention everything is displayed correctly. Thank you.
Ratysz  [author] 22 Apr @ 5:47pm 
@Discomelon: Not sure what I would do with screenshots, but a full log would help. There should be a file, RimWorld/RimWorldWin_Data/output_log.txt - put that on something like Pastebin. Or I'm sure there's a mod that can help with that - Better Log looks promising. I can't spend time on more detailed instructions right now, sorry.
Jeff 22 Apr @ 4:00pm 
@TauRus: I had the same problem, this is how I fixed it.

1. Select the mod in the mod menu, hit advanced, open folder.
2. Unsubscribe on steam
3. Close the game
3. Delete the entire folder you opened
4. Subscribe
5. It will do some validation thing, then you'll be good to start it up and re-enable it.
Discomelon 22 Apr @ 3:55pm 
@ratysz Im using 1.5 with all DLCs, have verifed im using the latest of both your mod and harmony. I am using xml Extensions, not sure if that makes a difference to your mod. I could give you a list of mods that im running currently. If its easier is there a place i can post screenshots?
Ratysz  [author] 22 Apr @ 9:26am 
@TauRus: This looks like a Steam Workshop problem, completely unspecific to my mod. I don't remember how I resolved this in the past, but I'm sure you're not the only one running into this - try using your favorite search engine.
TauRus 22 Apr @ 8:34am 
Hello, when adding a mod, it indicates the maximum version is 1.4, and in the workshop outside the game it indicates 1.5
Ratysz  [author] 21 Apr @ 9:01pm 
@Discomelon: Doesn't happen on a clean install, so...

What other mods do you have? What version of RimWorld are you playing? What version of Harmony do you have? What version of my mod do you have? What expansions do you have? Are you sure Steam Workshop actually downloaded the correct version of the mod for you?
Discomelon 21 Apr @ 10:29am 
This mod isnt working for me currently after the update, The error seems to be an issue between this mod and harmony the error reads as follows:

Error while instantiating a mod of type RT_SolarFlareShield.Mod: System.REflection.TergetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception iin method System.Void RimWorld.PowerNet::PowerNetTick() --->
Ratysz  [author] 21 Apr @ 8:07am 
Startup time increase is an inevitable outcome, although I would argue that the impact of a translation mod is negligible. If you want to do something about it then sticking the translations into the mods' folders yourself would be vastly more productive than arguing with unpaid creators.

To make it abundantly clear: whatever anyone may write about this will not change my position on it, no matter how entitled to my free time or the results of my volunteer work they may feel.
Ratysz  [author] 21 Apr @ 8:07am 
@TARDIS: You don't have to explain the problem, I know and understand it - probably better than you do.

Throughout the years the text strings on all of my mods did change, tens of times times, while a translator returning to update their translation happened only twice or thrice - and even that doubled the amount of releases I had to do for that mod during that update cycle.

If I want to keep supporting donated translations, like I said: the workload balloons, which makes it that much harder to schedule development, to the point of it becoming impossible - which is why I ended up dropping a bunch of those translations several years ago.

And if I don't spend effort on this we end up with the exact same problem as with abandoned or low-quality translation mods, only this time it's inside my own mod - which means I'm the one receiving the associated feedback. Not to mention that I have no desire to knowingly ship a broken product in the first place.