RimWorld

RimWorld

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The Progression Modpack [1.6]
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Description


A hand-crafted total overhaul of Rimworld, and a trusted vision of an entire community, all manually patched to work as one user-friendly world. Beginner friendly, designed for newcomers. Content packed, comprehensive, integrated, and clean.


An immersive new Rimworld experience
This is a 7 years in the making, total conversion of Rimworld into a content rich new standalone narrative of traversing through all of human history. It is also my earnest attempt at making my dream video game. Your journey starts as a caveman, and takes you into godhood all within one authored and tailored experience.

The modpack is host to over 1300 mods, with a complex network of underlying patches making it feel like you installed just one mod. The end goal of the pack is to have Rimworld at its maximum potential as a game.


Looking for an easy way to get into the game?
This modpack is designed for beginners, not veterans. Seven years ago, this modpack was initially conceived as my way of getting friends into the game, and that philosophy has been carried out as the project has increased in scope. There is no expectation of prior game knowledge, and nothing that makes modded content feel anything different than base game. Everything is inherently tutorialized by their slow and careful introductions.


We developed over 100 mods to improve the modpack
My team and I have built over 100 mods designed to make the modpack feel cohesive. This includes
  • Custom overhauls of all major menus
  • Full planet editor and narrative tools
  • Thousands of text patches
  • Thousands of research patches

All of this work is open source and free to modify, so folks can make their own packs from it.


A handcrafted research overhaul
Don't you find it odd that in Vanilla Rimworld, you are given the ability to fly a spaceship and command an army of robots in the first five minutes of the game? What if you had to work through the ages to achieve each of those things, so they feel truly earned?







Playtested daily by 20,000 modpack users
The community tracks active bugs, writes patches, and fixes ongoing issues. When you boot your game, you will have 20,000 others playtesting your same list to ensure there are no bugs. Progression has its own independent culture, along with its own meta.

The design respects the new player first, and not the veteran.


Adaptive community soundtrack of over 1500 songs
The game now features full soundtrack for each era of the game. Each song has been handpicked and tested for each era, and is another personal passion project telling a thematic narrative through the evolution of music.

Optional total conversion into an immersive RPG
As a side project for this community, we have also introduced a brand new optional way to play the game. This is meant to be a slower, and more immersive way of playing for those who enjoy doing manual tasks or roleplaying.
- Control your character with WASD
- Embody a character and manage your team


An open-minded ideology of play
This is an intentional rejection of existing Rimworld culture, aiming to be a slower, more emotionally in-depth project. This is not a modpack about "space cowboys doing slavery and organ harvesting" and does not romantisize any one particular way of being. This is a project about expressing yourself. You can play it like an easy cosy animal-crossing simslike, or treat this modpack as the most hardcore experience Rimworld has to offer. There are themes of intense violence and torture, and also cozy cute decorations and erotic themes. There are no wrong ways of thinking, all ways of life and methodology are valid in the eyes of narrative.

We meticulously filter out the workshop for you
See if that describes you.
  • Coming back to the game after a while?
  • Worried about the mountains of untested vibe-coded mods?
  • Or perhaps you want a nice starting point to build your own modlist.
Our community gathers around each new mod release, tests it, and patches it to see how it can fit into a grander picture. No more worrying about incompatibilities, duplicate content, or lack of world cohesion.

Significantly raised standards
This is not just a better Rimworld, but an overhaul on some of its fundamental philosophies
  • No more "bloat", nearly all menus redone to promote healthy content expansion
  • Thousands of lines of text rewritten to be more player friendly
  • All arbitrary in-game limits removed
  • All available bugfixes included
  • All possible performance improvements added
  • The best possible internal development tools available
  • Quality of life for all functions, without trivializing gameplay
  • No meta restraints on design, DLC is just more content and not a product
  • All additional modded content is treated as offiical content, and must conform to that standard
  • The best versions of each texture chosen

Large amounts of content, patched to feel easy
The user interfaces of Rimworld were designed to handle a very small amount of content. This modpack fills the game with enough content to warrant overhauls of practically every form of presentation of the content to the player. The architect menu has been redone to have easy to navigate subcategories, the research tree is a modular node system for guilt free additions.



High standard of presentation
This modpack is designed to feel clean and classy, with no typos, references to external modification or tools, or inconsistencies. This is meant to feel as if you had opened the game directly from Steam, not like you downloaded a bunch of mods. We have patched hundreds of lines of text to fit the standard, as well as remaking the majority of the base user interfaces of the game.

Maintained daily
The community scans the workshop every day for new additions that would further the pack, and all issues or updates pertaining to mods are often dealt with the day of due to how active the community is.


[www.patreon.com]
[ko-fi.com]

Requires all major content expansions
The DLCs are required to run this modpack, as this experience significantly expands on each of their offerings.







