RimWorld

RimWorld

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Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.474 MB
Sep 10, 2023 @ 11:56am
Jun 14 @ 5:22am
10 Change Notes ( view )

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Adaptive Storage Framework

Description


Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Popular Discussions View All (2)
77
Jun 13 @ 3:10pm
PINNED: BUG REPORTS
Soul
432 Comments
bradson  [author] 13 hours ago 
And crafting issues too, there's literally not a single patch on anything crafting related here
bradson  [author] 13 hours ago 
Like, no idea if those hanger racks would be from something dependent on this mod and not something entirely unrelated even, but if they are, it'd first be necessary to find out what all the mods required for any eventual bug are. Hauling issues practically never come up with just a storage building mod and dependencies. One way to do that is to use rimpy, remove all unrelated mods, set up a small save with the building, then try adding mods in chunks until the conflicting mod is found
bradson  [author] 13 hours ago 
This framework doesn't add any hanger racks. All buildings implemented using only framework features are registered exactly like vanilla shelves are
charade539 13 hours ago 
Hey! Love this mod, but I noticed a small issue. For the hanger racks, clothes stored there don't register as "in storage" for the purposes of workbenches. So if I tell my tailoring bench "craft until 3" it just crafts infinitely because it doesn't register the contents of that storage.
Jetwolf 22 hours ago 
thx bradson, much appreciated! :steamhappy:
bradson  [author] Jun 14 @ 11:43am 
That happened like 6 hours ago
doge Jun 14 @ 11:21am 
what is preventing you from just releasing the test release on the workshop? because like, yeah its a test release, so is 1.6 you can still get 1.6 on steam though
Agustinso Jun 13 @ 3:44pm 
Test build working fine for me!
bradson  [author] Jun 13 @ 10:04am 
The test release is available on github
CRPT Jun 13 @ 10:01am 
When 1.6 bro