RimWorld

RimWorld

Progression: Kitchen
100 Comments
Knight.Chaos Jul 22 @ 7:45am 
I enjoyed your mods Sir, can you add [LTS]Furnishing? (optional)
meyermagic Jul 21 @ 6:00pm 
VFE: Classical Jerky can currently be dried on the Medieval Overhaul Drying Rack to produce Medieval Overhaul Dried Meat. Either VFE: Classical Jerky or Medieval Overhaul Dried Meat should probably replace the other.
ferny  [author] Jul 17 @ 5:14am 
v18 - fixed all cheese bullshit
Zairya Jul 17 @ 2:20am 
Any chance you would integrate Vegetable Garden Project (base, gourmet and gourmet milling addon) into this?
ferny  [author] Jul 17 @ 12:21am 
v17 - fixed errors
Mirvra Jul 14 @ 8:16am 
Thanks for the update Ferny :HappyEshe:
A random Headcrab Jul 14 @ 6:16am 
HELL YEEAAAHHHH
ferny  [author] Jul 13 @ 11:45pm 
v16 - fixed kitchen room problem
Mirvra Jul 13 @ 2:10am 
Ah, crap... I just realized a ton of people have already mentioned this....

I'm sorry for adding stress :steamsad:
Mirvra Jul 13 @ 2:07am 
Hey Ferny, sorry to bother you, but it looks like the mod causes an issue with some of the cooking stoves, not sure about the rest but at the very least the electrical stove becomes bugged and won't change the room it's in into a ''Kitchen'' thus getting a workspeed debuff from the new vanilla room stuff.
ferny  [author] Jul 12 @ 9:14pm 
@Boldsnap That is the one thing I haven't touched as it is a design nightmare.
Boldsnap Jul 12 @ 9:12pm 
Im making my own modpack and I've been clicking around through some of your progression mods (they seem very nice); I couldn't find anything about beekeeping or the apiary overlap between VE Medieval 2 and MO. Is this a conflict that has been addressed already somewhere, or something yet to investigated?
ferny  [author] Jul 11 @ 9:59am 
@tarantio Working on it. 1.6 is a tidal wave.
tarantio Jul 11 @ 9:58am 
With this mod my kitchen room is not considered a kitchen.
A random Headcrab Jul 8 @ 7:30pm 
Still having the issue sadly, I saw the mod got updated and thought it might have fixed it. I rechecked the log and I still didnt see anything related to the mod
A random Headcrab Jul 7 @ 10:59am 
I cant seem to beable to find anything in the log, but I might be missing something
Danger Dan Jul 7 @ 9:22am 
I'm having the same issue, when I have the mod enabled it won't recognize my kitchen as a "Kitchen" and I'll get the speed debuff.
ferny  [author] Jul 7 @ 8:19am 
@A random Headcrab That's bonkers. Anything in the log?
A random Headcrab Jul 6 @ 9:51pm 
I am almost 100% sure its mod. I have disables all other mods besides the 100% necessary mods. running on version 1.6 preview and no room turns into a kitchen. the stove is stuck at 80% effectiveness
A random Headcrab Jul 5 @ 11:22am 
It seems to only happen when I have the mod enabled. is there a way to check what mods could be effecting my stoves?
ferny  [author] Jul 5 @ 9:55am 
@A random Headcrab I'm nearly 100% sure that has nothing to do with me, this mod does not touch any of those functions. This is mainly an organization and overlap mod.
A random Headcrab Jul 5 @ 9:54am 
I've noticed that the stove seems to not work correctly when using this mod. no matter what kind of room I attempt to make it will never turn into a kitchen
ferny  [author] Jul 5 @ 9:38am 
@Kylo Thank you, and I don't know
Kylo Jul 5 @ 9:37am 
Is this compatible with Optimization: Meats - C# Edition?

Love your stuff @ferny
ferny  [author] Jun 29 @ 5:35pm 
v14 - updated to 1.6
ferny  [author] Jun 21 @ 3:29pm 
v12 - new thumbnail
Texas Redhawk Jun 6 @ 3:50am 
A question/request, asked here because I don't know where else to ask: would it be possible to alter the butcher table settings to allow the player to turn off butchering of domestic animals like cats and dogs the same way you can disable butchering insects or humanlikes?
tinfoil hat bird May 20 @ 3:01pm 
If you haven't already do you think you could patch wine duplicates when using VFE medieval and MO?
FelipeGames2000 May 7 @ 6:27pm 
Any chance you could add compatibility for Salted Meat mod? One of it's additions is salt, which overlaps with both VCE and MO.

It’s not a major issue for me—I don’t use MO, and I can remove SM’s salt with Cherry Picker in favor of VCE’s. VCE’s salt works as a substitute for SM’s (for meat preservation and sausage making), while SM’s salt doesn’t work for VCE’s recipes (food condiments).

Still, I figured I’d bring it up, since native support between the three mods might be helpful for other players!
Ishchyaboi Apr 26 @ 7:42pm 
perhaps unsurprisingly, this is incompatible with "Optimization: Meats - C# Edition".
gazza_m_bolton Apr 9 @ 2:09pm 
Ok thank you for clarifying I know it is a huge task
ferny  [author] Apr 9 @ 1:41pm 
@gazza_m_bolton I have not implemented an Apiary overlap patch yet cause i'm still unsure how to proceed with it. I'll decide soon
gazza_m_bolton Apr 9 @ 1:38pm 
Just a quick one as not sure which of your mods it is as I subscribe to most of them for the improvements. The Apiary can they be swapped round from the VE Medieval to the Medieval overhaul one due to the bonus wax created?
In Cognito Apr 4 @ 7:10am 
Hey, would you consider patching RIMstro with this, at all?
Captain Bart Mar 31 @ 12:40am 
Ok, thanks I had a brainfart and forgot that it is listed on the roadmap.
ferny  [author] Mar 31 @ 12:38am 
@Captain Bart It's not out yet
Captain Bart Mar 31 @ 12:33am 
I can't seam to be able to find the VE cooking Haute module
Amroth Mar 29 @ 1:58pm 
@ferny you're a legend :D Been anticipating a VFEM2-MO merge
RomainG Mar 29 @ 7:40am 
@ferny Wow thanks for the medieval merge big man I appreciate the work you do for the community :steamthumbsup:
ferny  [author] Mar 28 @ 2:44pm 
@RomainG Working on it!
Suetam Mar 28 @ 10:57am 
Ferny, it appeared after i researched animal handling thanks for the help!
RomainG Mar 28 @ 9:39am 
This might be a lot to ask but could you do a patch that merges stuff from VFE Medieval 2 and MO (like wine, honey etc...) ?
ferny  [author] Mar 27 @ 10:17pm 
@Mateus Yup, it's in kitchen
Suetam Mar 27 @ 10:08pm 
ferny it should appear in the kitchen tab ? I will try research some more technologies to verify if it appears
ferny  [author] Mar 27 @ 10:03pm 
@Mateus Mine's totally fine
Suetam Mar 27 @ 9:54pm 
For some reason i cant see the Butcher Block from medieval overhaul
ferny  [author] Mar 27 @ 9:52pm 
v11 - removed furniture need from smoker, moved oven to intermediate cooking research
ferny  [author] Mar 27 @ 8:54pm 
v10 - renamed beer brewing to brewing basics
ferny  [author] Mar 27 @ 8:11pm 
v9 - made MO's basic cooking neolithic
ferny  [author] Mar 26 @ 12:25pm 
v8 - fixed sushi relocation