[discord.gg]
Items (799)
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Created by The
Lets the trading outpost actually trade out things that are there every quadrum Link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=2806617614 If Clown Cat updates, I will delete this, as I really didn't do much of anything. Like my mo...
[CF] Anomaly Upscaled 2x
Created by Crimson
Upscaled crispy textures for just about every Anomaly Texture 4x version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3239664028 ...
[CF] Better Looking Plants
Created by Crimson
This is just a texture mod. I was tired of having my nice looking plants from Vanilla Textures Expanded and the ugly textures of other plants they didnt redo. This replaces the following plants: Cotton Plant Hops Plant Psychoid Plant Smokeleaf Plant New ha...
[CF] VRE - Sanguophage Better Parts
Created by Crimson
Upscaled crispy textures ...
[CM] Ideology DLC Texture Upscale
Created by mayonnaise
Upscales most building and items from ideology. thanks to mayonnaise for allowing me to upload this. for best results disable texture compression (if your ram can handle it) ---------------- V1.1: Updated to 1.4. trying new method for the textures used. re...
[FM] DBH Addon: Expanded Pack
Created by Farxmai
https://live.staticflickr.com/65535/54687033334_467b614cee_c.jpg This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology. It also contain many retextur...
[FSF] Better Exploration Loot
Created by FrozenSnowFox
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent. This mod revamps the loot tables increasing the rewards, adding new items ...
[FSF] Better Pawn Lending Quest
Created by FrozenSnowFox
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the s...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
[HRK] Medieval deathrest coffin
Created by Harkon
https://i.imgur.com/QLgYcML.gif https://i.imgur.com/ZhxL6Rk.png https://i.imgur.com/wRYBKtU.png https://i.imgur.com/mWAYdS7.png WELCOME TO MEDIEVAL DEATHREST COFFIN ADD-ON! As someone who likes to play through the "ages of rimworld" in my playthroughs, I f...
[lmgginspace] Force Do Job
Created by lmgginspace
WARNING: Important disclaimer This mod's original author is: https://steamcommunity.com/id/kiame, not me. This is only a version of the same mod compiled and updated to both 1.5 and 1.6, any thanks should be for original author. Also, thanks to the user 화밀...
[LTO] Colony Groups
Created by BICKLEY
https://i.imgur.com/JRRksC1.png https://i.imgur.com/tE28cZ7.gif -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Im...
[LYN] HD Corporate and Hedonist Apparel
Created by Lyn the Cookie
Requires Vanilla Ideology Expanded - Memes and Strucutures. For some unknown reason, the Corporate and Hedonist style shirts from that mod are in a very low resolution. This mod just upscales their textures to twice the size, so they match the rest of the ...
[LYN] VVE Renamed
Created by Lyn the Cookie
About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly. Descriptions were also changed to be less verbose. This is intended to be convenient, not accurate to the real names. TIER 1 - Bangbus to ...
[Og] Automatic Power Switch
Created by Oasis goose
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps? Description: With this mod, when completing the Microelectronics research, you can use the "remote toggle power" button to turn on/o...
[QoL] OpenDatDoor
Created by Guezzy
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist. No need to look for drafting and change the door status to “Leave open”. This also work on fence gate. Now you can easily open the...
[RH2] CPERS: Arrest Here!
Created by Chicken Plucker
https://i.imgur.com/oDcn9ip.png Save precious time and arrest a downed prisoner without the need of a room! https://i.imgur.com/aOzHGDd.png "Arrest here" allows you to turn downed pawns into prisoners without having to quickly build a prison during raids o...
[sbz] Fridge
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework. Does not function in temperatures above 100°C. All fridge can be used as hoppers, inclu...
[sbz] Gravship Storage
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward. That setup doesn't quite match the look and feel...
[sbz] Neat Storage
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design. I wanted furniture that could neatly display items without hiding any, so I created...
[sbz] WVC - Work Modes retexture
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla. Place it unde...
[SR]Factional War (fork)
Created by llunak
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight. You are just a bystander, and you can choose whether to be involved in the incident. Description This is a fork of Factional War, with cha...
[SYR] Processor Framework (Continued)
Created by ViralReaction
Update of SYR's Processor Framework If the original author requests it, I will remove this update. A framework for processors to transform items and more, read player features! A processor takes a set of ingredients and turns it autonomously into a product...
[SYR] Terrain
Created by Syrchalis
Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive. https://i.imgur.com/s8csNp7.png This makes it much easier to differentiate the terrain types, particularly Gravel and Rich Soil, while also adding green patc...
[TW1.6]雪人贴图重置 Retexture~Snow man
Created by 堂丸
It's just a simple mod that retexture the vanilla snowman. ...
1trickPwnyta's Anomaly Patch
Created by 1trickPwnyta
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings. Anomaly incidents Pawn silhouettes (when zo...
1trickPwnyta's Odyssey Patch
Created by 1trickPwnyta
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings. Space Travel Gravship takeoff/landing cutsc...
Achtung!
Created by Brrainz
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: ...
Actually Vanilla Music Expansion
Created by Billnotic
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed. Songs are also now on Spotify! UPDATE 2: 1.5 is now officially supported. UPDATE 3: 1.6 is now officially supported. You have my permission to use this mod's mus...
Adaptive Primitive Storage
Created by vin
https://i.imgur.com/yMY2n8Q.png This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron. This mod...
Adaptive Storage Framework
Created by Soul
https://i.imgur.com/yMY2n8Q.png Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak ...
Alien Biome Remover
Created by ferny
What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. https://i.img...
Alien Worlds Framework
Created by maevi
Tired of always playing on the same boring earthlike worlds? So am I. This is a mod framework for creating entirely new types of planets, fully compatible and integrated with Worldbuilder (though not depending on it outright). Does not include any planet t...
Alien Worlds Sea Caravan Fix
Created by Alyssa
Fixes the inability to (re)form sea-based caravans on planets with non-vanilla water biomes (e.g. ocean) The patch adds the biome travel cost for each custom water biome to the Vehicle Framework's base sea vehicle def, meaning every vehicle that inherits t...
All Ideoligions Are Fluid
Created by superniqui10
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's. Removes limits imposed on initial fluid ideoligion creation. You can create any ideoligion you want ...
Allies are Helpful
Created by Nina Goblin ♥
This is an update of alt4s mod: https://i.imgur.com/a3lXGiH.gif Makes allies tend and rescue incapacitated colonists and allies. I just Nina Goblined it to 1.6 ♥ I don't own this. https://i.imgur.com/pHGwvxy.png Have you ever wished your allies wouldn't ig...
Allow Dead Animals
Created by Andrew R.L.
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones. Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food. IMPORTANT UPDATE: Do you fancy human meat? Come in! >:D Our...
Almost There! Fork
Created by Duztamva
(Mod previous name: Caravan, Don't Rest!) Fork version of mod Almost There! For version 1.5 and 1.6 Cmon guys, we're almost there! Nah, it's sleepy time. But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, ot...
Alpha Implants
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bion...
Alternate Research Projects
Created by Mlie
https://img.litet.net/logos/Self-Info.png There are multiple ways to the same goal! Research projects can be made to have alternative prerequirements, making it possible to only research one of them to unlock a project. Mod-authors can add a mod-extension ...
Always Start in Daytime
Created by ferny
https://i.imgur.com/7BMFdvi.png What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to star...
Ambiguous Anomaly
Created by ferny
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in...
ANDH - Animals Nuzzling Detects Horrors
Created by alatta
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance! An animal nuzzling can reveal a metalhorror infection with a moderate chance. Bonded animals nuzzling their owners have much higher chance at detection. Customizable in mod settin...
Animal Biosculpter
Created by Bodil
This mod patches biosculpter pods to accept your animals as well as your colonists. It just seemed unreasonable that you shouldn't be able to run age reversal cycles on your dogs to keep them young forever. Notes Medic cycles will cure animal flu and plagu...
Animal Sarcophagus
Created by ØverPL
A tiny mod that adds a sarcophagus for small animals. You will no longer have to put your beloved pets in comically oversized sarcophagi. Give your colony animals the respect they deserve. The small animal sarcophagus only accepts corpses of animals that t...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png This is an update of -210's mod with their approval. https://steamcommunity.com/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flaticon...
Appliances Expanded
Created by Scorpio
https://i.imgur.com/sLjEJWy.png What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities. Hope everyone enjoys. Like my ideas ? you can buy me a coffee :D https://i.imgur.com/7Tv3zpx....
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Art on Neolithic Weapons
Created by Dizzy Ioeuy
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons. This means early bows, pila, etc. can be revered as they ought to be! Sin...
Art-Accurate/Doubled Gene Bank
Created by ferny
https://i.imgur.com/EKuNZ5w.png Doubles the capacity of the genebank from 4 to 8, as seen on its art. Safe to add mid save. That's it. It's compatible with Gene Bank Indicators. https://i.imgur.com/SMqGuSr.png...
Asimov
Created by Neronix17
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod. Not a framework but a foundation, frameworks have no content built into it, this does, so it's a foundation to build on. No more having half a dozen dif...
Atelier (Continued)
Created by Zaljerem
Original mod by ggfirst https://steamcommunity.com/sharedfiles/filedetails/?id=2725237301 https://steamcommunity.com/sharedfiles/filedetails/?id=2926292009 Update and new enhancements courtesy of Bradson, continued with ggfirst's permission. -- - Based on ...
ATH's Retexture Female Apparel
Created by Anthitei
https://imgur.com/q8euBPZ.png https://imgur.com/tQb8vYe.png There are practically no dresses in the base game, which I consider a big loss. However, adding additional clothes that would only serve an aesthetic purpose is not really my style. Instead, I pre...
ATH's Styleable Framework
Created by Anthitei
https://i.imgur.com/0n2howh.png https://imgur.com/tQb8vYe.png https://imgur.com/K3V8zeV.png https://imgur.com/Krrj6lM.png Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - An...
Auto Mod Config (Continued)
Created by Zaljerem
Original mod by Garethp https://steamcommunity.com/sharedfiles/filedetails/?id=3009304695 If the original author requests it, I will remove this update. Retained the original packageId of "Garethp.ModlistConfigurator" for compatibility purposes. The origin...
Auto-Cast Specialist Commands
Created by Linnun
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered! The following specialists can now auto-cast their ability when going to relevant working tasks: Specialist Abil...
Auto-Cut Blight - 1.6
Created by Captain Shitface
Automatically designate blighted plants to be cut. I will remove this mod if the 1.5 version is still being maintained. Otherwise, I will continue to keep this one maintained Original mods; (1.5 Fork): Steam Workshop: https://steamcommunity.com/sharedfiles...
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the b...
Auto-repair On
Created by Lecht
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true". Now, colonists will automatically repair mechanoids when they get damaged, without needing your command. This simplifies mech maintenance and helps them stay operatio...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.6 Update Updated for 1.6 - Should be compatible with prepare carefully when that gets updated. Biotech and Ideology Features New ...
Automatic Parking
Created by Rabiosus
Add automatic parking feature to the vehicle. Set Parking Location: - Save Position: Click the gizmo to save the vehicle's current position and orientation. - Auto-Park: Click the gizmo again to automatically park the vehicle at the saved location. - Reset...
Batch Install
Created by zxc989876
make you able to batch install and reinstall while selecting multiple buildings. (vanilla game even doesn't have install gizmo at the moment) currently there's a button at the bottom right to toggle whether to cycle or not....
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Beauty Matters
Created by InertialMage
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more? Even, make slaves submit to you more easily? Well I have the mod for you Currently the stats that beauty will affects are: -Conversion Power -Negotia...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning to be an affliction worthy of bed rest (as prioritized in the work tab). You can a...
Better Architect Menu
Created by ferny
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists. This means having subcategories, sorting, all sorts of ways of tolerating the newly added bloat. https://i....
Better autocasting for Vanilla Psycasts Expanded
Created by Toby
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts. (Enable autocasting by right-clicking a psycast. This is a default feature by VPE, please throw all complaints at them, not me. Including about being unable ...
Better Distress Signal
Created by Nalzurin
https://i.ibb.co/Lh8qwFHY/Banner1.png This mod expands on the Distress Signal quest from the Anomaly DLC. Normally the distress signal events always generate dead pawns on the map, unable to be rescued no matter how fast you arrive. And fleshbeasts are alw...
Better Gene Inheritance
Created by RedMattis
https://i.imgur.com/B4xmwit.png Much improved gene inheritance for Biotech. I made this mod because I wasn't quite satisfied with the various gene inheritance mods already on the workshop. With this mod you will get less babies skipping most of their paren...
Better Mod Menu
Created by Mumei
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and droppi...
Better money
Created by 1sylant99
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview ...
Better Pyromania
Created by Aelanna
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit. Its purpose is to overhaul the Pyromaniac trait from a self-destructive flaw to a fascination/interest that has both positive...
Better Scroll Bars
Created by Dillyo
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface. This mod only runs a little bit of code on startup, so it shouldn't have any performance hit during gameplay....
Better Transhumanists
Created by Epicguru
Increases the number of body modder & transhumanist trait levels from 6 to 14. In vanilla, Machine body complete is the final stage, but why should it be? Only 6 body parts and you're done? No way! Non-steam download:Github The mood bonus is lower for the ...
Better Vomit
Created by GuppyFacesAreCute
Makes vomit a bit more realistic looking, no more bright yellow. Update: Added the option in the mod settings to make barf stink, so if it's on the ground and a pawn is near it they will get upset. Off by default :)...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
BetterInspectCard
Bring highlighted stats from Better Info Card to the Inspect Card. Better Info Card is a great replacement for the base info card, with the ability to compare stats and highlight the ones you're interested in. This mod "promotes" any starred stats to the i...
BetterWeight
Created by greenking2000
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do? Ever noticed that many building have a weight of 1kg? Well that sometimes just doesn't make sense. This mod fixes that by adding the weight of the materials ...
Big Bed Buff
Created by AmCh
If a pawn has a big bed to themselves, they get a +4 mood buff. GitHub Download 简体中文在这 繁體中文在這 Pawns who expect to be sleeping with others will not receive the buff, and they will receive any debuff that'd normally come when they sleep alone. Ascetic pawns ...
Biome Transitions
Created by m00nl1ght
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead. This mod will work the same way it always has, no cha...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Biotech Mechanoid Retexture
Created by Elseud
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns. https://raw.githubusercontent.com/Elseud/Biotech-Mechanoid-Retexture/main/Infographics/Infographic_17.png https://raw.githubusercon...
Blood Animations
Created by Fuko
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based ...
Blueprints Forked - 1.6
Created by Captain Shitface
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprin...
Boathouse Doors
Created by NuanKi
Boathouse Doors: Your Boats’ New Best Friend! Ever wished there was a better way to keep your boats safe in RimWorld? Well, Boathouse Doors is here to make that wish come true! Forget the old hassle of makeshift enclosures. Our mod introduces a brand-new s...
