RimWorld

RimWorld

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[sbz] Fridge
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Mod, 1.5
File Size
Posted
Updated
254.712 KB
May 23 @ 7:11am
May 24 @ 11:37pm
4 Change Notes ( view )

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[sbz] Fridge

Description

Fridge
· Safe to add to a save game

Add 6 types of fridges for neat storage
Adds 6 types of fridges based on Adaptive Storage Framework.
Does not function in temperatures above 100°C.
Wall Fridge is inspired by RimFridge.

These fridges have refrigeration features unlike other Neat Storage furniture.
Since not all users may want this functionality, and some might prefer using only the fridges,
I've made this a standalone mod. Thank you for understanding.

Information
Name
Max Items in Cell
Size
Power Consumption
Fridge
2
1x1
50W
Large Fridge
4
2x1
150W
Single Chest Fridge
3
1x1
60W
Double Chest Fridge
3
2x1
120W
Single Wall Fridge
3
1x1
60W
Double Wall Fridge
2
2x1
120W

Wall Fridge Issue

There are two issues right now.
1. Pawns can use items by themselves, but they can’t use them manually with right-click.
2. Prisoners (and animals) don’t use items from the Wall Fridge.
This problem happens because the Wall Fridge is actually treated as a wall.
I'm trying to fix it by looking at how RimFridge solved the issue.

* This issue only happens with the Wall Fridge.
It doesn’t happen with the Fridge or Chest Fridge.

Performance
Adaptive Storage Framework :
Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods

Other storage mods

[ko-fi.com]
63 Comments
0。0 31 minutes ago 
Can you add a temperature control feature, like an air conditioner?
비내리는밤의달 7 hours ago 
신은 창작마당에있고 모드를 만들고있다
seobongzu  [author] 8 hours ago 
@bradson
I always appreciate your comments.
seobongzu  [author] 8 hours ago 
@DK @sky
Yes, both issues are known. They seem to happen because the fridge is treated as a wall. RimFridge already solved this, so I’ll look into how they did it. Thanks for your patience.
bradson 8 hours ago 
@ISee That log has an outdated framework version, completely missing required features. Unsubscribing and resubscribing should fix it. Steam unfortunately sometimes just doesn't auto update mods, in this case it's even behind by at least 3 versions.

@LoopKat heat map isn't meant to show anything here. These fridges affect only the temperatures of items inside of them. The cell itself, pawns and other unstored things don't get their temperature changed
ISee 9 hours ago 
Freezers ain't freezing
ISee 10 hours ago 
Red logs in console on game startup https://imgur.com/3c5IeWh
LoopKat 10 hours ago 
@bradson These fridges also don't seem to be functioning for me either, even though they're powered correctly, etc. Heat Map (Continued) typically shows refrigerator-type buildings as reflecting their notably colder temperature, but these fridges only show ambient temperature and items placed inside only seem to get cold when the fridge building is actually placed inside a freezer room

That said, I also use LWM's Deep Storage (literally just for some UI stuff) and in the Adaptive Storage Framework mod options I'm using the Deep Storage storage tab. Using DS's storage tab, food displays as not frozen and continues to rot, HOWEVER, switching back over to the ASF storage tab seems to keep food frozen as intended. There isn't any UI indicator in the storage tab, but the individual food items can be selected in the freezer and they show "(frozen)"

Fridges from Reel's Expanded Storage (which uses ASF) don't have this issue, but [sbz] Fridge fridges do
sky 13 hours ago 
It seems my prisoners don't take meals from wall-refrigerator. :(
DK 14 hours ago 
Is the wall fridge issue fixable? I can't force my pawns to enjoy mincho icecreams :steamsad: Thanks for the mod though! And bradson for the framework