RimWorld

RimWorld

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Vanilla Furniture Expanded - Architect
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Mod, 1.3
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17.363 MB
Sep 22 @ 10:25am
Nov 12 @ 12:01pm
4 Change Notes ( view )

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Vanilla Furniture Expanded - Architect

In 1 collection by Oskar Potocki
Vanilla Expanded
77 items
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Post any bugs you encounter in the comment section below.



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



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Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Popular Discussions View All (1)
28
Dec 1 @ 12:44am
PINNED: Bug Reports
Oskar Potocki
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394 Comments
PathogenXD 7 hours ago 
@Oskar Potocki Is it possible to split the foundations piece of this into a separate mod? I know it would be a lot of work to implement a foundation system similar to the mod named "Foundations", but should you want to, it might merit its own mod. And in the meantime, I'd personally love an options to toggle the foundations from this mod
Oskar Potocki  [author] 9 hours ago 
@JuzMan241
Impossible without rewriting the whole terrain code. Tens or hundreds of hours of work.

I just need to update the ingame description.
MeatBeatMarv 10 hours ago 
any chance for some clarity as to what's going on with placing floors on foundations. I noticed in the steam comments you changed the description on this page, but in-game foundation still mentions placing floors. Is that something that's going to be added if/when you get around to it? or is the idea dropped completely at this point?
JuzMan241 11 hours ago 
Also another random request, would it be possible to add a bleed effect like that of regular dirt to the packed dirt? It seems so weird to me when I'm running packed dirt next to stone and there is just a harsh line against it. And furthermore with this, is it intended for packed dirt to be placable literally anywhere? Like, you can place it on sand and stone, which seems a bit out of place to me.
JuzMan241 11 hours ago 
And on that, are there any plans to change around vanilla handling of this to allow floors to be placed on top?
JuzMan241 11 hours ago 
So foundations do not allow for floors to be built on top of them? If so, that kinda sucks. That was like 50% of the reason I subscribed to this mod lol.
That Happy Cat Dec 2 @ 5:53am 
If doors can't be rotated, can we have a second single door with a flipped sprite/animation to the current one? So we can make double doors?
legodude17  [author] Dec 1 @ 4:06pm 
@Zakennayo: The prison walls don't effect prison breaks, only when prisoners go on mental breaks.
Zakennayo Dec 1 @ 1:50pm 
Prison break event? Then they just start attacking it.