BodyMastery Mastered DBH
Created by Eclair
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH. That's it....
Bodyparts Rot
Created by Murmur
Any natural bodyparts/organs left lying around will rot unless frozen, like meat. Mod Compatibility Should work with any mods that add bodyparts that can be harvested. Tested with Harvest Everything! ...
Bradson's Main Button Icons (Forked + Expanded)
Created by ferny
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.5 Hospitality update by Karmasviel, and now under my care for the foreseeable future. This mod would never have been possible without these excellent developers, ...
Bulk Stonecutting (Forked)
Created by Holgast
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump. This mod is designed to provide support for all modded stone types to make even more blocks, with as little extra requirements as possible. Uses the existing stonecutting table, no resea...
Capitalized Work Types
Created by velcroboy333
Makes Jobs in the Work Tab Capitalized. I've seen many complaints that the jobs in the work tab are lower-case. When most mods tend to use upper-case, this can be a little jarring for some. This mod will make it all capital. Upon further testing, this seem...
Caravan Ghouls
Created by Nepenthe
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals. Don't forget to pack plenty of raw meat. This is done by removing the code that flags mutants as being unable to ever carry anything, al...
Caravan Mood Buff
Created by Syrus
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site? Ever felt that any normal person would realize they can't expect to be pampered when traveling the world? Thought that winning a batt...
Cats Hunt For Fun
Created by Mlie
https://img.litet.net/logos/Self-Info.png Cats will hunt for fun, not just when they are hungry. Adds a new activity for cats to hunt when not doing anything else. The hunting attack is always a surprise attack so the risk for the cat to get hurt is minima...
Cherry Picker
Created by ajperson1927
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It works by pseudo-removing the definitions, meaning they remain in the game so as not to cause in errors, but all references to th...
Childhood Backstories
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion. Backstories come with skill modifiers, w...
Chill the Fork Out
Created by Kat
Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. This mod adds the ability to ...
Chimera Creation (Continued)
Created by Zaljerem
Original mod by Choosechee https://steamcommunity.com/sharedfiles/filedetails/?id=3331963520 MIT License All the same; if the original author requests it, I will remove this update. REQUIRES HARMONY OR PREPATCHER! -- This works with Prepatcher or Harmony. ...
Chronos Pointer - Schedule Menu Enhancement
Created by CoolNether123
Description Requires Harmony. ChronosPointer provides an intuitive and visually appealing way to track time in RimWorld, making it easier to manage colonists' schedules and activities throughout the day and night cycle. All features can be toggled and cust...
Basic Dropdowns
Created by ferny
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping productio...
Colored Categories (DEVELOPMENT CEASED)
Created by ferny
Development on this mod has ceased. It still works in 1.6! But for the future, feel free to fork it or continue it! The mod will be ported into this mod sometime in the future. https://steamcommunity.com/sharedfiles/filedetails/?id=3563882422 What does thi...
Colored deep resources
Created by Sarg Bjornson
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
Comms Console Retexture
Created by Happycam
https://i.imgur.com/mup6aAZ.png https://i.imgur.com/clvxIYA.png Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants. https://i.imgur.com/nkw7JMp.png Copyright protected under CC BY-NC-...
Compatibility On Hover
Created by SmArtKar
A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu. Compatibility is a hidden stat that determines pawns' chance to successfully romance eachother This mod is distributed under Creative Commons Attributio...
Concerts For All
Created by Vanthe Bat
Did you know Concerts can only be held by pawns with noble titles? Neither did I, til today, thought I'd just fix it myself. Super simple patch, just removes the title requirements for hosting concerts! Lmk if there are any weird conflicts or anything, as ...
Configurable Deconstruct Percentage
Created by AmCh
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed. There are many mods out there that do similar things, but to my knowledge, none others supports all of these. Name Vanilla ...
Configurable Dynamic Weapon Cooldown
Created by DanZinagri
Update2 I was made aware of a bug that made things like vanilal skills expanded/alpha skills touching weapon cooldown to actualy turn this math into a nerf instead of a buff. So i had to change my approach heavily into a StatPart patch instead of how i was...
Consistent Gene Inheritance (1.6 VERSION)
Created by ♥-Goldie-♥
NOTE: You only need this mod, you don't need to have a 1.4 version installed as well. This is an unofficial 1.6 version mod. All credits go to Sea, the original creator of the mod. Please let me know if you want this mod to be taken down. I uploaded it bec...
Consistent Text
Created by ferny
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of ...
Consistent Textures
Created by ferny
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/6wRQR0a.png Supported mods...
Continue Button
Created by Phoenix
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game. With this feature, you can dive right back into your colony! Features It warns if you are about to load a game that was saved in a previous (major)...
Copy Mod-ID to Clipboard
Created by ferny
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. https://i.imgur.com/7BMFdvi.png That's it? Yeah. Credits Taranchuk - C# wizard https://i.imgur.com/ZkJC3QF.p...
Corpse Description Fix
Created by ferny
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. https://i.imgur.com/7BMFdvi.png That's it? Yes! Compatibility - Works with literally everything. Best pa...
Corpse info
Created by arl85
Add a link to deceased pawn in order to access their info card even after death. Also add the "Contents" tab to graves, otherwise you cannot select the contained body. Because it always annoyed me I cannot access the "Records" tab after pawns' death... Oth...
CorpseTab
Created by tikubonn
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game? This MOD provide new useful tab to you. This MOD add a new tab window that list-up all corpses in the map. You could check corpse is rotten or not, and...
Count Stacked Prosthetics in Recipes
Created by irilis
Makes recipes with "Do until X" mode count stacked prosthetics. Technically other things too, but so far I found only prosthetics that needs it. Without this mod, recipes only count separate stacks of prosthetics. That's usually fine, but if you're using s...
Covered Ugly Thought Nullifier
Created by Sk
Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage). Latest Updates • More Alpha Genes compatibility (Angelic Beauty, Eldritch Visage and Unsettling Appearance) + mod settings to disable/en...
Cremate Auto Strip
Created by bdew
Auto strip corpses when cremating. ...
Cultural names: Stellic
Created by Leaguenet
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire fa...
Cut plants before building (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of 民火s mod https://steamcommunity.com/sharedfiles/filedetails/?id=1539025677 Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state ...
Cuter Biotech Cat/Dog Ear Replacer
Created by Chris_
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color. Safe to add midgame! Plans: - Add an option to make the inner ear pink Just made my new mod that alters the Vanilla Expanded Highmate race, check it out: https://stea...
Damage Indicators [1.6]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6. Updates : 29/06/2025 - Update for Rimworld 1.6 15/03/2024 - Update for Rimworld 1.5 2...
Davai's Sorted Categories
Created by Davai
Description Downloaded too many content mods and now stockpile settings is a total mess? Don't pass by! This mod sorts out many various things from the game and many various mods, mostly Vanilla Expanded series, to new categories for convenient stockpile m...
DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH. This mod allows all hot springs to increase a pawns hygiene - and in the case of VFE:C it allows pawns to undress in the thermal bath. This mod does not change anything about bathi...
Death Acidifiest
Created by PeteTimesSix
The normal death acidifier effect is somewhat underwhelming. This mod fixes that. By turning people into skeletons. I've set up a Discord server, which is the preferred medium for discussion and bug reports....
Death-Sentence
Created by Scorpio
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies. Instructions : Just use the Gizmo in orders and select what you want killed Warden : Kills downed pawns Hunter: Kills ...
Deathrest Pauses Biological Age
Created by terraherra
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort. However, this mechanic has the side-eff...
Deconstruct First
Created by Fozzy
updated to work on 1.6 Inside the construction work type. Deconstructing objects and removing floors will be prioritised over constructing new stuff. Most important it adds no OP bullcrap of some sort. It´s a Quality of Life (QoL) mod. Deconstructing new o...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Dependency Overdose Fix
Created by TheCafFiend
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent. The trouble with this is if you're using multiple dependency genes, that ...
Deselect Zone
Created by Cheesex
Press Left Shift to deselect zone. Works for both stockpile and growing zones. The only ways to deselect zone in the game is to create a new zone that doesn't border the current one or re-open the architect menu. it was so annoying, so I made this mod. htt...
Development Keybinds
Created by ferny
What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. https://i.imgur.com/7B...
Development Mode Hotkey
Hotkey switches the development mode on/off. Default bound to KeyPad_Period, that's the button between the 0 and ENTER on the keypad. If you want to change the button, go into Options -> Controls -> Keyboard Configuration:Modify -> Scroll to Developer tool...
Dignified Empire Names
Created by A Horrible Goose
I've never been satisfied with the default Empire naming rules. While "Shattered," "Exodus," "Refugee," and such are all accurate descriptions of the state of the Empire faction, I don't think they fit well as Imperial faction names. I don't see any factio...
Ding On Game Loaded
Created by Mlie
https://img.litet.net/logos/Self-Info.png When the game have loaded up to the main-menu a Ding is heard. The sound can be changed by replacing the audio-file in the Sounds Directory. For those with long mod-lists who might do something else while the game ...
Disable Automatically Select Travel Supplies
Created by RavenousEye
Makes "Automatically Select Travel Supplies" option off by default. Just a simple quality of life change to prevent unnecessary suffering. Also the game likes to lag a LOT late-game when the auto-supplies option is enabled. This mod will prevent just that....
DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Created by Goydamor
Changes vanilla mutated limbs to be drawn off the back. Flesh whip / Flesh tentacle Also they no longer flip inwards when the pawn looks in the north direction. Changed the rotation instead so now it's exactly in the same position as from the south The lay...
Do The Rituals Yourselves
Created by Re_zin
Do The Rituals Yourselves Colonists prepare and start rituals on their own. Naturally. Auto Rituals You can automatically start rituals in your colony. Set up auto rituals from the menu at the bottom of the gameplay screen. Ritual Spot Set the spot where e...
Do Your F****** Research
Created by Kat
Allows the player to prioritize researching. This is an updated version of an existing mod, i claim no ownership of the mod. I will take it down if the original owners request this. Original original: https://steamcommunity.com/sharedfiles/filedetails/?id=...
Don't Mix Cosmetic Genes
Created by Warachia
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack. Introduction Genepacks can contain multiple genes, which often creates interesting trade-offs, such as "this genepack increases the melee damage, but also increases the ...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Draw From Center
Created by Rabiosus
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner. Works with any snap-compatible draw style....
Drop FX
Created by LoggerC4
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 up...
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Created by RedMattis
https://i.imgur.com/B4xmwit.png Mod may or may not contain actual knuckles. This is a compatibility mod with "Vanilla Ideology Expanded - Dryads". The main feature is adding "Greater Dryads" which can appear at higher levels of the Gauranlen Tree. https://...
Dryads & Gauranlen Trees Reworked
Created by RedMattis
https://i.imgur.com/B4xmwit.png Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature. Better Dryads https://i.imgur.com/7sUWmhM.png Dryads will now be much more active in helping your col...
Dub's Paint Shop
Created by Dubwise
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Paint-Shop/issues Toggle between job based painting or instant. Paint bed sheets...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready Odyssey expansion content - Vac t...
Dubs Bad Hygiene: StallDoorFix
Created by 1
Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together. Also work for Dubs Bad Hygiene LITE: Make sure you are using ONE OF THE FOLLOWING: Dubs Bad Hygiene OR Dubs Bad Hygiene Lite. Detailed Descrip...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. Bug Reports / Issue Tracker https://github.com/Dubwi...
Dubs Mint Menus Recipe Right Click Open InfoCard
Created by RunningBugs
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card. ------ 给工作台的Dubs Mint Menus右边方格增加右键打开信息页的功能。配合上BetterInfoCard可以做到同时查看多个产物信息的效果。 Adds a right click action to the right side of the Dubs Mint...
Dubs Mint Minimap
Created by Dubwise
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer. Multiplayer ready Click the minimap button in the bottom right control gorup, or set a keybind to open Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Mint-Minima...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Performance-Analyzer/issues Don't go witch h...
Echoes of the Rim
Created by ghastlyskull
https://imgur.com/djni52O.png Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs. While traveling, your caravan may stumble upon abandoned structures, ruins, or hidden structures that you can choose to explor...
Effective Lumbering
Created by Vectorial1024
Work required to sow trees is decreased from 4000 to 2000. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pack...
Electrical Grid Toggler
Created by GonDragon
Adds a Toggle to view the power grid (why isn't that Vanilla?). It also adds a little more info to the power grid view. Now the grid will display different colors: Gray: There is no buildings using the connected energy. Blue: The energy production on the g...
Elk Retexture
Created by tart
Changes the Elk texture from the legless version to be more visually similar to the deer. I changed a few of the textures to have a more cartoonish vanilla look. I will eventually remake it to look more similar to the deer's shading and outline art style....
Enhanced Vanilla Gun Sounds Revived
Created by Conniday
Enhanced Vanilla Gun Sounds (Revived) A revival/1.4 fork of Arekan's original Enhanced Vanilla Gun Sounds, with extras added. Also check out my other mod, Modded Weapon Sound Replacement Key Changes This mod retains the original sounds edited by Arekan, Re...
Everybody Gets One - Continued
Created by Meme Goddess
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve h...
Export and Import Mod Settings
Created by Mlie
https://img.litet.net/logos/Self-Info.png Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack. Instead of implementing this per mod I w...
Face Down
Created by verniy709
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead. This does not require a new game. This is a coding commission done by Taranchuk, requested by Verniy709. Let me kno...
Faction Control (1.4-1.6)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply v...
Faction Display Fix
Created by Warachia
Details Vanilla RimWorld does not account for setups with many modded factions. Enemy factions always start drawing from the center, and every additional row is placed beneath it. As a result, the list quickly overflows downward and overlaps with other fac...
Instant Caravan
Created by ferny
What does this mod do? This mod makes caravan formation occur instantly after selecting gear and pawns, but only if there are no hostile pawns on the tile that are discovered. It will mimic the dev mode function “form caravan instantly”. This mod came abou...
Ferny's Mod Configs
Created by ferny
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I cha...
Fix Styled Blueprints
Created by Kathanon
Fixes blueprints for some buildings (notably walls) looking as if already built. It occurs when the building has a style that changes its appearance (e.g. through a modded ideology). Source code is on GitHub....
Flickable Storage
Created by Mlie
https://img.litet.net/logos/Self-Info.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrie...
Float Sub-Menus
Created by Kathanon
Adds support for having sub-menus in float menus. Also includes a search field, divider bar, and some other useful elements for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players Yo...
