RimWorld

RimWorld

Vanilla Factions Expanded - Deserters
1,320 Comments
✚ Mariel ✚ Nov 17 @ 10:16am 
Did they fix the bug where you cannot start the second assassination mission?
DrakonDawn Nov 14 @ 8:05am 
For anyone having weird looping music during Deserter missions:
Download Music Manager and change the "Allowed during" sections of the VE Rimworld songs from "Allowed during: Peace" to "Allowed during: War" and it should play the full songs.
Annigilator Nov 9 @ 10:15am 
Is there any way to fix the tasks when the empire sends you to fight deserters and at the same time requires you to have all or most of your colony fly on a mission, like I have 62 pawns in the settlement, including children, and they require me to provide 40 fighters, this is objective That's a lot, considering that there will only be a few deserters that six of my warriors could handle.
Andy Nov 8 @ 1:15am 
starting as a deseter doesn't let you use violence disabled genomes (in 1.5)
amazing mod by the way
Reestock Nov 4 @ 12:53pm 
How does visibility interact with Odyssey? It seems like picking up and moving would either greatly reduce or greatly increase your visibility depending on whether or not the empire has air traffic control.
愛爾蘭佬 Nov 3 @ 6:12pm 
Even after destroying capital ship the divine inferno is still on count down...
Stage Nov 2 @ 7:13am 
Would be nice if you could do some quests without being permanently hostile to the empire, a bit like a double agent.
I think until "news" there should be the possibility to still have good relations.
dadswingman Oct 30 @ 12:49pm 
I really love this mod. But even among all the glitches, it bothers me how there’s no remote Deadlife Shell IED. Just something to note— please add.
ElysianEcho Oct 29 @ 8:46am 
getting Aerodrones at news level visibility, when it says it should be at public enemy
Pimp Lucius Oct 27 @ 12:06am 
Went to a shuttle staging post and found it entirely encased inside of a mountain lmao.
DeadDragon Oct 19 @ 10:02am 
I can't progress in the quest line after archduke.
deserters line doesn't give me the approachs option to choose.
Alu Oct 18 @ 9:19pm 
theres nothing that can be done without a log or details though sadly
specially when oskar has repeatedly said
bug reports via comments are not used any longer and you need to report it via the link in the desc
Moka Oct 18 @ 5:34pm 
Wow some people here are having hard times with this mod, i came her to ask if anyone else had the supposed techfriars never spawn at the raid but seems they´re having it worse.
Tranzbean_unconqueerable Oct 18 @ 5:20pm 
Genuinely, hopefully they do bugfixes after they finish the next mod if not before.
Sanakara Oct 17 @ 5:46pm 
still get deserter raids, even if I have royal pawns below the knight title - that is not supposed to be. already send a bug report weeks ago, but this problem existed from the very beginning - frustrating.
Poet Oct 13 @ 12:08pm 
Is anyone insta failing quests and losing pawns immediately upon shuttle / pod arrival to a mission?
LifeIsAbxtch Oct 12 @ 2:15pm 
Oskar I got a question can you use espionage on other factions besides the fallen empire? Just asking...
isalcaruz Oct 11 @ 8:07pm 
Does the mod work with Medieval Overhaul?
GoblinEngineer Oct 6 @ 8:46pm 
Ahh, I'm kind of wishing I had looked at the comments before starting to use this. Oh well, I'll get rid of it after this run
onomi1 Oct 3 @ 2:46am 
Even when information is present, it isn't recognized. There's no target. Without fixing these issues, gameplay is impossible. Looking at the comments, it seems there are more bugs, but is the fix progressing?:steamsad:
M4 Sep 30 @ 8:19am 
Well well well
Alu Sep 28 @ 7:42am 
i played this mod like 2 weeks ago and 1 didnt happen
3 didnt ether
so chances are
conflicts that no one reports with proper logs
John Helldiver Sep 28 @ 5:19am 
Is anyone fixing this broken mod? Major issues:

1. Trade ship spawn rate is surreal - almost 2-3 per day in some cases.

2. The starting scenario is almost unwinable - within 2-5 days the Empire sends missiles to kill everyone. Starting on 85 awareness is stupid. its meant to start on hidden.

3. Quest target spawn issues.

Etc etc. How is this part of the well organised Vanilla network when its so poorly managed.
Happy Coconut Sep 24 @ 3:05pm 
Hi, I don't have a lot of time to play, nor do I trust myself to get far enough to find out myself. Bio secured crates can only be opened by ex royals, I'm m assuming that's anyone with a title. Do they have to be part of our faction, or could they also be a slave? I'm thinking how deserters wouldn't take every/any royals into their ranks.
lochmere Sep 22 @ 5:51pm 
hmmm so I joined the deserters, but then got the usual mission for helping a knight being chased by a manhunter animal. It said in the quest that they would be hostile on sight, but when I accepted it, they joined normally, non-hostile, and was able to get in the shuttle and leave without issue, including my pawn getting the freeholder title. any ideas? Could be a weird mod conflict maybe
klirko Sep 20 @ 2:06am 
Hail Mary here, but does anyone know how the empty assassination plot bug works? I know it involves saving and reloading after accepting the quest, but I just figured out if I send a single pawn there it will spawn everything. Send more than one? The usual GenStep dev log pops up. I am hard locked at the moment and I do not want to give up on this run because of a terribly timed crash + not knowing you can't save at all after accepting those quests.
Lulamine Sep 17 @ 11:46am 
theres a dev action to generate a plot mission, and it looks like I can keep going using that, but theres no way to complete the baron one since its bugged.
Lulamine Sep 17 @ 11:41am 
+1 on the gravships bugging out plots, I cant start any more after Baron, and I did build my gravship right after the last plot to escape divine inferno. Hope they look into this, was really excited to play odyssey hit and run with the deserters.
Ullthar Sep 16 @ 3:41pm 
Gotta ask, because it is starting to get annoying to have random pawn deaths:

