RimWorld

RimWorld

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Realistic Orbital Trade
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Mod, 1.4, 1.5, 1.6
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1.482 MB
Apr 30, 2024 @ 12:28pm
Sep 11 @ 9:39pm
14 Change Notes ( view )
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Realistic Orbital Trade

Description
Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles? This mod puts an end to that. With Realistic Orbital Trade, your pawns will now have to load up a shuttle with the goods you sold before the orbital trader gets their hands on them AND before you get your hands on the goods you bought.

The mod will guide you through all the required steps using the RimWorld quest and letter systems once you've made a trade with an orbital trader.

The mod can be added to a game at any time. Removing the mod should be fine as long as there is no active trading quest at the time. There will be a fairly large list of once-off errors when first loading such a save, however.

Mod compatibility

Mod compatibility is probably generally good, but there might be issues with mods that modify how orbital traders work or how vanilla shuttles work.

Explicitly supported
  • Dynamic Trade Interface — A compatibility layer has been added to make DTI's custom trade window work correctly with ROT.
  • Auto Seller — A compatibility layer has been added to make Auto Seller's AI trader work correctly with ROT.

Works with tweaks
  • Call a trader — Reported to work by another player if the 'Absolute Cost Range' values (both numbers) in the mod settings are set to zero.

Troubleshooting

My colonists won't load books if they are on a bookshelf

Make sure you update to the latest version of the mod, this was patched to work in version 0.8!

My colonists won't load certain items onto the shuttle

First, make sure your items you are trying to sell are in the colony's home area. The code used by shuttles to find sendable items uses the same logic as the code for forming a caravan does for finding valid items, which has the same requirement. This is a vanilla behavior that I'm not particularly interested in modifying.

Next, make sure the items weren't used up by/equipped by a colonist. Since we don't magically teleport items out of your stockpiles anymore, they're still available for other uses until they've been loaded onto the ship. Don't sell (all) things your colonists are currently consuming as you're likely to have fewer left than you promised to sell by the time the shuttle is loaded. Starting with the release of version 0.7, the mod will allow you to renegotiate a trade agreement so you can take off the items you no longer have available.

Finally, make sure items are stored safely so they don't deteriorate. If you sold an item at 50% and it's now at 48%, that's not the item you promised to the trader, and won't be accepted by the shuttle. Starting with the release of version 0.7, the mod will allow some small leeway about item health for the sake of ergonomics.

Bug reports

There's an ongoing issue where people report that this mod causes problems with other shuttles. Unfortunately, every time I test these scenarios myself, everything works fine. As such, I suspect there is another mod that is causing problems, but so far I have nothing solid to go on. Should you experience this kind of problem, help me help you by doing the following:
  1. Make sure you have HugsLib or The Log Publisher from HugsLib.
  2. Do whatever causes the error to show up.
  3. Press Ctrl + F12, click Upload, wait until it's done, and then click Copy.
  4. Paste the link into the comment section below, along with any additional information you have, if any.

Translations
Want your translation in this list? Release a translation mod (i.e. a mod with only a Languages folder, not a copy of this entire mod + the translation) for this mod, and notify me of its existence, and I'll add it to the list.

Version support

This mod supports RimWorld 1.4, 1.5 and 1.6

Source code

Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

Like my work?
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Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
265 Comments
ilyvion  [author] Nov 30 @ 9:13pm 
@Brutalbic: Thanks for the log! I'm planning on getting back into RW modding in December, so I'll be sure to deal with this issue soon. :)
Brutalbic Nov 30 @ 5:34am 
Hey ilyvion, absolutely love this mod. I am having the same issue that others are mentioning with renegotiations not working, noticed nobody actually posted their log so here's mine, the red text error starts from line 6000.
https://gist.github.com/HugsLibRecordKeeper/55c86d1a0075e564da6d9813c3b1d259

One of the main reasons I am wanting to try renegotiate is because during the transport loading process, an animal / colonist has consumed an item or used material that was supposed to be traded, so on the "to load" column it appears blank but I suspect something that was on the list is no longer there so it doesn't launch. -- not sure if this is a separate issue or if this is related to attempting a negotiation just breaking it

Happy to provide any other details or feel free to reach me on here or discord, same username :)
ilyvion  [author] Nov 23 @ 9:41pm 
@StR876: Preferably using the bug report routine described in the description above.
StR876 Nov 23 @ 9:06am 
in comments?
ilyvion  [author] Nov 23 @ 12:07am 
@StR876: Posting a log would be helpful in getting to the bottom of your problem.
StR876 Nov 23 @ 12:00am 
so i am not only one getting tons of red text in log from this mod?
Madlark Nov 9 @ 2:43pm 
Can confirm that the renegotiation issue is real and still present.
ilyvion  [author] Oct 10 @ 9:45pm 
@Jacbo: Yeah, it's something I eventually plan to make, but I'm not very actively modding at the moment; I'm mostly in "putting out fires" mode now.
Jacbo Oct 2 @ 7:26am 
Do you have any plans to do something like this for trader caravans? I'm currently looking for one and I also don't have any DLC
Worldwidegamer Sep 24 @ 12:24pm 
I have a space base and i'm using Spaceports and I have the vanilla shuttle landing location but the trading is just working the same. Im not sure why