RimWorld

RimWorld

264 ratings
HALO: UNSC Armoury
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Mod, 1.2, 1.3
File Size
Posted
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340.580 KB
Nov 15, 2020 @ 1:22am
Jul 9, 2021 @ 1:10pm
3 Change Notes ( view )

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HALO: UNSC Armoury

Description

https://store.steampowered.com/app/1240440/



You can see all changes in the changelog tab!

Current mod version: 1.0
Supports Rimworld version: 1.2



You need a weapon? Right this way!

My goal is to add new weapons from the Halo Universe to Rimworld in a vanilla friendly way, meaning they fit artwise, lore-wise and value wise perfectly into Rimworld, as if they always have been part of it.

"Rimworld: UNSC Armoury" adds some of the most iconic UNSC weapons as well as the cool combat helmet from Halo 3 to Rimworld. All weapons have been slightly redesigned to feel more modern, yet keep the core Halo aesthetic.

This mod is lightweight, it has no extra code and can be removed anytime.



"Rimworld: UNSC Armoury" adds the following content:














As of now, there are no patches. For people who ask for Combat Extended, I will not provide a patch, please ask the CE team.



Q: Do I need a new save for this?
A: No.

Q: Do they spawn on enemies?
A: Yes.

Q: Can they be crafted?
A: Yes.

Q: Do they have their Halo sounds?
A: No, they use the vanilla Rimworld sounds to better fit the game. A patch that adds the Halo sounds is in the works right now and can be added later without any problems!

Q: I cant find the spartan laser?
A: Make sure you have Vanilla Weapons Expanded - Lasers installed!



Textures are made by Alastair and me.
XML and Patches are made by me.

The concepts of these weapons, as well as their sounds, are property of Bungie/343i. I do not claim these as my own!

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
80 Comments
Halcyon May 3, 2023 @ 7:11pm 
gave it a try and it still works well enough in 1.4, seems to pair well with spartan foundry and reinforced mechanoids 2 for an lore friendly halo playthrough
Helixien  [author] Jan 21, 2023 @ 12:41pm 
Will be updated one day.
bryanfran42 Dec 30, 2022 @ 12:59am 
Will there be a 1.4 update to this?
RogueCmdr Dec 13, 2022 @ 10:51am 
1.4?
pedroekh Aug 5, 2022 @ 3:09pm 
CE Mod itself has compatibility with this mod. Here is a list of everything CE is compatible with:
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
Arswind May 13, 2022 @ 7:47pm 
<OverheatMoteThrown>Mote_HeatGlow</OverheatMoteThrown>
Should become
<OverheatMoteThrown>HeatGlow</OverheatMoteThrown>
Pet Mudstone Dec 17, 2021 @ 5:34pm 
@pinapple Claus
Since no one actually bothered to answer, yes this is CE compatible.
pinappleboy Oct 29, 2021 @ 2:32pm 
Quick question, is it compatible with CE, if not, is it possible that it could be made compatible?
ChrisPikula Sep 21, 2021 @ 7:47pm 
Just fyi,
<OverheatMoteThrown>Mote_HeatGlow</OverheatMoteThrown>
Should become
<OverheatMoteThrown>HeatGlow</OverheatMoteThrown>
Genesis Valentine Aug 14, 2021 @ 10:27pm 
as @Pudding Deity mentioned I think there's been a slight mistake with the component cost for the advanced battle rifle, marksman rifle, shotgun and sniper rifle as they all seem to require advanced components rather than normal components like the advanced pistol and assault rifle