RimWorld

RimWorld

156 ratings
Progression: Kitchen
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Mod, 1.5
File Size
Posted
Updated
530.205 KB
Feb 9 @ 7:50pm
Mar 27 @ 9:52pm
11 Change Notes ( view )

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Progression: Kitchen

In 1 collection by ferny
The Progression Modpack | Ferny (1.5)
908 items
Description












Moving things into the new Kitchen category.
• Core - Ferny
• Medieval Overhaul - Ferny
• Vanilla Plants Expanded - More Plants - Ferny
• Vanilla Factions Expanded - Classical - Ferny
• Vanilla Cooking Expanded - Ferny
• Vanilla Cooking Expanded - Sushi - Ferny
• Vanilla Cooking Expanded - Stews - Ferny
• Vanilla Cooking Expanded - Haute - Ferny
• Vanilla Brewing Expanded - Ferny
• Vanilla Brewing Expanded - Coffee and Tea - Ferny
• Alpha Crafts - Ferny
• Alpha Memes - Ferny
• Det's Keshig Xenotype - Ferny
• [SYR] Processor Framework - Ferny
• Stoneborn Delights - Ferny

Best paired with
- Dubs Mint Menus, for meal selection being easier to use.
- Progression: Agriculture, for crops coherency and meal ingredients

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

FAQ
  • Save compatible? | Probably
  • Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include.




[discord.gg]
tags just in case: cooking, medieval overhaul, ferny
74 Comments
Texas Redhawk Jun 6 @ 3:50am 
A question/request, asked here because I don't know where else to ask: would it be possible to alter the butcher table settings to allow the player to turn off butchering of domestic animals like cats and dogs the same way you can disable butchering insects or humanlikes?
hello kitty candy May 20 @ 3:01pm 
If you haven't already do you think you could patch wine duplicates when using VFE medieval and MO?
FelipeGames2000 May 7 @ 6:27pm 
Any chance you could add compatibility for Salted Meat mod? One of it's additions is salt, which overlaps with both VCE and MO.

It’s not a major issue for me—I don’t use MO, and I can remove SM’s salt with Cherry Picker in favor of VCE’s. VCE’s salt works as a substitute for SM’s (for meat preservation and sausage making), while SM’s salt doesn’t work for VCE’s recipes (food condiments).

Still, I figured I’d bring it up, since native support between the three mods might be helpful for other players!
Ishchyaboi Apr 26 @ 7:42pm 
perhaps unsurprisingly, this is incompatible with "Optimization: Meats - C# Edition".
gazza_m_bolton Apr 9 @ 2:09pm 
Ok thank you for clarifying I know it is a huge task
ferny  [author] Apr 9 @ 1:41pm 
@gazza_m_bolton I have not implemented an Apiary overlap patch yet cause i'm still unsure how to proceed with it. I'll decide soon
gazza_m_bolton Apr 9 @ 1:38pm 
Just a quick one as not sure which of your mods it is as I subscribe to most of them for the improvements. The Apiary can they be swapped round from the VE Medieval to the Medieval overhaul one due to the bonus wax created?
In Cognito Apr 4 @ 7:10am 
Hey, would you consider patching RIMstro with this, at all?
Captain Bart Mar 31 @ 12:40am 
Ok, thanks I had a brainfart and forgot that it is listed on the roadmap.
ferny  [author] Mar 31 @ 12:38am 
@Captain Bart It's not out yet