RimWorld

RimWorld

2,612 ratings
[sbz] Fridge
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Mod, 1.5, 1.6
File Size
Posted
Updated
307.029 KB
May 23, 2025 @ 7:11am
Oct 5 @ 11:46pm
26 Change Notes ( view )

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[sbz] Fridge

Description


You will see a red error message once!
This is only a one-time notification caused by the DLL replacement and has no effect on your save. Don't worry!


REWORK
  • All textures have been redrawn, and the XML has been completely rewritten.
  • I slightly increased the build cost and Max hit points of the Wall Fridges because I wanted them to function a little more like walls. As a result, existing Wall Fridges may appear damaged and require repairs. This is not a bug.
  • No defNames or stacks per cell have changed, so existing saves will not be affected.
  • If you need the previous version for any reason, you can download it from GitHub[github.com]


Fridge
· Safe to add to an existing save


Adds 7 types of fridges that keep stored items frozen
Unlike Neat Storage, which works much like regular shelves, these fridges have an additional function: keeping stored items frozen. Because of this, I decided to release them as a separate mod for players who don't want that extra functionality, as well as for those who only want the fridges.

These fridges do not work in temperatures above 100°C. All of them can be used as hoppers and are also compatible with Vanilla Nutrient Paste Expanded.

Information
Name
Max Items per Cell
Size
Power Consumption
Fridge
2
1x1
30W
Large Fridge
5
2x1
150W
Single Chest Fridge
3
1x1
45W
Double Chest Fridge
3
2x1
90W
Single Wall Fridge
3
1x1
45W
Double Wall Fridge
3
2x1
90W
Corpse Fridge
5
2x2
200W

Known issues
There is one small mistake in this mod that has no effect on gameplay. The textures were drawn with south as north and east as west. In other words, they're flipped.

I'm aware of the issue, but I don't really want to literally "flip" the fridges of around 400,000 people unless it causes a serious problem, so I plan to leave it as is.

If you're planning to make a retexture, please keep this in mind.

Performance
Adaptive Storage Framework :
Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods

Other Storage Mods

Other Useful Mods

Credits
  • RimFridge - Inspired the Wall Fridge in this mod.
  • DawnsGlow - Fixed many issues with the Wall Fridge.
  • ZokRadonh - Integrated the functionality of Fix Multi Stack Hoppers into this mod.

[buymeacoffee.com]
Popular Discussions View All (4)
5
Aug 12 @ 9:48am
Bug Report
KodeMan
3
Jul 19 @ 3:21am
Confused by the error message
极限战士泰图斯
0
May 30 @ 5:04pm
Crash on Gravship Launch
Kiko
476 Comments
seobongzu  [author]
Oct 5 @ 11:46pm 
update:
Traders no longer sell this mod's furniture. You can still sell it to them.
seobongzu  [author]
Oct 4 @ 1:18am 
@lieyingyes
Yes, it was changed in this update. Since the Fridge and Corpse Fridge serve different purposes, I wanted to give them a visual distinction.
Oct 3 @ 10:15pm 
Did this update turn the Corpse Fridge red?
Oct 3 @ 9:20am 
awesome!! Can't believe the timing on that haha
Oct 3 @ 5:40am 
thanks for the side view
seobongzu  [author]
Oct 2 @ 11:43pm 
I found myself avoiding furniture that completely hides stored items from the sides and back, so I tried to keep the items at least partially visible whenever possible.
seobongzu  [author]
Oct 2 @ 11:36pm 
update:
The red error is only a one-time notification. Don't worry! Sorry for the inconvenience!
Please read the REWORK section at the top of the description!
Oct 2 @ 6:27pm 
i mean fridges consume power but don't freeze food
Oct 2 @ 5:07pm 
somehow fridge doesn't freeze D:
seobongzu  [author]
Oct 2 @ 9:31am 
@NotaDoctor
As it happens, I've just finished completely redoing the textures and code for Neat Storage, Gravship Storage, and Fridge. The update will take a few more hours since I still need to replace the descriptions and images. cleaned up the front/back layers once more, and 2) made items visible from the sides and the back, at the cost of a bit of logic.