RimWorld

RimWorld

2,306 ratings
RT Solar Flare Shield
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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440.098 KB
Jul 20, 2016 @ 12:50pm
Apr 20 @ 11:15am
17 Change Notes ( view )

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RT Solar Flare Shield

Description
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly!

Does not require a new colony to add or remove (might throw a one-time error).

Texture by LastXsile.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
509 Comments
عبد الاله Jul 24 @ 4:03pm 
you saved my wife and 4 kids thanks good man, now lets do something with infestations and psychic boom <3

also 25k watt is kinda to mutch but i got it, this inflation is also in rimworld
CurtimusPrime92 Jul 4 @ 6:43am 
@2962... the lore(and science) is that solar flare jams comunications, Solar Flare Shield only protects your local base from being overloaded by EM radiation. so everyone elses is still being jammmed/overloaded by EM/Solar Flare.
2962342497 Jul 4 @ 6:32am 
May I ask why the communication station cannot be used while other equipment is normal?
Ratysz  [author] Jul 3 @ 2:07pm 
@short 5357: You probably don't have enough power.
short 5357 Jul 3 @ 12:15pm 
so, I build one of this and it just turn of itself durning a solar flare
Iron Stallion Jul 2 @ 10:00am 
Well i have a lot of mods atm, will do more testing. Its not game breaking just slightly annoying plus now i am noticing more things are eating more power for no reason...
Ratysz  [author] Jul 2 @ 9:40am 
@Iron Stallion: If I understand your description correctly I've never seen that happen, so it's most likely an interaction with some of the other mods you have.
Iron Stallion Jul 2 @ 9:29am 
Having a weird issue with this. Everytime it activates it permanently eats 50K watts of my power. So i have to reinstall all my power grid.
Ratysz  [author] Jul 2 @ 6:41am 
@Matthew05: If you mean like an options menu then I'm not interested in adding one. The value is exposed in the defs, though, so you could probably get away with tweaking it in your copy yourself - I don't update all that often, so it'll stay that way for a while.
Matthew05 Jul 2 @ 3:01am 
Could the consumed power be configurable? I'd like mine to be higher without needing to make a patch mod for it c: