RimWorld

RimWorld

Vanilla Factions Expanded - Deserters
1,235 Comments
Bipen 18 hours ago 
Hey I am curious is my game bugged if my visibility never really goes above hidden? I get to whisper but before the next quest spawns it just goes back down do to the daily decay of 1, and after I killed the first target I can not go after the second. Is there some sort of cooldown or something I need to do first? Thanks in advance if you answer!
NerffffF 20 hours ago 
the game refuse to let me play any scenario when empire, deserter and VFR mods are active. do you happen to know what cause this to happen?
DJ Faren Jul 24 @ 4:20pm 
Decided to go full NCR with this one, sent caravan worth of over 20 soldiers, 2 paladins and 2 MRLS artillery at high stellarch mansion. We didn't even need to mount off from vehicles. 10/10, would MRLS that mf again.
Oskar Potocki  [author] Jul 24 @ 8:21am 
@NotTheSolaire
You only get raided by them if you have a noble of a Knight rank or higher.

If you got raided by them, maybe you shouldn't have accepted the high empire rank so early in your game?
Oskar Potocki  [author] Jul 24 @ 8:20am 
Remember that we outright ignore any bug reports in the comments, and any bug reports without logs of any kind submitted via our bug reporting form. They simply waste our time and we can't troubleshoot them anyway.
Ebonyte Jul 24 @ 7:22am 
Curious... I tried to spawn a strike on a royal. The intel spent, but the quest didn't spawn. Running 1.6.
Crispr cas 8 Jul 24 @ 6:59am 
I dont know if its intentional that you can buy custom weapons for the same prize as their normal counterparts but I got a Charge Lance now with 100% accuracy on every Range and 61 Damage per shot. Either way that needs some degree of nerfing.
NotTheSolaire Jul 24 @ 6:55am 
one thing ive learned from this mod is if you are playing tribals and you get raided by these guys in the early game its game over right there
dumbaq Jul 24 @ 4:09am 
is there any way to make this compatible with Medieval Overhaul? would be a banger
Méroulkas Jul 21 @ 6:32pm 
i was playing with the deserter storyteller but got no quest for deserter in a year, do i need to start something to have quest (i only got the "chassed desertor")
Kryth Jul 21 @ 12:41am 
@NCR Desert Ranger Viv

thanks for the response
vortexhelios320 Jul 19 @ 10:31am 
I just got an Absolver raid while my notoriety was at "whispers". Was this an intentional change or is it an bug/oversight?
NCR Desert Ranger Viv Jul 19 @ 4:58am 
For Kryth: This mod *is* compatible with 1.6 but opening the Deserter Menu at all in space will break it and not let the assassination missions generate correctly, but i've already reported that bug to the G Form
Wolflord89 Jul 18 @ 4:33pm 
So, I dunno if it's cause I have a very modded game, or if it's cause of the new update, but my intel does not seem to be regesitering. Like I have 106 intel, but the game still seems to think I have 0. Is this fixable or a restart problem?
Kryth Jul 18 @ 7:44am 
Is this compatible with Odyssey and 1.6 already? Really like the idea of Odyssey and this working together but im unsure if it works together well, asking here for confirmation so I dont just add it midsave and find it broken a few days later and realize im fucked cause removing mods midsave sucks ass
BrenTenkage Jul 18 @ 12:04am 
ya know I just realized that grav ships are perfect for this mod...after all, jumping around doing hit and run strikes from a grav ship base...its practically perfect
Doggias Jul 17 @ 9:03pm 
I don't know what it is about 1.6 but it seems to have screwed with a lot of labeling because all of the errors I'm getting (for several Vanilla Expanded mods and others) are related to textures that ARE loading when I manually check the folder
Oskar Potocki  [author] Jul 17 @ 3:13am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Avakim Jul 16 @ 9:38pm 
are you planning to add the deserter shuttle transport based on the odyssey dlc?
iddqd Jul 14 @ 11:36am 
How does the whole "getting glassed from orbit" thing work with gravships? Did anyone try that? Can you fly away or hide in orbit?
Ivory Jul 12 @ 5:29pm 
@Dallas Dog you can see logs by enabling developer mode (its in settings under the 'general' tab, if it's not there you might have permanently disabled it which can be reversed if you look up how), then the very left button that will appear at the top of the screen will open the logs
Dallas Dog Jul 11 @ 4:24pm 
This mod black screens my Rimworld when I hit main menu. No logs produced. I'm not very good with this stuff so idk how to make logs appear. Just thought I'd share this here to save some testing time for anyone with this issue doing the process of elimination.
Shaackle Jul 11 @ 8:16am 
Anyone playing this as their first Odyssey playthrough? :)
Runeax Jul 11 @ 2:23am 
Oskar, is there ever anything on your task list to go through and remove all the DALL-E images you used for this an the Empire mod? You've stopped using them recently and I don't know if it's just something you've never had time for or want to stick with it, but I know a lot of people including myself won't use mods that have any of it.
Oskar Potocki  [author] Jul 8 @ 7:42am 
It's absolutely critical all 1.6 bugs are reported using our google form, with correct forms attached.

