RimWorld

RimWorld

Vanilla Factions Expanded - Deserters
1,194 Comments
Numidyum Jun 2 @ 4:09pm 
On final mission it said i have to take control of 3 different zeus cannon complex simultaneously but it only gave me 1, ending was nice tho
Abster May 31 @ 11:00am 
Can I use this mod if I don't side with the deserters? Can I do some of these quests (except the deserter joining starting quest obviously) if I don't want to make an enemy of the empire? It will be cool to add this to my list of VE mods and use the new structures
2_Modray May 24 @ 1:29pm 
The later mansion raid missions (e.g. Sickening Stellarch) spawn way too many structures for the size of the maps. Throneroom buildings often spawn halfway or more outside the map edge, which seems to exacerbate the issue of targets not spawning.
Bareback Hussein Obama May 22 @ 12:46am 
completed the final mission finally. zero enemies when i arrived, was a completely deserted base. the end credits were nice though.
Bareback Hussein Obama May 21 @ 10:18pm 
mansion raids always bugged. for years. i dont know what to do.
Sera May 15 @ 1:37am 
I got to ask i tried looking but can't find one so is there a setting to remove the intel going out of date? the options for me getting some tend to take so long I tend to lose it before the next option to get more leaving me with no way to buy anything from them. I jut started completely ignoring the quest to join them and when i do go the path I keep an external note of how much I have so when I want to buy something I deduct it from my amount and spawn in the amount of intel needed.
Твой Братишка May 10 @ 2:08am 
Does Imperial recruitment bring intel? I have a freeholder-ranked pawn under control, but it doesn't lose rank or drop intel
Dafigs May 9 @ 7:28pm 
Anyone know of anyway to disable or reduce the secret deserters that show up in other peoples trade caravans? Almost every single visitor has 1-3 deserters that randomly go hostile when a trade caravan shows up, every single caravan is giving massive relations down because my people immediately gun them down
lostormisplaced May 6 @ 4:32pm 
First of all, I adore this mod. But I was wondering if there is anywhere I could find the music for this, because it is incredible but sometimes my crap computer can't quite handle how big this mod is when it is in a large modlist. Thanks!
thisisa************32 Apr 27 @ 11:27pm 
@Commander Link
You aren't permanently locked out of making peace with the Empire. Progressing the deserter questline will result in (2, from memory) offers from the Empire to make peace so you'll stop killing nobles.
However even if you couldn't...what did you expect? Why should the Empire care about making peace with what is generally some backwater mudhole that has maybe 15 people living there?
Gerewoatle Apr 27 @ 10:45pm 
@Link - Choices have consequences. You even said that you understand that this is a "you" problem because you neglected to read the mod description. Why are you venting your spleen here when you have no one to blame but yourself?
Commander Link Apr 27 @ 9:25pm 
No, Triel, it is not a "Skill issue", this mod makes it so if you accept a deserter, you can NEVER make peace with the empire again, but in vanilla, you can make peace with them even after accepting a deserter by attending peace talks or sending them gifts
Triel Apr 26 @ 9:48am 
Hey link, the deserter quest is a vanilla thing and it makes you enemies with empire there too. Skill issue.
[C|⦿] Typical Lama [✚] Apr 25 @ 1:46pm 
this is you problem link XD
NerdGamer Apr 25 @ 2:42am 
Hey, I am having a bug issue where I click to accept one of the assassination quests, but it doesn't actually accept it. The intel disappears but I don't get a quest.
Commander Link Apr 24 @ 4:53am 
im really fucking pissed, i had this mod installed for the extra content not intending to join the "deserters" and when i accepted a deserter quest to get a good pawn early on i became permanent enemy of the empire. I have since played for 12+ hours on this save and im really getting sick of the fucking deserter quests being the only thing the storyteller gives me. im NOT INTERESTED. And i cant even make peace with the empire. I know this is probably a me problem because i didnt read the mod description but i downloaded this mod when it came out like 2 years ago and have never played the deserter faction, i only wanted it for the extra items and stuff
Croaton Apr 20 @ 7:35am 
Any plans to update the remote IEDs to include a death-pall one if we have anomaly? Would be crazy useful
Vaarelsauce Apr 17 @ 12:07am 
(Throws error when trying to delete Autocannon Ammo Box (with CE on/off))

So I placed down an autocannon ammo box next to my Palintone (as it needs 20x102mm NATO), but then realized that with ammo-requirement off in Combat Extended, this wasn't necessary.
I then tried to remove the box, but then it throws a System.NullReferenceException...
So I turned on ammo for Combat Extended, and the same issue persisted.
lostormisplaced Apr 6 @ 8:59am 
Could you make the missile event optional in settings?
Mac Apr 4 @ 8:02am 
Awesome mod, although the fact that the deserter pawns in pawn selection can spawn with joywires (and circadian half-cyclers) is pretty damn annoying.

Also, the imperial response for Public Enemy (rocket barrage) is much less punishing than the imperial response for News (stellic guard), one just lobs water balloon mortar shells at you while the other sends a 10 person gank squad in full prestige cataphract armor to absolutely wipe you off the face of the earth.