Are small groups of deserters supposed to randomly spawn inside my base? Because the only way of knowing they appeared is either by luck or having another colonist downed or even killed.
Snowy Sep 11 @ 2:17pm 
is there any way to switch sides from deserter to empire with dev commands at all?
AyaCat24 Sep 11 @ 11:28am 
根岸 - I wish I had seen your comment before! I've got the same issue. Accepted the first plot mission while on a space station. Can't start the plot after.

Does anyone know a solution?
kio Sep 8 @ 6:32pm 
Getting a weird language bug with this on and dev mode. only stops when i turn it off. It's the localization bug with french letters.
根岸 Sep 6 @ 2:58pm 
Warning for other players and those about to play:
(I have already submitted this to the bug report form, but I'm sharing this for other players' awareness)

If you accept a Plot quest while on an asteroid or other orbital location, you will be unable to accept new Plot quests afterwards.

I tested with a new save using these MODs:

Harmony
Core
4 DLC
HugsLib
Camera+
Character Editor
Mod Error Checker
VE Framework
VFE Empire
VFE Deserters

Steps to reproduce:

1. Built Grab Ship in GOD mode
2. Built Burnout intel scraper on ship to become hostile with Empire
3. Traveled to asteroid in orbit
4. Used Dev mode for intel, then used Comms console in orbit to order Plot (error occurred)
5. Flew to quest location and assassinated noble (error on map entry)
6. Returned to Grab Ship - Plot acceptance button and rewards had disappeared from Comms console
Kingofthe7nights Sep 2 @ 10:48pm 
We need a way back from the final mission, i finished it and was stranded
onomi1 Aug 30 @ 10:21pm 
There are quite a lot of bugs. When you go to assassinate a VIP, it turns out to be empty, or even though you have military information, it's recognized as zero.
Grave Aug 29 @ 5:12am 
Hoi Oskar finally engaging with the mod. I was reading the description on Absolver armor and it claims to camouflage the wearer. Is this just fluff or is it meant to act similarly to VAE Ghillie suit? I had an assassin attack me and I could see him. Perhaps he was camouflaged until he attacked me...
Olsen Aug 29 @ 1:43am 
yeah uhm with the new map generation some of the downed shuttle plots just don't work at all
Alu Aug 25 @ 9:41am 
ce handles ce compat
this is the norm
Фольга Aug 25 @ 9:04am 
No CE support:steamsad::steamsad:
ItsBobu Aug 21 @ 11:27am 
@coochieparade the turret pipeline author says that the VFED turrets have an interesting rearm system on their own, so they will not be changing it. As someone who ran both of them side by side, I have to say I agree.
maxvmaxvmax Aug 21 @ 5:32am 
when in settings, if i want visability to go down, would i do -n or n
Jet Aug 21 @ 3:27am 
is the visibility gained from a mission based on the wealth of the colony that orders it? because all quests grant 100+ and the limit seems to be 100, so i see no reason not to stack em all high then work to decrease it if they all give me the inferno response anyway
coochieparade Aug 20 @ 12:41pm 
I wish the new turrets were compatible with the turret ammo pipes mod but other than that great!
xXAntrexXx Aug 20 @ 4:23am 
@Chgnr it is a precaution, you cant revert it once you did. i save before every assasination so i got lucky with that
Jet Aug 19 @ 10:43pm 
would love more quests
Vhis2enty Aug 19 @ 8:06pm 
WORST mistake of my life helping the deserters in the early game lol, theres no way to AT LEAST make the empire neutral? can´t i imprison the deserter and turn him in?? :steamsad:
EzraNox Aug 19 @ 7:54pm 
Uhhhhhhhhh I don't know why. accepted the imperial proposal, but Empire is still enemies with my colony
Chgnr Aug 19 @ 3:18pm 
@xXAntreXx Does this mean that you can stops the bugs and get the option to start the quest even if those were missing earlier ? Or that this is a precaution to take before accepting a quest ?
xXAntrexXx Aug 18 @ 5:23pm 
I found the issue for me; accepting the next mission on the tile you had the last mission at (like when you land with your gravship), counts as accepting in space. meaning that you need to hop to a nearby tile and then you can accept the next quest.
xXAntrexXx Aug 18 @ 5:12pm 
Exact same here, would be great if it was fixed cause it stopped my deserter killing spree completely