RimWorld

RimWorld

Progression: Kitchen
128 Comments
Jayj Sep 27 @ 10:53am 
Maybe a bug report?

Title: Spices not valid in sausage-making

Reproduce: Make raw herbs into spices. Have 12 spices in stock, on floor nearby, allowed. Use rhinoceros meat. Have bill on fueled stove w/ Make Sausages x10, with rhino meat and spices allowed (btw, both say there's plenty in stock). Right-click on cook. Hover mouse over stove.

Expected result: "Prioritize cooking at fueled stove"

Actual result: "Cannot make sausages x10: Missing 0.6x spices".
ferny  [author] Sep 26 @ 3:55am 
v22 - fixed grape overlap not firing
toetruckthetrain Sep 25 @ 4:51pm 
the salt ore doesnt seem to work with VCE gourmet meals, doesnt show up in bill details
ferny  [author] Sep 22 @ 11:21am 
@zyzyhasl Heh. Whoops
zyzyhasl Sep 22 @ 7:28am 
en....I think you write a wrong mod name

<!-- VFE MEDIEVAL 2 -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Furniture Expanded - Architect</li>
</mods>
zyzyhasl Sep 22 @ 7:24am 
v21 - added wine/grape overlap from vfem2/mo (apologies, that took too long)

Sorry, but no use
Pavlentine Sep 20 @ 7:33am 
Is that possible to make sushi making as medieval tech insteead of industrial (as togglable option maybe)? Doing my "Place, Japan" gameplay with medieval modpack so I'd really appreciate it :,,,)
ferny  [author] Sep 15 @ 3:55pm 
v21 - added wine/grape overlap from vfem2/mo (apologies, that took too long)
ferny  [author] Sep 8 @ 3:02pm 
Dm me on discord if you want an older copy of the mod to fork
oinko sploinko Sep 8 @ 2:10pm 
old copy please
ferny  [author] Sep 8 @ 10:44am 
@Hawkefire Might port that feature into the new mod later down the line
Hawkefire Sep 8 @ 9:30am 
I see...

I wont lie, definitely going to miss being able to easily customize my tabs by right click dragging things from one to another.
ferny  [author] Sep 8 @ 8:42am 
@Hawkefire Scroll down a bit, that was intentional. Category stuff has been moved to "Better Architect Menu" if you want to keep it without using that mod feel free to make a fork/standalone version of the category, I can send the old copy to you if needed
Hawkefire Sep 8 @ 8:40am 
Since the update, my kitchen tab appears to have disappeared.
ferny  [author] Sep 8 @ 6:26am 
v20 - fixed error
ferny  [author] Sep 8 @ 6:11am 
@Gatoviejo =^,^= Will fix
Gatoviejo =^,^= Sep 8 @ 6:10am 
@ferny, hi bro, broke something after last update :/ https://gist.github.com/HugsLibRecordKeeper/d1c7804dac842ee54efdc0c24eb86999
Failed to find Verse.DesignationCategoryDef named Ferny_Kitchen. There are 21 defs of this type loaded.
thear Sep 7 @ 9:24am 
I get red errors upon game launch after latest update: https://gist.github.com/HugsLibRecordKeeper/251361ae4ae17af167697a3bee337604
ferny  [author] Sep 7 @ 8:40am 
@tanyfilina If anyone wants it they can DM me on discord and i'll send it, which you can then re-upload and maintain yourself if you wish
tanyfilina Sep 7 @ 7:41am 
Would be nice to have the old version of this mod (as you left your other categories mods)
ferny  [author] Sep 7 @ 5:30am 
v19 - moved all architect changes to the Better Architect Menu mod
Nettle Aug 12 @ 9:25pm 
I can confirm this mod is causing the brewery to turn a room into a kitchen-should be a workshop.
lydocia Aug 9 @ 1:25am 
I did read the faq, just thought it'd be nice to have it by default.
ferny  [author] Aug 8 @ 10:06pm 
@lydocia We already did VE Cooking, and read the faq
daz_ian Aug 6 @ 12:11pm 
The grill from VE Cooking, the one being renamed to "electric grill", is wood-fueled, not electric.
Gota Aug 5 @ 4:25am 
Not sure if it's this mod but the brewery turns a room into a Kitchen even though it needs to be in a workshop (for some reason), so it's a 20% penalty I can't get rid of
Frank Jul 28 @ 12:37pm 
May I request that the Propane Stove from Alpha Biomes be added to this category?
Knight.Chaos Jul 22 @ 7:45am 
I enjoyed your mods Sir, can you add [LTS]Furnishing? (optional)
meyermagic Jul 21 @ 6:00pm 
VFE: Classical Jerky can currently be dried on the Medieval Overhaul Drying Rack to produce Medieval Overhaul Dried Meat. Either VFE: Classical Jerky or Medieval Overhaul Dried Meat should probably replace the other.
ferny  [author] Jul 17 @ 5:14am 
v18 - fixed all cheese bullshit
Zairya Jul 17 @ 2:20am 
Any chance you would integrate Vegetable Garden Project (base, gourmet and gourmet milling addon) into this?
ferny  [author] Jul 17 @ 12:21am 
v17 - fixed errors
Mirvra Jul 14 @ 8:16am 
Thanks for the update Ferny :HappyEshe:
A random Headcrab Jul 14 @ 6:16am 
HELL YEEAAAHHHH
ferny  [author] Jul 13 @ 11:45pm 
v16 - fixed kitchen room problem
Mirvra Jul 13 @ 2:10am 
Ah, crap... I just realized a ton of people have already mentioned this....