Flood Fill Shape
Created by Merthykins
Adds flood fill (paint bucket) tool to the drawing palette. Art by Halno. Want Trade Beacon shapes? https://steamcommunity.com/sharedfiles/filedetails/?id=3533891331 Sunlamp? https://steamcommunity.com/sharedfiles/filedetails/?id=3533863758 Midpoint circle...
Floors Are (Absolutely) Worthless
Created by Leaguenet
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by...
Follow Target
Created by Enrico
Simple mod to order a pawn to follow another pawn, through the right-click context menu. Great for pawns who need a bodyguard or escort. Features: Pawns can follow other entities by pressing "Follow" in their context menu. Followers will take care of their...
Food Alert (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1114619043 Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,Meal...
Food Poison Nerf
Created by Geraldo Da Ravioli
This mod simply lessens the effects of food poison hediffs. Removes conciousness debuffs from all stages of hediff. I feel like the pain offset essentially serves the same role and the two together result in an absurdly powerfull debuff. ...
Force Xenogerm Implantation
Created by Cyber
Overview Don't ask if you can implant a xenogerm, just do it! Does it feel a little strange you can impose 99 other warcrimes on those unfortunate enough to find themselves in your care, but genetic experimentation isn't one of them? Well it is now. Coloni...
Foxes Aren't Suicidal(continued)
Created by velcroboy333
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals. For the sake of realism, it also changes the {foodType}...
FPS Stabilizer
Created by Matvey24
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60. It achieves this by reducing the number of ticks processed per frame, resulting in a more stable and higher FPS, and almost unchanged TPS. As a first approxim...
Friendly Fire Tweaks (Continued)
Created by Zaljerem
Original mod by Alex https://steamcommunity.com/sharedfiles/filedetails/?id=1582686191 If the original author requests it, I will remove this update. -- Original mod notes (1.4): Changes how friendly fire works in Rimworld, mostly by removing it. Works for...
FriendRivalPatch
Created by Side1iner
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'. It's mostly because it's stupid a pawn, living rough on the Rim with all ...
FSharp.Core
Created by alatta
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub...
Fuck Embrasures
Created by ferny
What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended https://i.imgur.com/ZkJC3QF.png https://i.imgur.com/77bwEWO.png https://i.imgur.com/jWMcneh.png https://i.imgur.com/dfonbLp.png https://i.imgur.com/Oue3hEf.png...
Fuck Learning Helper
Created by ferny
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. https://i.imgur.com/7BMFdvi.png Why was this created? When using a large modlist...
Fuck Psytrainers 2
Created by turkler
https://i.imgur.com/Avx9MS4.png This mod removes all psycast psytrainers. That's it. Unlike the original mod, this mod uses a completely different removal method involving Harmony so the old jank where the psytrainers were somehow not removed half the time...
Garage Doors Expanded
Created by NuanKi
Garage Doors Expanded: Stronger, Safer, Better! Armored garage doors are airtight (Odyssey) Recomended to play this video while reading the description Hey there, RimWorld enthusiasts! Tired of the same old garage doors? Want to enhance your colony's funct...
Genderbending Corrupted Obelisk
Created by Abraxas
8/10/2026 update includes seeded duplicate generation and new interactions! Read below for details! SUMMARY Do you like yourself? Like yourself every night, even? And yet even so, you can't help but feel like your affairs would be preferable with just a li...
Gene Bank Indicators
Created by Leoltron
https://i.imgur.com/Xy4ua7o.gif Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage. This means that in vanilla, 1 ...
Generally More Research
Created by ferny
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the les...
Geological Landforms
Created by m00nl1ght
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active. This means 14 out of the 43 landforms in this mod are disabled when the DLC is present. The river landforms from this mod remain...
Gerrymon's Upscaled Vanilla Textures
Created by Gerrymon
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list. (provided in the featured collections). We've combined Retextured Sculpture into this mod...
Get Out Of My Chair!
Created by Aelanna
Stop colonists from using chairs that don't belong to them! Mod Content This mini-mod adds a toggle on all "sittable" furniture that allows you to specify them as Public, Colonist, Slave, Private, Guest, or Disallowed. This includes all vanilla chairs as w...
Ghoul Corpse Filter
Created by Rabiosus
add ghoul corpse filter...
Ghouls Prefer Twisted Meat
Created by Doug
Github link is https://github.com/dougbenham/Rimworld-GhoulsPreferTwistedMeat Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses. ...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
Go the Fork to Sleep
Created by Kat
Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mod adds the ability to...
Graphic Chair Overhaul 2
Created by Si-Cafe
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair. This is represented by drawing the backrest in front of the pawn layer. The backrest (additional second layer) is only drawn when the pawn is p...
Graying Hair
Created by Arky
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age. It starts when they are 40 years old and becomes fully white at 60 maximum. It is super simple and lightweight (and I won't add anything that...
Ground Targeter 1.6 [temp]
Created by SClarke
This is a temporary 1.6 fix for Ground Targeter. If the original mod creator wants me to remove this from the workshop, just message me and I will. Original mod by AncientGammoner https://steamcommunity.com/sharedfiles/filedetails/?id=2356822769&searchtext...
GroundClear
Created by freemapa
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle? This changes the Clear Snow Area to Clear Ground Area. Colonists will now clear plants, trees, AND snow from the designated area. I guarantee you w...
Guarding Pawns
Created by Thekiborg
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats. Features: Guarding and P...
Guarding Pawns - Subtle Spots
Created by ODevil
Makes the spots added by Guarding Pawns more subtle in appearance. Textures created and edited by: ItsHalno...
Gunlink sucks less
Created by Kimo'
What does this mod do? Extremely simple mod to make the gunlink a little more useful. On top of it's small accuracy buff, it now also gives 20% reduced aiming time. Theses changes are made with the intent of making the decision of choosing a gunlink over s...
Gunplay
Created by AUTOMATIC
ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon mov...
Hard Vacuum
Created by PeteTimesSix
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death. -NASA, probably Modifies Odyssey's vacuum exposure mechanics to be more true to life. Short term exposure will no longer results in instant vacuum burns. L...
Harmony
Created by Brrainz
Harmony is the shared patch library used by many RimWorld mods. This mod provides Harmony to the game so other mods can depend on one common version instead of each shipping their own copy. For players, it is usually simple: install Harmony, keep it high i...
Haul After Stripping
Created by Ilarion
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel. To prevent the target from putting back the freshly stripped clothing, the mod will append an additional "Strip" oper...
Haul Explicitly Reborn
Created by Keahuy
I have updated some of the code for this Mod to run on version 1.6. Sorry, I am a beginner in C #. If you encounter any problems, you can post them in the Bug Reports discussion and I will do my best to fix them. If the original author "likeafox" resumes t...
Haul Mined Chunks
Created by Mlie
https://img.litet.net/logos/Self-Info.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Ad...
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
HEAVY Snow
Created by SimplePhysics
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm. The effect is subtle, and does not apply to gentle snow weather, only hard snows. Odyssey Note: This DLC only adds a new weather condition, the Blizzard, which has ...
High Life Drug Cooking Speed
Created by [VIP] Big Tortoise
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed. Now your colonists can not only make yayo faster, but also make smokeleaf and beer faster too! The drug cooking speed stat scales off of cook...
HiTech Research Bench Retexture
Created by Happycam
https://i.imgur.com/kG14NE8.png https://i.imgur.com/I6597n7.png https://i.imgur.com/clvxIYA.png Retexture of the HiTech Research Bench. Originally meant to be used alongside my Rimatomics Console Retexture mod, however I chose to upload this mod separately...
Holsters
Created by Psyche
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts! Overv...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Hull Style: NANAME Walls
Created by LS
NANAME is Japanese for diagonal. I am not related to the author of Diagonal Walls 2, so I use this name to avoid confusion. A few UI textures are included nowadays. 😎 Overview This mod adds diagonal walls to the game in a different way to Diagonal Walls 2....
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
Hussar Weapon Aptitude Remake
Created by Cedaro
Too many aptitude genes!! Hussar mod will generate aptitude genes for every existing weapon, which can easily overwhelm your xenogerm menu in heavy modded environment, and makes the aptitude gene itself kind of useless. What this mod does is to aggregate s...
I Cant Fix That
Created by Mlie
https://img.litet.net/logos/Self-Info.png This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place. Basically anything that has not been researched can be used but not repaired...
I Know Where You Sleep
Created by Harmonea
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target. To use it, draft a pawn capable of violence, right click any sleeping target, and select the relevant menu option. - New in v1.1: Now also adds execution of downed (bu...
I will be back
Created by 骸鸾
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld. In Vanilla, having a colonist kidnapped is almost as bad as being dead. Now “I will be back” gives your kidnapped colonists the chance to return to the colo...
I'm Off (Continued)
Created by Zaljerem
Original mod by CrunchyDuck https://steamcommunity.com/sharedfiles/filedetails/?id=2873618148 If the original author requests it, I will remove this update. -- It appears, despite what the author said below, that Royalty is required. -- Original mod notes ...
Ignorance Is Bliss
Created by GwinnBleidd
This is an updated, recompiled and fixed reupload of Dametri's https://steamcommunity.com/sharedfiles/filedetails/?id=2111808313 mod. Changes and fixes: Updated to 1.3, 1.4, 1.5 and fixed broken defs Added an option to exclude Empire from tech level limita...
Impassable Containment Structures
Created by ferny
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything. https://i.imgur.com/ZkJC3QF.png https://i.imgur.co...
Impressionable Children
Created by Kathanon
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology. Since I got some comments about this: This is not intended as social commentary. Pawns joining your ...
Improved Map Search
Created by Kathanon
Groups similar items in the map search view (the magnifying glass icon). Groups can be expanded. When searching on world map, greatly expands search features and searches all tiles (not just named ones). Safe to add or remove at any time. ...
Improved Need Indicator
Created by missionz3r0
What Adds tooltip text to inform the player how long a pawn has until mood debuffs. Implemented Food Indoors Outdoors Recreation Rest Why Because I spent three hours building a spreadsheet to figure out how long my pawns sleep and just knew there had to be...
Initial Motivation
Created by Cedaro
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you! Don't watching that stupid sky! ...I want a horseshoes pin. Freeze pawn's joy need in the first three days after settled, that's all. Safe to add or remove fro...
Inject Genes
Created by Zebfire
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma"...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Inspiration Tweaks
Created by Catachat
Overview Alters the current inspiration system & adds 19 new inspiration types. The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creati...
Inspired Conversion
Created by Shakecataz
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion. Inspired pawns gain an ability called Instant Convert which functions nearly the same as the regular Convert ability held by pawns with the ...
IVF Equality
Created by Kathanon
Adds "extract sperm sample" as a male version of "extract ovum". Samples can be used to fertilize an extracted ovum or inseminate a woman. Also adds prisoner interactions to automatically extract ovum/sperm and/or genes when appropriate. In RimWorld 1.4, i...
Just Leave Already
Created by Just
Allows to leave maps at the edges GitHub Compatibility Walk the World - Soft incompatible, can be used together. If setting to Disable all grids in Walk the World is turned on, then, obviously, there will be no exit grids at all. To redraw the grid after d...
Just Put It Over There
Created by Mlie
https://img.litet.net/logos/Self-Info.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items wil...
Keep Converting
Created by Linnun
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty. Worry no longer! ...
KlopKots Target Priority
Created by KlopKot
The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules. Player's drafted pawns, who choices targets for range...
Last Visited (Continued)
Created by Zaljerem
Original mod by elfstone https://steamcommunity.com/sharedfiles/filedetails/?id=1879568817 Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update. -- Original mod notes (1.0): Allows you to see when...
Layers: Capes and Armor
Created by Yobar
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most...
Leaf Skirt
Created by Sunshiney Days
A simple leaf skirt. Like, really simple. Doesn't use any materials, but doesn't provide much of anything in the way of protection or insulation. Craftable only at the crafting spot. For naked brutality, single-pawn scenarios! Or just if your pawns need a ...
Letter Permanent Injury
Created by wowhvb
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury. The letter shows the unfortunate pawn's name and body part. PLEASE check the mod settings to turn on the alerts (Thanks, Corosus). They are off by default and I do n...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Lifter Plz Do More Jobs
Created by Dance Ninja
Teach Lifter to save their fallen buddies. Let Lifter know how to haul down mechs to charger, carry pawn to Gene extractor and carry baby to Growth vat. Lifter only do haul. Lifter can't do Warden or Childcare. So, Lifter couldn't bring the prisoner or bab...
Limit Quest Pawns
Created by Kathanon
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require....
Limitless Deathrest
Created by DemonX3
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked. Don't you think it's a little annoying? Or wrong? Or both? This mod completely removes this cap from Dea...
Linkables Info Expanded
Created by Deadmano
Provides full information of the stats linkable facilities provide in the information window. Safe to add or remove at any time. A perfect companion for Even More Linkables -- On mod updates: If I haven't updated the mod between two major game updates, you...
Loading Progress
Created by ilyvion
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game. It visually tracks each stage of RimWorld's startup process, showing which step is currently running. This makes waiting for RimWorld to start slightly more intere...
Loading Screen Repository
Created by ferny
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and ...
Log Publisher from HugsLib
Created by m00nl1ght
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs). This only contains the Log Publisher, not any of the other features from HugsLib. You can use this mod either on its own, or alongside HugsLib. To use the publisher,...
Long Range Mineral Scanner Retexture
Created by Happycam
https://i.imgur.com/clvxIYA.png Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures. https://i.imgur.com/nkw7JMp.png C...
Lovin' Is Messy (and fun)
Created by XandrMoro
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done. If you dont have Dubs Hygiene, if will leave some love juice on the bed. If you do, it will also significantly increase hygiene need for participants - you can even oblig...
LusTech Vanilla Weapons Retexture
Created by Lusty
Another one retexture for Combat Extended. WOW. Anyway. Supported mods and DLS (check screenshot section): - Core Game, but without guns, removed in CE (Crarge Lance, Vanilla Launchers) - all DLS. Without NerveSpiker and BeamGraser - Unique guns from Odyss...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Material Sub-Menu
Created by Cedaro
A modding tool to save architecture tab? For Players It's a modding tool, you only need this if another mod has a dependency on it. For Modder The function of this mod is, if there's a stuffable building in dropdown menu, it'll expand a sub-menu to select ...
Mech Recharger Standby Mode
Created by Fette Sandratte
In Vanilla, mech rechargers always draw full power - even when not in use. With this mod, rechargers go on standby when not in use and only draw 40 W of power. Features Reduces power consumption of any Mech Recharger to 40 W while no mech is being charged ...
Mechanoid Cluster Retexture
Created by Happycam
https://i.imgur.com/DaBu6qQ.png I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style. Turns out that this was done by mistake, as they originally weren't meant for mechanoids but an abandone...