Pardon my language, but we can do fuck all with 'I have this error' comments. The mods aren't just 5 lines of code, they're gargantuan and any information that helps us narrow down the issue is worth more than a million steam comments.
Shoegobby bop Jul 8 @ 2:03am 
Deserters are kinda wacky
C++ Jul 7 @ 6:57pm 
Seems like it is broke on 1.6. Dunno why it was marked 1.6 compatible if the main part of it didn't work for 1.6
Sad cause the mod is really fun :(
Bobibobibu Jul 6 @ 2:49am 
Tested with 1.6 all DLCs with only Harmony, VEF, VFE Empire and VFE Deserter. All mods reinstalled.
Bobibobibu Jul 6 @ 2:31am 
Is the mod just broken on 1.6 right now? Deserter service and plot are empty and pop errors
Is anyone else having issues related to world generation? Every time I try to generate a world with the deserters start it doesn't work.
Seconding Deathblade's question, Odyssey seems like it'd be super fun to play as a group of deserters flying around and doing operations onboard a gravship, but I'm not sure how that'd interact with the new space mechanics
mir_38 Jul 3 @ 3:55pm 
@Grave Cherrypick the deserter quest out if you dont want it (why do you have this mod then?)
mir_38 Jul 3 @ 3:55pm 
@Adventuredude That sucks but at least you got an epic story out of it. Doomed colony takes a planetwide empire down with them as a final "fuck you"
Deathblade Jun 29 @ 10:56am 
Will there be new missions/stuff in space when odyssey drops? and will the same go for royalty as a whole and some other mods?
ttyyuu12344 Jun 26 @ 9:57am 
Just got a quest from an archduchess to repel some Wasters.
I find this pretty odd considering the Empire designates my colony as a terrorist organization.
Guess she needed someone to do her dirty work.
Alu Jun 20 @ 5:23pm 
Now that
Is a fantastic bug
Adventuredude Jun 20 @ 5:13pm 
update, the dead empire has in fact glassed my base, ending my 80 hour run.

Probably divine storm should not happen if the empire has been defeated :(
Adventuredude Jun 20 @ 11:46am 
Completed the final mission during the divine inferno countdown... but, while the deserters and empire is gone, its still counting down, and I'm still getting aerodrone strikes.

That is not good, hopefully the non existant empire doesn't glass my base.
Grave Jun 17 @ 5:11am 
I get spammed with deserter quests. What about an option to capture the deserters if I'm playing empire?
i captured a noble, is there anything i can do with him? like turn him in to the deserters or extract intel from him? he is unwaiveringly loyal so i cant recruit him and get intel by losing his title
A Helpless Baby Jun 13 @ 10:11am 
is there a way to make extracting intel faster? i'd think that it would use the hacking stat which would make pawns master hacker power really useful, but it doesn't seem to work that way.
Numidyum Jun 2 @ 4:09pm 
On final mission it said i have to take control of 3 different zeus cannon complex simultaneously but it only gave me 1, ending was nice tho
Abster May 31 @ 11:00am 
Can I use this mod if I don't side with the deserters? Can I do some of these quests (except the deserter joining starting quest obviously) if I don't want to make an enemy of the empire? It will be cool to add this to my list of VE mods and use the new structures
2_Modray May 24 @ 1:29pm 
The later mansion raid missions (e.g. Sickening Stellarch) spawn way too many structures for the size of the maps. Throneroom buildings often spawn halfway or more outside the map edge, which seems to exacerbate the issue of targets not spawning.
Bareback Hussein Obama May 22 @ 12:46am 
completed the final mission finally. zero enemies when i arrived, was a completely deserted base. the end credits were nice though.
Bareback Hussein Obama May 21 @ 10:18pm 
mansion raids always bugged. for years. i dont know what to do.
Sera May 15 @ 1:37am 
I got to ask i tried looking but can't find one so is there a setting to remove the intel going out of date? the options for me getting some tend to take so long I tend to lose it before the next option to get more leaving me with no way to buy anything from them. I jut started completely ignoring the quest to join them and when i do go the path I keep an external note of how much I have so when I want to buy something I deduct it from my amount and spawn in the amount of intel needed.
Твой Братишка May 10 @ 2:08am 
Does Imperial recruitment bring intel? I have a freeholder-ranked pawn under control, but it doesn't lose rank or drop intel
Dafigs May 9 @ 7:28pm 
Anyone know of anyway to disable or reduce the secret deserters that show up in other peoples trade caravans? Almost every single visitor has 1-3 deserters that randomly go hostile when a trade caravan shows up, every single caravan is giving massive relations down because my people immediately gun them down
lostormisplaced May 6 @ 4:32pm 
First of all, I adore this mod. But I was wondering if there is anywhere I could find the music for this, because it is incredible but sometimes my crap computer can't quite handle how big this mod is when it is in a large modlist. Thanks!