I'm sorry for adding stress :steamsad:
Mirvra Jul 13 @ 2:07am 
Hey Ferny, sorry to bother you, but it looks like the mod causes an issue with some of the cooking stoves, not sure about the rest but at the very least the electrical stove becomes bugged and won't change the room it's in into a ''Kitchen'' thus getting a workspeed debuff from the new vanilla room stuff.
ferny  [author] Jul 12 @ 9:14pm 
@Boldsnap That is the one thing I haven't touched as it is a design nightmare.
Boldsnap Jul 12 @ 9:12pm 
Im making my own modpack and I've been clicking around through some of your progression mods (they seem very nice); I couldn't find anything about beekeeping or the apiary overlap between VE Medieval 2 and MO. Is this a conflict that has been addressed already somewhere, or something yet to investigated?
ferny  [author] Jul 11 @ 9:59am 
@tarantio Working on it. 1.6 is a tidal wave.
tarantio Jul 11 @ 9:58am 
With this mod my kitchen room is not considered a kitchen.
A random Headcrab Jul 8 @ 7:30pm 
Still having the issue sadly, I saw the mod got updated and thought it might have fixed it. I rechecked the log and I still didnt see anything related to the mod
A random Headcrab Jul 7 @ 10:59am 
I cant seem to beable to find anything in the log, but I might be missing something
Danger Dan Jul 7 @ 9:22am 
I'm having the same issue, when I have the mod enabled it won't recognize my kitchen as a "Kitchen" and I'll get the speed debuff.
ferny  [author] Jul 7 @ 8:19am 
@A random Headcrab That's bonkers. Anything in the log?
A random Headcrab Jul 6 @ 9:51pm 
I am almost 100% sure its mod. I have disables all other mods besides the 100% necessary mods. running on version 1.6 preview and no room turns into a kitchen. the stove is stuck at 80% effectiveness
A random Headcrab Jul 5 @ 11:22am 
It seems to only happen when I have the mod enabled. is there a way to check what mods could be effecting my stoves?
ferny  [author] Jul 5 @ 9:55am 
@A random Headcrab I'm nearly 100% sure that has nothing to do with me, this mod does not touch any of those functions. This is mainly an organization and overlap mod.
A random Headcrab Jul 5 @ 9:54am 
I've noticed that the stove seems to not work correctly when using this mod. no matter what kind of room I attempt to make it will never turn into a kitchen