Medieval Overhaul
Created by ViralReaction
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload. https://imgur.com/8PRQMfM.png] Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as ...
Medieval Overhaul Sleep Accelerator Patch
Created by WagWig
Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture. For instance, rustic beds only link to the Medieval Overhaul end table, dresser, closet, and chest, and do ...
Mid-Save-Saver Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2921585989 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! "Don't add or remove mods mid-save". This is often the advice passed aro...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Minimal Light Control
Created by Kapitan Oczywisty
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen. So if you can't see s..t in Rimworld, this mod is for you! Mod changes visible ambient light levels during night or bad weather. Your pawns still may be...
Mod Options Sort
Created by superniqui10
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib. Makes the search bar work by author t...
Mood Matters
Created by Imranfish
Mood Matters Makes various stats scale to the colonist's mood. Mood now slightly affects a colonist's general efficiency at all times, and so it is more important to manage. Low mood causes colonists to perform worse, but having high mood will give them an...
More Milkable and Shearable Animals
Created by LordBeef21
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool! Animals to which milkability is added use the standard, generic milk. Animals to which shear...
More Orders
Created by ferny
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) https://i.img...
More Pause Events
Created by randoo
Hi everyone, I’m taking a break from active development and community moderation for the project. The current version will remain available and stable, and I encourage you all to continue enjoying it and helping each other out. Thank you for your support! ...
More Prop Categories
Created by ferny
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new cat...
[CNEIO] More Reasonable Mortars
Created by CNEIO
Artillery is the King of Battle. Even a World War II-era mortar could easily achieve a firing rate of over 20 rounds per minute, effortlessly suppressing the enemy... In RimWorld, we have the incredibly heavy, yet personally-carried minigun: Cooldown, or r...
Morphs Assorted: No Crushed Bodies
Created by Morphium
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options Description Options to make mortars more or less accurate. Customizable in the Mod Settin...
Move Your Monolith
Created by ferny
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. ...
Multi Analyzer Retexture
Created by Happycam
https://i.imgur.com/clvxIYA.png I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer. For some reason however, he decided to make the multi analyzer lo...
Multi-Reinstall
Created by LS
Overview This mod allows you to reinstall multiple pieces of furniture at once. How To Use Selecting multiple reinstallable pieces brings up the Multi-Reinstall gizmo. Or, if you select Multi-Reinstall from the Order tab, you can select a range of pieces t...
MultiFloors
Created by telardo
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If somethi...
Music Manager (Continued)
Created by Zaljerem
Original mod by Fluffy https://ludeon.com/forums/index.php?topic=16120 https://steamcommunity.com/sharedfiles/filedetails/?id=2229205672 MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will rem...
Name Your Entities
Created by ferny
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as ...
Nerfed Fecal Sludge
Created by ferny
https://i.imgur.com/7BMFdvi.png Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience. I always thought the sheer amount of fuel you can get from feces trivialized the hunt for chemfuel so I made...
Neural Supercharger Ownership
Created by ilyvion
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed. If they are not assigned to anyone, they function as in vanilla, i.e. anyone can use them for the purpose configured. Version ...
Nice Bill Tab
Created by Andromeda
https://i.postimg.cc/tTW1k8Ys/about.png Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? L...
Nice Health Tab
Created by Andromeda
https://i.imgur.com/C1gry4p.png I present to you a completely redesigned health tab for your colonists! Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to Extensive work has been done on redes...
Nice Inventory Tab
Created by Andromeda
https://i.postimg.cc/tTW1k8Ys/about.png Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient. You never get enough information at a glance, and that drives me nuts. To fi...
Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load p...
No Burn Metal
Created by Nonu
Tired of Steel Walls Burning Like Tinder? In vanilla RimWorld, metals like steel and plasteel inexplicably catch fire. No Burn Metal is here to patch that oversight. Vanilla Materials Changed: Steel, Plasteel, Gold, Silver Power Conduits (Waterproof ones t...
No Disabled Factions In Quests
Created by Kathanon
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled. Safe to add or remove at any point, but will not affect quests given before it was added. Since thi...
No Headstone Till Buried
Created by Wanzimar
What it does: -Removes headstones from empty graves. Save to add/remove from existing game save. Note:UI icons for graves will still display headstones for easier distinguishing. Compatibility: -Works with "Small Graves and Sarcophaguses" and "Big Graves a...
No Hemogen Farm Medical Alert
Created by Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
No Ingredient List Limit
Created by Mlie
https://img.litet.net/logos/Self-Info.png Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list. The vanilla list when selecting ingredients for recipes cuts off around 40...
No Max Bills: Redux
Created by "Just Harry"
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit. This is a recreation of KiameV's "No Max Bills" mod, which can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=1588831229. The source-co...
No Modlist on Loading
Created by ferny
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. https://i.imgur.com/7BMFdvi.png Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of jus...
No More Lethal Damage Threshold
Created by Jdalt40
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason? This mod fixes that by telling ShouldBeDeadFromLethalDamageThreshold to go **** itself! Should be compatible with all mods and is save compatib...
No Quality Filter
Created by Rabiosus
Adds quality filters for weapons and apparels...
No Random Apparel on Ideology Edit
Created by Edern
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of t...
No Time Change Sounds
Created by Rhadamant
All this mod does is mute the sound effects of changing the game speed. If you're like me, you change time settings constantly and the sound effect of those changes can be irritating, this mod gets rid of them....
No Version In Pause Menu
Created by Jetroid
This mod makes it so the game does not display the version info in top left when game is paused. Version info has your steam name, which you may want to keep private if recording. Should be safe to add or remove from saves....
No Version Warning
Created by Mlie
https://img.litet.net/logos/Self-Info.png I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the o...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Not Overhead Meal
Created by Si-Cafe
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead? Function Change the placement of meals at "eating with table". Meals will no longer be drawn above the pawn's head when eating facing north. (In vanilla, meal was always ...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Use this version if you would like your nurses to feed prisoners as well. E...
Only If 'Tolerance' Below in Drug Policy
Created by SeoHyeon
This mod is a very simple and lightweight mod. It adds a slide bar in Drug Policy. If it sets below 'Any', The colonist will take the drug only if their tolerance level of the drug's chemical below this threshold. Useful when you want to ensure that the co...
Organ Decay Variety
Created by Dynamic
This mod lets organ decay from duplication and creep join events target more organs. Before: - Heart - Kidney - Lung With this mod: -Heart -Kidney - Lung - Eye - Tongue - Liver - Stomach Thats it. Now you have more of a reason to make bionic tongues, and g...
Organ use No sell
Created by Yoann
Adds a precept level only against the sale of organs. I felt like this level was missing, to be able to harvest organs only for medical use. Allows to avoid a bad opinion of the surgeon who performed a transplant (with a consenting donor, or not, but that'...
Outpost Manager
Created by ShyGuySpirit
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts. Clicking the headers will sort the list according to the header. Clicking the icon on the left will take you directly to the location of the outpost. Clicking Rename, will ...
Oxygen Detector
Created by Chirpful
https://i.postimg.cc/jq4frbp0/Description-Header.png This mod adds a new building called the Oxygen Detector. Similar to the Proximity Detector from Anomaly, this wall-mounted building will flash red and raise an alarm if a vacuum greater than or equal to ...
P-Music
Created by Peppsen
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy. Idea is to expand on the OST to add more variety. You do not need to make a new colony and the mod should be compatible with everything. Works with all versions (it's...
Pacing Manager
Created by ferny
What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. https://i.imgur...
Paintable Spots & Objects
Created by kongkim
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible. It also allows you to paint spots to better blend ind, and also add the paintable options to some core objects and mods. First off a huge tanks to Scurvye...
Parka Retexture
Created by Tied
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures. Now also applies to the Ideology DLC's Spikecore Parka! Used Retextured Apparel for the screenshots...
Pause other settlements simulation
Created by esvn
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing. This mod helps you focus on your currently active settlement without worrying about what's happening elsewhere, providing a smoother experience, especially w...
Pawn Notes
Created by Nalzurin
Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder? DM me here on steam or on discord (nalzurin)...
Perfect Placement
Created by remi
Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing. Hold left mouse to pin an object, then move the mouse to rotate. Enable auto-orientation to automatically rotate seating around tables and wor...
Perishable (and More)
Created by Windows XP
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category. Filters Allow perishables = items that rot and require refrigeration. Allow non-perishables = items that don...
Permanent Enemies Never Flee
Created by Mlie
https://img.litet.net/logos/Self-Info.png Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https://img.litet.n...
Permits: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png VFE - Empire HIGHLY recommended but not required. The infographics and mod page text assume you have it. https://i.postimg.c...
Persistent Precepts
Created by Alleykat
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes. With this mod, you can ensure that your carefully crafted Ideology rem...
Personal Doors
Created by biowreck
09/27/2025 I've decided to step away from RimWorld modding indefinitely. Thank you to everyone who subscribed and enjoyed my small selection of mods, I hope they've served you well! Most of my mods will likely be taken over in the near future by Zaljerem, ...
Perspective: Paths Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2934666296 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A tile of terrain will either have soft or hard edg...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Pilot Console Retexture
Created by Happycam
https://i.imgur.com/N1TeC3c.png https://i.imgur.com/clvxIYA.png Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants. More variations available when using VE Framework. https://i.imgur.com/nkw7...
Pipette Tool
Created by telardo
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu. Note for 1.6: Vanilla now reserves Q for switching draw styles. The default key in this mod has been moved to C...
PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities. Simple mod to fix my issue with pawns studying my entities when there was no research selected. Adds "toggle study" button from other anomaly types to the holding platform....
Pocket Sand
Created by Reisen
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equ...
PocketMap Architect Fix
Created by Dizzy
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps. It's highly unlikely you will even notice this issue unless you're trying to make use of Al...
Pointed Elf Ears Refined
Created by Hysila
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like. The texture size is 512x512. They're only textures so shouldn't conflict with anything, but if you have another mod that replaces the same ...
Popup Alerts for Condition Ending
Created by Espio Idsavant
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends. No more playing for hours thinking the bad condition is still ongoing because you missed the small message! Popups appear for any condition that ...
Power Alerts
Created by Diddily
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting ...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Power Tab 2 - 1.6 Bug Fixed Version
Created by RunningBugs
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it ...
Power: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png VFE - Power is HIGHLY recommended but not required. The infographics and mod page text assume you have it. https://i.postimg...
Pregnancy Attitude
Created by carriedactyl
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach. This can be adjusted in Mod options. In more detail Confused about why your pawns have inconsistent opinions about being pregnant? Mystified that a colonist can be...
Premade Xenotype Floatmenu to Dialog
Created by Lee
All this does is change the load premade xenotype button from a float menu to a dialog. Requires Biotech and Harmony Enable Ignore Gene Restrictions to make archite genes show up...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Make sure your doctor has "Doctor" work priority of 1! Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway. Wit...
Prisoners Should Fear Turrets
Created by Mlie
https://img.litet.net/logos/Self-Info.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can g...
Progression: Soundtrack
Created by ferny
https://i.imgur.com/mfsGeQE.png What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ...
Proselytizing Never
Created by Yoann
Adds a precept level to never attempt to proselytize. It's associated with Individualist meme, and in conflict with Proselytizer meme. Can be useful for colonies sharing multiple beliefs, fewer conversion attempts mean less opinion loss and less social fig...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of iamrespawns mod https://steamcommunity.com/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-b...
Punch Button
Created by Fuko
An unarmed prisoner is escaping! Quick, slice their limbs off with a plasmasword! I'm sure we all wish we could simply order colonists to punch without unequipping them (or can't even unequip if they have implanted weapons). So here's a punch button! Prima...
Quality Overlay
Created by telardo
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on. How to use this mod: There's a toggle button ("Qc icon") at the bottom right menu alongside with vanilla buttons like auto-home. Defau...
Quest Generation Tweaks
Created by jaeger972
In the late game with many mods, quest generation can cause heavy stutters. I tried to rectify that a little bit. Most quests should now take less than 2 seconds to generate. If that is somehow not the case, please turn on verbose logging in the mod settin...
Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets. No more hovering over every enemy in range to see if you can hit them. You can also view an enemy's chance to hit your colonists....
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Raise specialist limit
Created by LVLVbNH
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии. - Removes the limit(actually up it to 50 roles slots) of the number of specialist slots in the ideology editor. ...
Random Start
Created by bogknight
Add a Random Colony Button to the Main Menu. "Setbacks, losses, failure and recovery are where the spiky delicious drama comes in" - Tynan Sylvester. Relinquish control. Embrace failure. Overcome terrible odds. Losing is fun. Have you ever found yourself m...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
Realistic Darkness (Light)
Created by Sand Dog
Description: This is a lighter version of Realistic Darkness mod. (This mod was an unofficial update of Realistic Darkness Lighter Version V4.95 B18 mod, but now has the same name and levels of darkness only) Features: -Makes nights darker. -Weather like r...
Realistic Rooms Rewritten
Created by Lucifer
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses...
ReBuild: Doors and Corners
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.5-Miller-rev1 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just th...
ReBuild: Doors and Corners - Cell Door Fix
Created by st.rusik
A patch that fixes the broken cell door animation in ReBuild. This mod can be safely added and removed in the middle of the game This requires VFE - Architect, as it contains code for a single-leaf door that was not included in ReBuild ...