The Stellic Guard could use a nerf, OR, if you are feeling diabolical, the rocket barrage could use a buff so you are tempted to gtfo before it arrives instead of just luring it to the turrets and mission objectives so the Empire artillery can do your job for you.
FotisP68n Mar 31 @ 7:07am 
can i configure this mod? (intel drops, etc) if so how?
scared star Mar 30 @ 8:10pm 
bro has never met the sun then LMAO
Shouravik Mar 30 @ 7:02pm 
Unbelievably OP as fuck faction for absolutely no reason
Yaveton Mar 27 @ 3:31pm 
Zeus complex is an absolutely insane and bombastic experience, I loved every second of it <3
Elowisse Mar 27 @ 9:54am 
Hello, how do you get critical intel, Is there any way to reliable get it or it is very rare?
Ty for your time and mods :)
LuckerLuke Mar 19 @ 11:48pm 
upd: it was the initial quest
LuckerLuke Mar 19 @ 9:15pm 
i accepted the chased deserter quest - not the initial one. thinking it would only temporary set the imperium to -100 opinion since thats how i read the mods description regarding this quest compared to the initial one.

the deserter is still one of my pawns but i did not do any deserter quests or offended the empire further, but when i should gain goodwill with them the opinion stays at -100.

is there any way to get royal pawns with permits in this save?
dev mode to change whatever the mod did or spawn a new empire faction is fine, but i dont want to just edit those permits in.
Kostia Mar 18 @ 4:31pm 
Hello I have an issue I have approximately 2 to 3 trade ship a day anyone know how to fix it ?
Lordiii Mar 18 @ 3:54am 
has anyone a clew with mod is causing my issues? my assassination targets are not spawning in their mansions.
sanicek Mar 17 @ 7:14pm 
@Eggbed
Thx, this actually worked.
Eggbed Mar 16 @ 7:34am 
@whoever has the "mission grayed out" issue.
Can you try this?
https://imgur.com/a/h2AgVj3
Oskar Potocki  [author] Mar 16 @ 7:14am 
The issue is out of our hands, the fix was pushed. If it doesn't work on your local version, perhaps the mod did not download the update yet.
Avenchii Mar 16 @ 4:10am 
The same issue still remains for me even if I loaded my save again. None of them worked for me
batatafritada Mar 16 @ 3:58am 
I didn't get to reinstall the beacon but I noticed that once I logged today, the bug was fixed. Thank you master Oskar and forgive me for my unruly behavior.
Lazenske_Oplatky Mar 16 @ 3:32am 
For anyone who also has the grayed out quests, reinstalling the orbital trade beacon fixed it for me! @Goose
Oskar Potocki  [author] Mar 15 @ 4:17pm 
Please note we don’t check comment sections for bug reports. We have a Google form for submitting bug reports with correct logs: its linked in the mod description.
Gloose Mar 15 @ 3:56pm 
Its still gray so if someone finds the fix, post it here.
pda898 Mar 14 @ 9:10pm 
@Arson with Lemurs - it functions as a standalone mod, but it barely functions in modpacks. Any biome/map generation mod could lead to the broken missions. Mod adds a lot of world pawns (Empire known problem + a lot of raids from you and onto you) therefore it could lead to 1 TPS due to world GC (and I am not 100% sure this being modlist conflict only).
lindsay19971 Mar 12 @ 8:50pm 
i found out that with research tree continued that VFE Deserters bugs it out, so ive gotta make bug report fore research tree continued and deserters because i cant live without them.
CrimsonHoneyBee Mar 12 @ 5:45pm 
I am also getting the greyed out missions
HIVEMIND Mar 12 @ 8:38am 
Most ppl have mod incompatibility and try blame authors for issue
Arson with Lemurs ◕ω◕ Mar 12 @ 5:26am 
So many bug complaints down here, does this mod actually function or is better to avoid it? Because I don't want a disfunctional mod breaking my game without any reason or way to respond.
batatafritada Mar 11 @ 5:44am 
I am getting the same thing as Angel the comment below. I can't accept the side quests even tho I have the intel near a orbital trade thingy. It used to work before for me but now the option is grey. I can still accept the plots and buy items tho.
Jack Shepard Mar 10 @ 7:34pm 
How do i start the side quests you can purchase at the console? i have the intel for them, but i the purchase button is greyyed out. Is there something i must do first?
kirb Mar 9 @ 9:41pm 
ok i love vanilla expanded series but this is kinda ass
Spoonman Mar 2 @ 3:40am 
It only takes 1 power armored deserter, with a charge rifle, to kill my early game, half a year sanghuophage colony. Remind me to craft sticky bombs.
Arkantos Eli Feb 28 @ 4:06am 
Every pawn in a pirate raid (pirate, not deserter. I was a deserter myself) had level 6-7 psylink AND full deserter armor. I'm still at low wealth, not even a year in. Wtf?
Нелюдь Feb 27 @ 2:36pm 
Assassination attempts starting with the despot do not work, just half of the map without enemies appears, completed through the cheat menu. And the ending is generally upsetting, why not offer the player the title of emperor or high stellararch before the decisive shot? Also, the process of the path to the ending is sad because during assassination attempts the Imperials stand in the buildings no matter what, they just stand. Perhaps I’ll roll back my save and just become an enemy of the empire, it’s more interesting that way
im having a problem where i accepted a mansion raid quest but when my caravan arrives at the tile either the base isnt fully formed and the pawn im there to kill isnt there or the pawn is there but runs to the edge of the map and escpaes, failing the quest. ive reloaded the save to try again 5 times and it keeps repeating like this lol
Нубас Feb 16 @ 11:44am 
Shield generators from VFE-Security don't seem to stop aerodrone bombardment. Is this intended or not?