RimWorld

RimWorld

Vanilla Furniture Expanded - Architect
1,003 Comments
Oskar Potocki  [author] 2 hours ago 
Fixed the door bug opening backwards, looking into red boxes!
Kwaan 6 hours ago 
have error around bridges
Zoeh Bell 9 hours ago 
Heyo! Just popped into my game today and this was my last mod to update, I have an Error happening that's Causing Red X Boxes around bridges. Just passing that along! Thank you!
Not Sure Nov 23 @ 5:35am 
yea the single door (flipped) is a trap people, don't build it!!! Don't say you weren't warned!
greatorder Nov 15 @ 11:09am 
Yeah, I'm adding onto the pile of flipped-door-opening-backwards.

I know it's some effort, but as a UK-er do you mind rehosting the images? Imgur's blocking itself in this country so it's impossible to see them without a VPN.
ectropy Nov 11 @ 3:45pm 
I was originally dubious about the time and effort that lawns require, but I tried it out, and they look great!
The Creature Nov 11 @ 1:44pm 
single door (flipped) opens backwards
Tachyon Nov 5 @ 6:42pm 
Game becomes super laggy when using the doors, logs spam
Exception ticking VFEArch_ArmoredDoor179160 (at (89, 0, 208)): System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref A82ED7D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
anyone know a solution?
tounho Nov 2 @ 10:41am 
Is it just me or can stone bridges not be removed? I tried "Remove Floor", "Remove Foundation", "Deconstruct" etc.
Oskar Potocki  [author] Oct 31 @ 5:21pm 
@MeatBearMarv
It’s hardcoded to ♥♥♥♥. Just because code exists doesn’t mean it’s usable by modders, sadly.
Andante Oct 31 @ 4:11pm 
Is it just me, or are the "flipped" single doors opening in the wrong direction?
MeatBeatMarv Oct 30 @ 5:11pm 
Now that there is vanilla code for building floors on top of floors (ie gravship substructure), any chance you'll revisit the foundations?
Abbyfixen Oct 24 @ 2:58am 
I can't find steel bridges for some reason. I can't even see them in them in the smithing tab in the research tree oddly enough
VOD Oct 17 @ 5:03pm 
for the cell stuff that says it cant be attacked by prisoners they 100% can infact attack it >.>
Dude Oct 12 @ 4:37am 
@akira: Polished Stone Floors does not have a crown next to them, they're not supposed to count as 'fine' for royal titles.
Joe Biden Oct 10 @ 4:11pm 
this is my 5th prison door broken by prisoner. they break it super easy actually
WJSabey Sep 29 @ 10:07am 
I second asphalt being paintable please! Also you might want to remove the "different wood colours" from the preview images and description; those are outdated now, right?
Мармелад Sep 28 @ 8:13am 
any chance for armored gravship hull?
Delgore Sep 24 @ 2:31am 
Hello and thanks for the cool mod!
Something is weird with bridges: they seem to act like floors and not bridges; no floor can be build on them and you can't deconstruc them as bridges... Not exactly the mod's fault as the same thing appen with fortification industrial (i reported the issue there too)
Gundam Pharmacist Sep 14 @ 7:46pm 
Um, how exactly do I remove dirt path tiles?
akira Sep 11 @ 8:40am 
polished stone floors are not considered "fine" for royalty titles
Dr. Beard Sep 10 @ 10:39am 
Cell doors don't work. The prisoners can still attack them which makes them completely useless because they have less health than a wooden door.
EraDKtor Sep 6 @ 3:11am 
It would be awesome if you could paint asphalt and build concrete foundations everywhere.
Lil Birthday Kitty Sep 3 @ 12:17am 
Heat escapes between the corners of armored walls, Idealy when placed on gravship haul they would cover corners properly
AOOTJE Aug 28 @ 2:17pm 
Prisoners are attacking the cell doors!
Triobian Aug 18 @ 7:40am 
The Single Door (Flipped) opens the wrong way.
azure_wolf_22 Aug 16 @ 9:24pm 
different wood colors still only apply to wood floor options?
Anker Aug 16 @ 12:10am 
Steel bridges appear to be missing.
NooM Aug 11 @ 5:53am 
Hey, would you perhaps consider to make the Heavy bridges research a requirement for stone bridges and possibly the concrete foundation same as 1.6? Cheers
米饭香香 Aug 9 @ 12:31am 
Prisoners are attacking the cell doors!
Cyber Lich ~ Aug 8 @ 6:49pm 
Bridge side texture is missing when placing floors?
Jimmy Carrot Aug 8 @ 5:15am 
Prisoners are attacking the cell doors
SpaceDorf Aug 5 @ 11:43am 
I have a question to Stoneslabs and Polished Stone.
Why are Granite Slabs(3) more beautiful than Polished Marble(2)
when Marble has a beauty bonus and the floor requires four more blocks ?
Valhalla Aug 4 @ 7:24am 
Fence gates will always result in pens not being closed and will say that they're perpetually open
God Taint Aug 3 @ 12:27pm 
Everything was working great until today, now all of a sudden the large stone slabs don't count as floor coverings. :OhNoBlue:
Zer0 X Jul 30 @ 12:27pm 
Grass and lawn seem to be incapable of being built anywhere, are they only for specific biomes?
Mold Jul 30 @ 7:56am 
Did steel bridges disappear for anyone else? What gives?
Wallard Jul 28 @ 6:01pm 
Had to patch in my own support for Vacstone for practically everything stuffable.. Tedious and highly irritating. I imagine there was some sort of DLC-wall reason for this but I'm here letting people know nonetheless.
GrayFoxSW20 Jul 26 @ 12:47am 
the mod overwrote containment doors
.Maxovitsj Jul 24 @ 1:58pm 
My prisoner just smashed the 'steel cell door' :(
Dombi Jul 24 @ 10:26am 
So no more steel bridges for those who don't have Odyssey? That's a shame..
ShoeBaileys Jul 23 @ 2:31am 
What does the first stat bar on each item in the above list mean? I get that the second one is beauty, but what's the first one?
Zo_Confuzled Jul 23 @ 1:19am 
I really dont understand why parquet cant satisfy nobles, would love it if there was a option to have more of the floors count as fine bc it really limits how much design you can do when you are forced to only using like 4 diffrent types of floor...
ShadowX116 Jul 22 @ 4:28pm 
I've noticed pawns getting 'stuck' Standing for several seconds after finishing building Single Doors. Is this normal??
Heckerpecker Jul 22 @ 2:05pm 
somehow a Armored wall made out off steel can't hold of 1 Explotion is it Normal?
Chessxn Jul 22 @ 12:46pm 
Anyone else not able to see the other wood types when you go to build something? I can only build "Wooden Door" and not "Walnut Door" or "Birch Door"
ImTotallyNormal Jul 22 @ 2:59am 
All of the walls need to be changed to be 'airtight' enabled. Just spent a bunch of time using the fine walls to build a space base and the vacuum condition is never entirely removed due to the air magically seaping out through the walls.
Tal'Raziid Jul 20 @ 1:02pm 
No way to tell since there's no change notes
Rekalty Jul 20 @ 12:51pm 
Guess they removed the mod's steel bridge since Odyssey has steel Heavy Bridge, in the process any existing Architect steel bridges got turned into "soil".
gravy Jul 20 @ 9:10am 
Same situation as Fondas. Bunch of dirt tiles in place of where steel bridges were previously