Reel's Turret Pipeline
Created by Reel
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/N7PmE7J.png https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.imgur.com/tStB2qp.gif Welcome to Reel's Turret Pipeline! After thousands of hours playing RimWorld, I always felt that turrets co...
ReGrowth 2
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 5.1-Mundi-rev6 Note the current mod page does NOT reflect the content of the 1.6 version! I h...
Remove Tutorial Button
Created by Merthykins
Removes the tutorial button from the main menu so it never gets accidentally clicked on. If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft Code: https://github.com/merthsoft/remove-tutorial-button ...
Rename Pawns
Created by Ireta
Overview This is a simple mod that will let you change or randomize your pawn's first and last name. Load Order Harmony Core ... Rename Pawns Additional Information Source Code License (GNU GPL-3.0) ...
ReplaceLib
Created by ferny
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, whic...
Rescuee Joiner Plus
Created by Ogliss
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Problems? Questions? Comments? Got something youd li...
Research Papers
Created by Enrico
Produce research papers from your research projects. Keep them safe or risk losing research! Your library becomes the brain of your colony. This idea has been on my mind for years, and finally got around to it! :) It's a relatively lightweight overhaul, yo...
ReSplice: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.0.2-Shelley-rev2 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just...
Restrict Undrawn Apparel
Created by ferny
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. https://i.imgur.com/7BMFdvi.png Tha...
Retextured Apparel 1.5 (Apparel Textures only)
Created by Chad
This is an alternative to Retextured Apparel by Tenthwit. This only contains the clothing textures, this is not a replacement, just an alternative. Assume that the two mods cannot be used together. Higher resolution textures for base game apparel. Includes...
Retextured! - RT Fuse
Created by Soul
https://i.imgur.com/8II65Mz.png Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. https://i.im...
Reverse Commands
Created by Brrainz
Reverse Commands changes the order of right-click commands. Instead of selecting a colonist first, you can select the thing you want to interact with, choose the action, and then choose who should do it. It cuts down on map scrolling and makes some command...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
RimTraits - Vanilla Trait Colors
Created by MapleSierrap
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Trait...
Rimworld: Soundscape Enhanced
Created by trocapalot
https://i.imgur.com/cv8t3wa.png Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player. I have spent a lot of time working on completely new weapo...
Ritual Size Attenuation [1.5+]
Created by Delmain
Continued for Rimworld 1.5 by Delmain Licensed (as original) under MIT. Code available on Github Original details below: ================================================ Automatically scales the required population count in rituals to accomodate different ...
Room Quality Colors
Created by crtdgd
This mod changes the color of the room characteristics depending on the quality. The current and maximum quality level is displayed in brackets. How to customize color: This mod just changes the text, to edit it, you need to copy the mod files to a local f...
RPG Dialog
Created by esvn
RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG! This mod transforms all of RimWorld's event messages into an RPG-style dialogue box, making it feel like the storyteller is speaking directly to the player. Features RPG-Style Dialogue Box:...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
Run and Hide (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of Linqs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos...
RunAndGun - Continued
Created by Meme Goddess
As I already have continued Search and Destroy, and this mod has not received an official 1.6 update either, I'm going to continue it as well. Let me know if there are any issues or mod conflicts, including issues existing with the original version. The in...
Ruthless Faction Pursuit
Created by Matathias
No longer is pursuit limited to the mechanoid faction. Now, you can get any faction that you'd like to endlessly pursue you, a la the "Pursuing Mechanoids" scenario part -- except even more ruthless! All you need to do is add the Ruthless Faction Pursuit s...
Safe Drug Policy Generator
Created by SeoHyeon
This mod automatically generates a drug policy that safe from addiction. Save compatible, but you need to manually add the new drug policy in the mod settings. Compatible with any drug mods Recommend mods Better Pawn Control Vanilla Brewing Expanded Integr...
Save and Load Ideoligion Hair
Created by Guy258
No more constantly having to redo hairstyles every time you create a new ideoligion! Now you can load them in and save yourself some hassle! https://imgur.com/LBR2y1a.png https://imgur.com/zdkKbaX.png Github: https://github.com/Guy2588/SaveAndLoadIdeoHair ...
Save Thing As Image
Created by Mlie
https://img.litet.net/logos/Self-Info.png I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted. Pawns, items and buildings can have dynamic ...
SaveWithoutRestart
Created by 梦境触感
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time? You think, "I'll just add it tomorrow when I play," and then the next day, you're too lazy to spend the time restart...
Say That Again
Created by 1trickPwnyta
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter. For example, you might get a raid. You either open and glance at the letter quickly or you just right-click dismiss it. But then you wonder, "Wait...are they attacking im...
Scanning Thoughts
Created by Leto
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned. Body modders will get a small buff (+4) to there mood while body purist will hate (-16) to be scanned. 0.1: Slightly adjusted the tooltips. 0.2: Adjusted the D...
Scattered Stones 1.6
Created by kkirspel
I've updated Owlchemist's original version of Scattered Stones to 1.6 https://steamcommunity.com/sharedfiles/filedetails/?id=2598436855 I've also included Hank Bot's 1.5 version https://steamcommunity.com/sharedfiles/filedetails/?id=3278176206 Notice: I co...
Scenario Backstory
Created by BlackFranky
This mod adds backstories to the scenario editor. You can force child and/or adult backstories to your pawns for new scenarios. You can change all pawns at once or just specific ones and choose different backstories for each pawn. You can also create pawns...
Scenario Editor UI Overhaul
Created by soeur
Improved the UI of several floating buttons in the scenario editor. In the original scenario editor, the list selection buttons were displayed as a floating menu. However, as the number of mods increased, the floating menu would quickly become clunky and c...
Scenario Searchbars [1.6]
Created by Robfal2
Adds functional search bars for most scenario parts with a lot of items. You ever try and add something in a scenario, only to spend the next 45 minutes looking for a specific item in the giant grid that appears on screen? You ever install mods and make th...
Schedule Everything!
Created by Mazo
The Schedule Mod you know you need! Adds custom schedules for (nearly) every work type. You can assign your colonists specific activities at specific times during the day. How does it work? Adds a new Schedule Button next to the existing ones. You can clic...
Scrollable Inspect Panes
Created by Kathanon
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible. This mod makes them scrollable (using the scroll wheel or by dragging) when that is the case. Affects the "Bio", "Health" and "Needs" tabs, a...
Selective Bioregeneration
Created by Samuel_Bucher
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar? Don't you think that the veterans of the...
Sensible Bed Ownership
Created by 1trickPwnyta
Makes the bed ownership/assignment mechanic sensible. Specifically: Everyone can have a bed assigned per map (with special rules for gravships - see 08/26/2025 update below), so beds don't get unassigned while caravaning. Adds the ability to select a colon...
Set Owner for Prisoner Beds
Created by AUTOMATIC
Adds a "Set owner" function for prisoner beds. UPDATES 16-Jul-2021 - 1.3...
Settlement Descriptions
Created by dninemfive
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generat...
Show Buildable Material Count
Created by BustedPretext
Display on-hand materials for buildables in the popup menu ...
Show Detailed Dates
Created by Mlie
https://img.litet.net/logos/Self-Info.png A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https://img.litet...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Show Mod Updates
Created by Mlie
https://img.litet.net/logos/Self-Info.png This mod adds info about what mods have updated since you last saved your game. On startup it will check against your most recently saved game but if you load an older save it will rescan based on that save. It wil...
Show Possible Materials
Created by Mlie
https://img.litet.net/logos/Self-Info.png What will be used in the bill? When the list of bills are open for a workbench you can hold CTRL to see a list of all possible items on the map that can be used to make that recipe. These are also indicated with ar...
Show Weapon Tallies
Created by Kathanon
When selecting multiple enemy pawns, shows the number of each weapon on the button for it. Only shows number if there are more than one of that weapon....
Show work site faction relations
Created by RieBi
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies. Also highlights the relations with all faction sites in color, so it's easier to notice who's en...
Simple Cape and Hood Retexture
Created by Stokes52
Description Simple retexture of the vanilla hood and cape to fit my liking. Not a new item, replaces the original textures. New in Version 1.1! * Added textures for the Eltex Cape from Vanilla Psycast Expanded. VPE is not required to use my mod, but it wil...
Simple HD Bodies
Created by RedMattis
https://i.imgur.com/B4xmwit.png This is a simple body retexture. Constrains within the exact same silhouette as vanilla bodies, so all apparel works with them. This was designed to be a simpler and a bit more vanilla-looking alternative to body texture swa...
SimpleCameraSetting
Created by ray12031203
There are many good features in the camera+, but there are performance issues, so I made this mod. There will probably be no performance degradation because it will work in developer mode by modifying the same variables as modifying the camera settings. co...
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl? Bothered why it takes same time to slaughter small Rat as slaughtering entire Elephant? Then this mod might be to your liking. Mod Contents This mod makes...
Skipdoor Pathing (Unlimited)
Created by DCSzar
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies https://i.imgur.com/neUwO7G.gif Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE sk...
Small Vehicle Add-ons
Created by [いのしし_3]
⚑ This mod adds small generic add-ons to vehicles. Small Vehicle Add-ons offers: Vehicle mass adjustment. It may adjust the true(vanilla game) mass stat of all vehicles based on their vehicle mass stat of Vehicle Framework. Toggleable in settings. Fast car...
Smaller radius for Anima Trees, Shrines and Animus Stones
Created by Longman
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases. I've been using "Build Near Anima Trees" mod by nkuznia however it's wasn't updated for 1.3 and doesn't work - you still get debuffs for building within the 35 tile radius o...
Smart Meditation
Created by pureMJ
Colonists are now smart about when to meditate. It helps both psyfocus gain and recreation. https://i.imgur.com/MClTdVy.gif Background In Rimworld a colonist with psylink will attempt to meditate when the psyfocus is less than the target value. On the othe...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 12/06/25: Updated to 1.6 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Smarter Visitors
Created by Mlie
https://img.litet.net/logos/Self-Info.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also a...
Smooth Walls First, then Smooth Floor
Created by Fozzy
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mod...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Social Experience from Trade
Created by Krelinos
Overview In RimWorld, every skill gains experience when it is practiced. Every skill, except social when trading (and stonecutting but that mod exists already). If you ever felt like your trade negotiator should have really learned a thing or two after set...
Soil Contrast
Created by Sand Dog
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatib...
Spawn Mod Content
Created by Mlie
https://img.litet.net/logos/Self-Info.png I made this mostly for my own use but perhaps it can be of use for someone else as well. It adds an extra dev-option similar to the vanilla "Make colony"-action with the difference that you can select what mod to l...
Spectacular Skullspike
Created by turkler
This is a simple mod that allows you to rotate the Skullspike. This required new sprites, so I completely remade the Skullspike sprite in a much higher resolution while staying true to the original. The mod also includes a higher resolution retexture of th...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 18 June 2025: Mod recompiled to work with 1.6. 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 202...
Stranger In Black Techlevel
Created by Zaljerem
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave." - Harmonea, 2/12/2025 Thanks to Harmonea for the idea and testing, and to everyone on Ferny's Discord who provided suggestions and feedback. -- This mod gene...
Stuff on Tables Forked
Created by themoistestwhale
Place televisions, lamps, and more on tables! This mod is an overhauled continuation of Simmin's Stuff on Tables, who has provided blanket permission for the mod to be taken over. This new version features improved core patches and plentiful mod integratio...
Style Revised - Animalist
Created by Hen
Retextures and additions to the animalist style. Current Item List: Parka Tuque Tribalwear Tribal Headdress War Mask War Veil Simple Helmet Flak Helmet Recon Helmet Marine Helmet Cataphract Helmet Prestige Recon Helmet Prestige Marine Helmet Prestige Catap...
SurgeryImproved
Created by DarkShadow44
About This is my first mod, so there might still be issues! Feedback and bug-reports welcome. Reworks how surgery works to be less arbitrary. Features In short: Surgery failures (except for ridiculous) return the items No random stabbing the patient on sur...
Switch Worker
Created by Kathanon
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far. Safe to add or remove at any time....
T's Seal the Spirits : Tribal Anomaly
Created by Trickity
Seal the dark spirits! This mod is a low tech Anomaly mod. Good for tribal or medieval starts as it does not need electricity. Currently there are a few basic techs that should help with containing dark entities. *4/22/2026* Fix no eat on Cauldron. *4/6/20...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
Taste of Vanilla - Flaks and Plates
Created by IcyCheeseCake
A re-texture for the base game flak and plate. Try to keep as close as possible to the base game one. Also made the side view for the flak consistence. No idea why the female and thin a have a round bottom in the original. Doesn't include the Ideology styl...
TD Enhancement Pack - Continued
Created by Meme Goddess
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that ch...
TD Find Lib - Continued
Created by Meme Goddess
This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed for real use: Sadly Uuugggg has passed away, I'm going to continue this mod (and som...
TDS Bug Fixes - Continued
Created by Meme Goddess
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod G...
Temporary Patches
Created by ferny
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed lar...
Theming for Progression Modpack
Created by ferny
What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials i...
Thunderstorm
Created by Neko
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience. Optional ambient sounds are included as a bonus and are fully tweakable to your liking. Compatibility ・ Ambient Rim –...
Time As a Slave
Created by llunak
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn. Description The game provides per-pawn records such as 'Time as a colonist', 'Time hauling', etc., but when Ideology introduced slavery, it omitted adding 'Time as a ...
Titles For Me
Created by Zaljerem
Spun out from "Guards For Me" by aRandomKiwi https://steamcommunity.com/sharedfiles/filedetails/?id=1855885448 If the original author requests it, I will remove this update. Thanks, Reel! -- Titles for your colonists. Set them in the "Bio" tab with the oth...
Toddlers
Created by cyanobot
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can b...
Toggle Harvest
Created by Jaxe
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button. Useful for farms where you're not ready to harvest yet but don't want to forbid it as you still would like to sow. Anything else? Check out my other mods http...
Too Many Areas (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of mr_chimicks mod https://steamcommunity.com/sharedfiles/filedetails/?id=2316018203 - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface https://img.litet.net/log...
Too Many Mods - Compats and Rebalances
Created by Warachia
This mod is currently not maintained. READ BEFORE SUBSCRIBING THIS MOD Do not report any bugs to any other mod authors unless you can reproduce the issue without this mod (or any other unrelated mods). Overview This mod contains: Compats and integrations b...
Tooltipped Long Names
Created by Reiquard
