RimWorld

RimWorld

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[sbz] Workbench Shelf
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Mod, 1.5, 1.6
File Size
Posted
Updated
122.574 KB
May 20, 2025 @ 1:23am
Oct 5 @ 11:47pm
12 Change Notes ( view )

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[sbz] Workbench Shelf

Description


Workbench Shelf
· Safe to add to an existing save


Adds 3 types of shelves that can be placed on workbenches
Each cell holds only one stack of items, but the advantage is that they let you use space that was previously unusable. They can't overlap with other shelves. Requires the Smithing research.

Known issues
Items can't be placed where surfaceType is None, so they may not be placeable on top of certain furniture.
If needed, this can be easily fixed with a PatchOperation.


※ This mod already includes patches for over 40 types of furniture.

Performance
Adaptive Storage Framework :
Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods

Other Storage Mods

Credits
  • XGGJI1 - Fixed the surfaceType issue through [XGG]Patches For [sbz] Workbench Shelf. It has now been merged into this mod.
  • Anonymous user - Fixed the issue where colonists would clear away all items stacked on the workbench before starting work.

[buymeacoffee.com]
81 Comments
seobongzu  [author]
Oct 5 @ 11:47pm 
update:
Traders no longer sell this mod's furniture. You can still sell it to them.
Oct 5 @ 1:38pm 
great update
seobongzu  [author]
Oct 2 @ 11:15am 
update:
Rewrote all the messy XML and replaced the dll. Also merged XGGJI1's patches into the mod. This has no effect on existing saves.
Jun 14 @ 3:36pm 
Minor mod conflict with Reclaim Fabrics- shelf above tailor bench stops fabric reclaim bills from completing so pawns just waste their time.
Jun 14 @ 3:32pm 
@Etymos+Panther stone chunks can't go on any sort of shelf, not just these ones.
Apr 11 @ 7:39pm 
i cant put rocks into the shelf on my stonecutter's table
Feb 12 @ 5:45pm 
Hmmm ok, it might be that these mods can't be compatible then. Oh well :shadowheartlaugh: Appreciate the answer :LIS_pixel_heart:
Feb 12 @ 1:18am 
@Meme Goddess storage buildings are registered in the haul destination manager, which various StoreUtility methods access when deciding where to haul to and internally uses a grid that only supports one storage object per cell. The buildings here are designed to be placeable over other edifice buildings, but need this check to still correctly register into that grid
Feb 12 @ 1:09am 
Heyo, am looking at adding support for the shelves to Replace Stuff. However I see that you've got a check set up for "Can't be overlapped with other storages". Just wondering what the purpose for that is over the normal RimWorld system for checking if space occupied :LIS_pixel_heart:
seobongzu  [author]
Nov 22, 2025 @ 12:44am 
@-=GoW=-Dennis
Soon. But I only plan to support vanilla.