RimWorld

RimWorld

1,716 ratings
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5
File Size
Posted
Updated
49.365 MB
Aug 25, 2023 @ 7:38am
Jul 19 @ 7:22am
17 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Deserters

In 2 collections by Oskar Potocki
Vanilla Expanded
103 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Popular Discussions View All (25)
34
Oct 30 @ 1:41am
I think there is a glitch for the plots quest crashed shuttle
Buster2
27
Jul 20 @ 2:29pm
Assassination target not spawning
AppleSauceBandit
4
Nov 21 @ 3:41am
(Suggestion) Intel Mod Options
Brawler
1,109 Comments
Professional Pro Dec 9 @ 9:57pm 
I took in a deserter, but it only issued normal anti empire war with a negative reputation, it gave me intel, but doesn't let me call deserters in the console. Any idea why
lostormisplaced Dec 7 @ 6:59pm 
Does this add any memes for ideology?
Feurgott Dec 5 @ 9:16pm 
does the size of the map you start out in affect the generation of Noble bases later down the line? or is that something that is taken accounted for when generating a base?
Amburnicus Dec 5 @ 2:41pm 
Love this mod, but I'm not sure if this is just an issue or if I'm experiencing a bug; are the deserter quests under "Services" supposed to refresh or expire? I've been stuck with a few that I don't want to do because of the rewards since the start of my game (over 2 years in game), but with each I do more and more are being replaced with critical intel quests, it's eventually going to get to the point where those are the only quests available, but they never expire allowing new quests to generate, so I'll be stuck with no quests to gain intel or lower visibility, and just a bunch of critical intel quests I can't ever afford to start.
The Guy in Your Closet Dec 5 @ 3:28am 
If you have the scrapper meme from memes expanded you’d be able to get all the resources back and just keep using it
Hellofend Dec 4 @ 4:49pm 
dont tell the devs but the burnout intel scraper is stupidly overpowered, and you can deconstruct it when it's at one scrape left to avoid the explosion and get half your stuff back, effectively giving each scraper 15 average uses.

also also scrapers give so much intel that you can easily rush order more declassifiers and maintain zero visibility, easily and quickly generating hundreds of intel.
AzureSix Nov 26 @ 1:32am 
To anyone having the issue where the Deserters faction doesnt spawn and thus blocking progression and access to the network I used WorldEdit 2.0 to spawn them in.
Noldro Nov 25 @ 2:52am 
How do you aquire Critical Intel? I havent gotten any yet and im halfway through the Plot's
K.O Killer Nov 24 @ 9:18am 
hey idk if anyone else has encountered this bug but when i try to use my intel and go to the deserter network it says i have none even tho i do?? please help if you have encountered this bug before.
白金trigger Nov 19 @ 8:27pm 
这变节者几乎都是中心空投袭击,太哈人了。
too many center drop !!!