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window. Especially useful for those who play with mods like Infused / Infusion 2 or other mods...
Tooltips in Dev-mode
Created by Mlie
https://img.litet.net/logos/Self-Info.png Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width. Mods often has a prefix to their definitions causing many buttons show the same text, forcing trial and error to find the ri...
Tradable Meals
Created by meow
Allows bulk goods trade ships to buy and sell meals again....
Trade Ships Drop Spot
Created by Smash Phil
I only accept bug reports and feedback on discord. Discord link Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design...
Trade UI Revised
Created by Hob Took
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost. Right-click on the ">" and "<" buttons to add the max/min amount of items (like the vanilla ">>" and "<<"...
Trader Show Xenotype
Shows xenotype next to age for non-baseliner pawns in trade menus. Should be compatible with all other mods (like Dynamic Trade Interface). Source code available on GitHub...
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5-1.6 It can optionally display the icon of the originating mod/dlc ...
Transhumanist Medical Specialist
Created by MightyPantherIII
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role. That's it. That's the mod. I always wondered why the people who have the most elective amputations and -ectomies on the Rim were locked out from the Medical Specia...
True Non-Senescence
Created by Luna
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old? When Ludeon made the Non-Senescent gene it was specifically desi...
Turret exclusion area
Created by 玉米淀粉
Still worried about your turret destroying your own base because of central airdrops? Still upset about high-powered turrets killing the targets you want to keep? This MOD will solve your problems! It provides two types of zones: Turret exclusion area and ...
Turret Performance Tweaks
Created by jaeger972
In vanilla Rimworld turrets are always looking for targets, even when no danger is present. This makes them incredibly performance heavy when using a lot of them. This mod tries to reduce that performance impact both in and out of combat. This mod is most ...
Turrets Shoot Hunting Predators
Created by Archie
https://i.imgur.com/qo3Pqa2.png Something that I feel should always have been vanilla behavior. Turrets now target predators hunting your pawns. As of 1.6, Hugslib is NO LONGER required. For versions below 1.6, Hugslib is still required!!! How it works: Th...
TV is Educational
Created by Mlie
https://img.litet.net/logos/Self-Info.png TV can be educational for children, depending on the show of course. When playing I got a child with paralytic abasia that was constantly upset over not being able to get education during the recovery period. So I ...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Ugly Together
Created by leeh
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save. ...
UI Retexture
Created by Katsudon
https://i.imgur.com/Azez1A0.png This mod changes the UI textures of some mods. I tried to make it close to vanilla's taste. This is a rework of my previous UI Button Retexture. I have improved on previous textures and increased the number of mods that supp...
Un-Limited Reborn
Created by NuanKi
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints! Why settle for ordinary when you can have your bio...
Underground Zzzts
Created by Safairette
Underground conduits now also short, that's literally it....
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
Unlimited Preferred Names
Created by Espio Idsavant
The game normally limits you to only selecting 6 preferred names in game. This allows you to set unlimited* preferred names. (*Actually limited to 1000, but if you need more then that, its time for an intervention) Crafted for lurkqueen because she was sad...
Useful Marks
Created by Andromeda
https://i.postimg.cc/7Pt1wWjv/About.png I present to you mod for marking pawns! With it, you can tag any pawn for your needs! The markers are designed in a miniature style, appearing crisp and unobtrusive against the overall game background. They are simpl...
Useful Relics
Created by these people
Relics are a little more useful. When a pawn equips any relic weapon, they get a small mood bonus. If the relic matches their Ideoligion, they get an additional, slightly larger bonus. Pawns of the matching Ideoligion will react more favorably to Pawns wie...
Van's Paintings
Created by Sir Van
Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested ! Enjoy the sight of the calm Archotech plains to the Blighted world of Gamma sonora II Consider subscribing and liking, it...
Van's Retexture : Hemogen Vials
Created by Sir Van
https://raw.githubusercontent.com/SirVann/HemogenVials/main/Infographics/Infographic_Description.png A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage. It was originally a personal retext...
Van's Retexture : Mechanitor
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that swe...
Van's Retexture : Melee Weapons
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png You are using camera+ ? you appreciate quality ? then you are at the right place, this is a retexture of every base game and dlc melee weapons on a higher, crisipier resolution and with a touc...
Vanilla + Wall Vitals Monitors Retexture
Created by Happycam
https://i.imgur.com/laLKCuP.png https://i.imgur.com/5E5qFeq.png https://i.imgur.com/0KsbSpy.png https://i.imgur.com/clvxIYA.png Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more varia...
Vanilla Anomaly Expanded - Insanity
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/HZuMq78.png See change notes. https://i.imgur.com/MI8U1s3.png Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present...
Vanilla Backgrounds Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/pb5R7kP.png 1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening https://i.imgur.com/uTK4la3.png Vanilla Backgrounds Expanded is a mod th...
Vanilla Base Generation Expanded
Created by Oskar Potocki
https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead. Vanilla Base Generation Expand...
Vanilla Beards Retextured
Created by Neronix17
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result. Also gets rid of the gradient their outlines have. Difference is pretty minor this time but still noticeable for anyone using Camera+. https://i.imgur.com/vO...
Vanilla Chemfuel Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a sw...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
Vanilla Expanded: Hero Backgrounds
Created by ferny
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing ...
Vanilla Factions Expanded - Classical
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of...
Vanilla Factions Expanded - Deserters
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the...
Vanilla Factions Expanded - Empire
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, p...
Vanilla Factions Expanded - Medieval 2
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes or GitHub for detailed change lists. https://i.imgur.com/QO75ONx.png A worthy successor to our beloved Vanilla Factions Expanded - Medieval and Vanilla Factions Expanded - Vik...
Vanilla Factions Expanded - Tribals
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophistic...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Fix: Haul After Slaughter
Created by pureMJ
Colonist will now haul the corpse after slaughtering an tamed animal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will: Hunt a wild animal and immediately haul the corpse to storage. Slaughter a tamed animal and leave the corpse on the ...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/uRc24uT.png Check change notes. https://i.imgur.com/1e5o6jv.png Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It...
Vanilla Furniture Expanded - Farming
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded - Props and Decor
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Genes Rebalanced
Created by RedMattis
https://i.imgur.com/B4xmwit.png This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: Slow hea...
Vanilla Hair Retextured
Created by Neronix17
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly. Also includes the hair from the DLC which pretty much only needed to be upscaled. https://i....
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Nutrient Paste Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/eh65dfo.png Check Change notes. https://i.imgur.com/nqbQpAS.png Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framewor...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Persona Weapons Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/iEDYZQ7.png Check Change notes. https://i.imgur.com/NeXUwUK.png Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right tha...
Vanilla Psycasts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Vanilla Psycasts Expanded - Hemosage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemo...
Vanilla Races Expanded - Genie
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png WARNING: This mod will make your game harder. Because of that, it might not be a mod for you. Please read the description and make your decisio...
Vanilla Races Expanded - Highmate
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/ispHK94.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and t...
Vanilla Races Expanded - Hussar
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Pigskin
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes. https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, ...
Vanilla Races Expanded - Sanguophage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Starjack
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes. https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, ...
Vanilla Races Expanded - Waster
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Recycling Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TWIf8pb.png Check Change notes, or if there is nothing there, check our Vanilla Expanded Github. https://i.imgur.com/RPOg3Px.png Vanilla Recycling Expanded is our spin on recycling in RimWorld. No longer ...
Vanilla Skills Expanded
Created by Oskar Potocki
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod. Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded ...
Vanilla Temperature Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/7a50Vky.png Check Change notes. https://i.imgur.com/gdedKZR.png Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanilla Trading Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/KNK0Itd.png Check Change notes. https://i.imgur.com/s6EWkIi.png This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to a...
Vanilla Vehicles Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/bwwqvS7.png https://i.imgur.com/3tTWK2C.png Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanic...
Vehicle Dubs Needs Fix
Created by Space Moth
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan. Thirst and Hygiene will be addressed using either onboard water containers, local water sources (Such as river...
Vehicle Framework
Created by Smash Phil
I only accept bug reports and feedback on discord and github. Discord link Github https://i.imgur.com/kdYddEs.png This mod is a framework that enables modders to create vehicles. This mod does not include any vehicles on its own. If you are a modder that w...
Vehicle Framework - All Vehicles Renamable
Created by Kupie
Make it so you can rename any and all VF vehicles. Load after Vehicle framework and any mods that use it. This removes the "nameable" tag from every "Vehicles.VehicleDef" and adds a "true" value for it to all of them. Moreso of a personal mod I made and de...
Vehicle Map Framework
Created by LS
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team. Therefore, please be careful not to report bugs in this mod to Vehicle Framework. This mod draws another map that moves on top of ...
VFE-Deserters: Remote Deadlife IED
Created by Kimo'
What does this mod do? Simply add a functionnal remote variant of the deadlife dust IED. Works exactly the same as any remote IED, but with deadlife. I did my best to to give the IED the same grayisht tint that regular deadlife ied use, while sticking to t...
VFE-tribals: Add cornerstone points
Created by Kimo'
What does this mod do? This is a very simple mod that only add a dev mod tool, which allow to add a cornerstone point. Great if you didn't received yours due to a bug, just want to test things, don't feel like starting a colony at animal tech level, want t...
Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas. I wish you a wonderful time and farewell. This mod should can easily be added and removed, since it is just a retexture. A bi...
Visit Settlements
Created by Nina Goblin ♥
This is an update of alt4s mod: https://i.imgur.com/a3lXGiH.gif Allows caravans to visit friendly settlements. https://i.imgur.com/YMcg8tV.png Have you ever wondered why you have to attack a settlement just to pay them an in-person visit? Do you dream of l...
Visored Headgear
Created by The Blind One
Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD! Also comes with slick new gunlink cosmetic! As of 1.5 now also Includes support for all ideology styled helmets that 'should' have visors as well as ...
Visual XML Patches
Created by Mlie
https://img.litet.net/logos/Self-Info.png This mod will show the XML patches loaded in the game to help in finding the cause of issues. It will show the order they are applied, what mod they are from and you can open the relevant file they are defined in. ...
VOE - Progression Mining Patch
Created by Baron
Patches Vanilla Outposts Expanded mining to use resource targets friendlier to large modpacks, and adds a Deep Mining Outpost type with a minimum skill of 50. While loading it scans and filters minable items, this allows modded resources to be mined at the...
Wander Joiner Plus
Created by Ogliss
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Added support...
We Are United
Created by MIS42NE
Unite with others, together We Are United! "We Are United" formerly "Family Reunion" - allows you to recruit pawns who are related to your colonist or have no home. Usage: Right-click on the pawn with selected colonist and 'Ask to unite'. When you 'Ask to ...
We Had a Trader? (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of Electric_Knards mod https://steamcommunity.com/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also inclu...
What's for sale?
Created by Sarg Bjornson
https://i.imgur.com/xbX0rRs.png I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of food made the whole thing not worth it for me. That...
Where's My Treasure
Created by 梦境触感
Tired of having to check each building one by one after clearing ruins to see if it's a loot chest? This mod solves that problem perfectly! Any item with the properties of a loot chest will have a moving arrow floating above it. If you think this mod is go...
Who shot my leg off?
Created by tixiv
Quick description Displays what caused injuries and when they happened in the health tab forever. No more and no less. Details Did you ever notice that your colonist had a scar or a missing body part, and you just asked yourself: How did that happen? This ...
Wider Marriage Spot
Created by Inglix
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format. https://i.imgur.com/pPBFjJq.png In the interest of spreading positivity to the community I want to take the opportunity to highlight some of the most heartfel...
Wololoo - Better Conversion and Recruitment
Created by RedMattis
https://i.imgur.com/B4xmwit.png Okay, fine you're right. I'll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn't in any way mean I'm going to join your colony. I'm still a pirate raider, I just d...
World Map Enhanced (Continued)
Created by Zaljerem
Original mod by Laast https://steamcommunity.com/sharedfiles/filedetails/?id=2523248314 If the original author requests it, I will remove this update. -- Added textures for Odyssey biomes. Did not fully test all compatible biomes listed, please let me know...
World Tech Level
Created by m00nl1ght
Control the level of technology available in the world. This mod filters out all game content above the desired tech level, which you can select on the world creation page. Direct downloads for non-Steam users are available here: GitHub Releases The follow...
WVC - Work Modes
Created by Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Wor...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Note: Steam keeps taking down my GitHub links, you can simply Google "XML Extensions GitHub" directly instead Read the change notes for the latest news. XML Extensions is a framework and modding tool that is ...
You Drive, I Sleep
Created by Space Moth
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination. Gunners will sleep at half effectiveness as they must keep an eye out for threats, while the presence of prisoners or anim...
Zone To Schedule
Created by Mlie
https://img.litet.net/logos/Self-Info.png If there is an area that matches a pawns current schedule-type they will automatically be confined to that area. For example, if you define an area with the name "Work" then any time a pawns schedule is set to Work...
Vanilla Mechanoid Slag Chunks Retextured
Created by Nishe
Thank god, now that the name has been fixed, this mod is finally usable again. Other retexture mods have now included the mechanoid slag chunks in their retextures, but all the ones that I'm aware of either didn't retexture all of the sprites or are using ...
Performance Optimizer
Created by Taranchuk
https://i.imgur.com/IwcKfqq.png Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mod, you might expect about 20-35%...
Performance - Slower Pawn Tick Rate
Created by Arky
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.6 introduced variable tick rates, which improve performance by updating pawns less frequently based on camera distance. This way, pawns out of view update less frequentl...
Music Blocker (屏蔽音乐)
Created by 白金trigger
Music Blocker - Music Manager Extension This is a specialized extension for Music Manager (Continued). It fills the gap by allowing you to disable specific tracks, giving you full control over your colony's playlist. Features Integrated Block Toggles: Adds...
VFME - Caravan Packs!
Created by PlayIgel
https://i.imgur.com/kW5yDPX.png Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. https://i.imgur.com/gjlczTl.png E...
Meals On Wheels - Continued
Created by Meme Goddess
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mo...
Hair Modding Plus (continued)
Original mod (Dont use together!): https://steamcommunity.com/sharedfiles/filedetails/?id=2114832515 Hair Modding Plus by Butterfish and Shashlichnik For those of us that play RimWorld like The Sims, but with more equal amounts of murder. Download GitHub: ...
Triumphant Research
Created by ferny
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. https://...
Medieval Overhaul ReGrowth 2 Patch
Created by Leko
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2! • Ore textures now consistent with ReGrowth's rock textures! • Some ore and gem textures have received minor color tweaks! • Boulders now have a proper resource pool! • ReGrowth 2...
Show Days to Rot in Info Window
Created by ocarina
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants. Made at the request of one person. If you find an item that doesn't have this, and you think it should, let me know in the comments along...
Vehicle Framework - Local Flight Systems
Created by NuanKi
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required! (Perfect for when walking around the map feels *too peasant-like*)" What It Does: Map-Local Flight: Launch and land vehicles anywhere on the same map. *Parking ti...
Medieval Overhaul Integration Fixes
Created by azrazalea
Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.) - ...
Dubs Bad Hygiene - Stop pathing through pools
Created by Luis
Patches dubs bad hygiene so pawns stop pathing into pools. FAQ How does it work? Simple xml patch that sets the path cost of the pool water terrain to be the same as chest deep water (42). In the original mod its set to 0 so pawns keep walking into the poo...
Battery Capacity in Stat View
Created by Linnun
Shows Battery Capacity in the Stat View. How is that missing in Vanilla? Works with modded batteries. Support Mods take a lot of late nights and coffee. If you'd like to fuel the next project or update, you can buy me a cup here: https://storage.ko-fi.com/...
Necroa Archovirus
Created by BlueEagle421
https://i.imgur.com/dmY1c5s.png A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus. It spreads via shamblers to anything they can penetrate with claws or teeth. https://i.imgur.com/JnEZUgn.png https://i.imgur.com/oOm...
Don't Swim in Marsh
Created by SaltGin
Stop swimming in the marsh, it's unsanitary. Pawns will no longer swim in marsh, only in clean water. Requires Odyssey DLC (which adds swimming recreation) and Harmony. No performance cost. Thumbnail from: https://www.youtube.com/watch?v=YGIsaAcmTB4...
Stockpile Ranking - Continued
Created by Meme Goddess
"Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Stockpiles prefer certain items, b...
Take Drugs Together
Created by SiaCatty
Allows multiple drafted pawns to take drugs at once. + Also supports eating food together (Separate Gizmo Button). This mod shows the same drug gizmo you see on a single drafted pawn when multiple pawns are drafted (draft, not select). Take Drugs Together ...
Justice For Flagstone
Created by Kharshuf
Justice For Flagstone Ah yes flagstone. In comparison to stone tiles it has neither beauty nor does it give any refund on deconstruction. While still having the same resource cost. The audacity! Time to give Flagstone some justice! This mod pushes flagston...
Revert Column Texture
Created by Victor
Reverts the column texture to the one from pre-1.6....
Popup Framework
Created by ferny
What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: Pop...
Birth Quality Lifespan Fix
Created by SaltGin
Fixes unfair birth quality penalties for modded races with non-human lifespans. With this mod, long-lived races (e.g., Miho, Milira, Dragonian) will now keep the +50% birth quality bonus for centuries, while short-lived races will start gaining bonuses muc...
Discoveries
Created by ferny
Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game. I noticed that when you picked up an item for the first time, it would show you the item's graphic and g...
Animal Traits System
Created by Luved
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention. What is this? ...
Cat's Boots and Gloves
Created by CatLover366
https://i.imgur.com/O5nxeaW.png It always frustrated me that there were no armor options that could cover hands or feet. I've had pawns lose fingers and toes more times than I care to recount. I'm sure you've been there. Even with the excellent VE Armour m...
Fluffy Breakdowns 1.6 (fork with VGrE support)
Created by Linnun
************************* About this fork by Linnun ************************* This is a fork of The Eye of Brows' 1.6 continuation of Fluffy's Breakdowns mod. The one big change I made is that I added support for Vanilla Gravships Expanded, so all those Gr...
Psilocap Genes
Created by Halicade
Genes for the drug psilocap from odyssey. Effects are similar to the base game chemical genes. Psilocap resistance: 50% tolerance buildup. Psilocap impervious: 0% tolerance buildup. Psilocap dependency: Same logic as other dependency genes. Deficiency afte...
Reese's Dirtmole Glowup
Created by Reestock
This bad boy right here is a pack of two new cosmetic genes, and a patch to give them to Dirtmoles! ... "Why"? Well because! Dirtmoles haven't any pizzazz! And after my crusade to spiff up Yttakin without changing their identity, it's about time Dirtmoles ...
More Drug Genes
Created by Alite
This mod adds chemical genes for Ambrosia. If there is a mod that adds drugs, but doesn't add drug genes, let me know in the comments or on the discord, and I'll try to add them. Due to the nature of Luciferium, it can't be added to this mod. The addiction...
Technology Helps Children Learn Fast
Created by Alite
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology). It may also contain various updates to implants of other mods if requested. Should be safe to add/remove mid-save. - S...
Children Can Learn Fast
Created by Alite
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes. Both have a 50% impact, similar to the skill learning rate. Should be safe to add/remove mid-save. - Similar mod for traits - Similar mod for implants E...
Childrens' Traits Affect Learning
Created by Alite
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates. Should be safe to add/remove mid-save. - Similar mod for genes - Similar mod for implants Easy link to all of my Rimworld mods https://i.imgur.com/k...
Increased Max Gods in Theist Religions
Created by Alite
Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20. This allows you to add a lot more gods to your list. You can't go full greek mythology, but 20 is still a lot. Discord link for those who want an easie...
To-do List
Created by Yokai
This mod adds a button that allows you to create multiple to-do lists, each containing its own tasks. Let me know if you like the result. Features Multiple lists Organize lists and tasks Completion percentage bar Pin lists to the screen Align pinned lists ...
Work Box Highlight
Created by Nuff
In the Work Tab, highlights the work type of the colonist's current job. In mod settings, can select color for the box, border, and checkmark / priority number. Has a very low performance impact while the work tab is open. None while it is closed. Compatib...
Choose Where To Land
Created by 极光薄荷糖
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever. Vanilla breaks those on its own sometimes. This mod's code does not touch anything unless you pick th...
Linkable Groups
Created by Linnun
Linkable Groups is a universal framework for managing linkable buildings in large modlists. In RimWorld, linkables don’t scale well. Every building that uses linkables needs to explicitly "know" every compatible facility from every other mod. In a large mo...
Glowpods Use Darklight
Created by Mlie
https://img.litet.net/logos/Self-Info.png A simple patchmod that makes glowpods count as darklight. For those insect+darkness meme plays. Requires Ideology. - Added support for Vanilla Factions Expanded - Insectoids 2 Idea by: Valliecane https://img.litet....
ChordedKeybinds
Created by remi
Chorded Keybinds Chorded Keybinds adds support for key chords (e.g., Ctrl+Z, Shift+Alt+Q) in the Keyboard Configuration menu and makes them work in-game. Hold your modifiers, press a key to bind, and the UI will show labels like Ctrl+Z or LCtrl+Z. Features...
Prepatcher
Created by zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
Noobert's Event Scheduler (Continued)
Created by Zaljerem
Original mod by Noobert, DimonSever000 https://steamcommunity.com/sharedfiles/filedetails/?id=2779529480 If the original author(s) request it, I will remove this update. -- Search for "Open event schedule window" (No quotes) in the Dev mode Debug Options m...
Dress a Corpse
Created by Honest ClarkVT
Do you wish to give your recently departed pawns the emotional send off they deserve? But you still need that expensive marine armor but you don't want to send them to Valhalla Naked? Or perhaps you wish for them to carry a memento of loved ones to the gre...
Chisel Statue
Created by turkler
https://i.imgur.com/Avx9MS4.png This is a simple mod that allows you to chisel off specific bits of apparel from statues. I made this because I got tired of having to make my colonists walk around naked just so their statues could be naked as well. An over...
Declutter UI
Created by Sk
A lightweight utility mod designed to declutter Rimworld's UI. Features - Searchable side panel in which you can stuff all the buttons on the bottom bar. - Edit UI mode (I can't explain how it works, please watch) - Declutter the small right side toggle bu...
Medical Tab - Continued
Created by Meme Goddess
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. I've changed a couple things to make it work a bit better. For example, the button to switch pawn types is on the bottom, and the window resizes correctly when a new opt...
Draw It
Created by Офицер
«Officer, did you really code a graphic editor inside RimWorld?» «Yes. Yes I did.» "A plan is nothing. Planning is everything. But drawing a smiley face over a raid? That is Art." This mod introduces Draw It — a fully functional, layer-based image editor b...
zone dryads
this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place...
Linked Planters
Created by Djelighoti
Makes it possible to link plant growers (like hydroponics basins) together. When you change the desired plant on a linked plant grower, all other plant growers linked to it will change their desired plant too. When you create a link, all linked plant growe...
I'm Trying To Save You! (Pawn Dressing Rework)
Created by SP4RTAN
Details GitHub Removes faction penalty when forcing a pawn to wear something. When dressing a pawn from another faction in apparel that replaces something they're wearing, their apparel is stored in their inventory. Records what any non-hostile, humanlike ...
[1.5-1.6] Custom Xenotype Exporter Tool
Created by Metalocif
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled. I have little understanding of the way this code works and won't have any idea how to fix whatever bugs you may report in the comments. That said,...
I Don't Care
Created by Virstag
This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues. I made it for my own use, because I felt that the above-mentioned issues significantly lack a more neutral position, especially since almost all others ha...
Release The Rats! (Trainable Rats)
Created by God's Happiest Man
This mod increases the rat's Trainable Intelligence from 'None' to 'Intermediate', allowing Rats to be trained to guard their master and attack enemies. Things this mod does: Increase the humble Rat's trainability from 'None' to 'Intermediate' Things this ...
Better Animal Info
Created by Rumpled Foreskin
Improves info display for both tamed and wild animals. Adds the following features: Minimum handling skill added to Wildlife tab Minimum handling skill added to Animals tab VEF custom resource production added to all animal info cards Patches Fluffy's Anim...
Nudge Me - Melee Pathfinding Fix
Created by Tas Cani
Nudge Me Nudge Me is a targeted bug-fix mod for melee combat pathing. As of RimWorld 1.6, pawns can get stuck while attacking enemies. This is a RimWorld Core issue and is not related to any DLC. Pawns may idle behind other pawns even when a valid path to ...
Dev QOL
Created by seneaL
🛠️ QOL Dev Features ✅ Adds a convenient window to spawn any item How to use? Open the "Debug Action Menu", select "Better Spawn Thing" - the rest should be self-explanatory Localization (RU) Russian (EN) English (FR) French (UA) Ukrainian Compatibility Tes...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
Mech Work Tab
Created by Space Moth
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions. There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, mi...
Prepare Moderately
Created by Lakuna
Re-rolls pawns until they meet user-defined criteria. A more compatible, balanced alternative to the ever-popular Prepare Carefully. If you're looking for an actual drop-in replacement to Prepare Carefully, try out Character Editor. This mod is very simila...
Omni Tab
Created by Scheigster
Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better? Omni Tab adds a RimWorld-style comparison window for browsing and comparing game content side by side. Pick entries, preview quality or...
Thick Roof Miner Temp
Created by ミ>.<ミ?♪~
Copyright & Disclaimer This is a temporary update for Thick Roof Miner. All original assets and intellectual property belong to the original author, Murmur. 📋 Update Notes Version Compatibility: Fully updated for RimWorld 1.6. UI Refactor: Refactored using...
Mechs Don't Die
Created by Kathanon
Changes the "Death: " message to "Destroyed: " for mechs....
Style Merging
Created by ferny
What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. https://i.imgur.com/7BMFdvi.png ht...
Numbers Trait AddOn
Created by telardo
Add support for showing pawn's traits in the Numbers panel. Hence you can easily check who you want in hundreds of enemies or visitors without clicking on them one by one. You can also sort and customize whatever color you want to display for each trait to...
Gene Ledger
Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map. It aggregates data from living pawns and corpses to provide a searchable...
Mechs can brew
Created by Warspite Enthusiast
For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels. This mod allows mechs capable of cooking to craft wort (and modded alcohol precursors) at breweries, and mechs capable ...
Giddy-Up 2 - Continued
Created by Meme Goddess
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore. I'm also working on including all the extra modules and patches that were scattered among the community. Github Giddy-Up Giddy-Up 2 Forked Origin...
[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)
Created by 6jun
Now CAI can take control YOUR pawn and mech! (draft, turn on gizmo) Unofficial 1.6 Port - Deep Information Overlay & Fog of War Tweaks This is an unofficial 1.6 port; please support the original author. ko-fi me! If the original author requires me to remov...
[UI-Overhaul] PrettyUI
Created by Guezzy
Tired of RimWorld’s dated UI ? This lightweight overhaul modernizes it with cleaner panels, sleek rounded glass-like backgrounds, and sharper readability, while keeping the original layout and workflow you’re used to. No gameplay changes, no lost habits. P...
Performance Esmolas
Created by Arky
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching s...
Any Pawn Can Repair Mechs
Created by Leo39994
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"? This mod strips away those arbitrary restrictions. Features No Link Required: You don't need a linked Mechlink. Any pawn capable of Smithing c...
I Miss My Limbs (Continued)
Created by Zaljerem
Original mod by Lewkah0 https://steamcommunity.com/sharedfiles/filedetails/?id=3301381349 If the original author requests it, I will remove this update. Github: https://github.com/Zaljerem/IMissMyLimbs -- I've improved the logic and hardened the Harmony pa...
Helpful Raccoons | Fork by [ETF]
Created by Elijah
======> DISCLAIMER <====== I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply. ======> FAQ <====== QUESTION: What did you change in the original? ...
Caravan Skill Sort
Created by LikewiseHH
https://i.imgur.com/QfgfIqH.png https://i.imgur.com/8yGwAny.png Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill. I mainly created this as part of my big "World Domina...
Perspective Shift
Created by ferny
WASD controlled adventure mode. This is not a prototype, nor a gimmick. This is the feature fully complete as close to base game standards as possible. Rimworld is now a fully playable top-down RPG, start to credits. No jank, full flexibility, and near tot...
No Factory Floor Requirement
Created by ferny
What is this? This lets you place factories anywhere. Enjoy! https://i.imgur.com/7BMFdvi.png That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the r...
Research Icons
Created by Sk
Adds icons to all research projects. Compatibility The mod always chooses the first unlockable item of a research project as its default icon. This means it's compatible with any mod out of the box. Additional patching will be required to use specific icon...
Even Storage
Created by cdCappa
https://images.steamusercontent.com/ugc/16256564158279442476/E89B3FF4F55B30F3A752FB2C6A9E9B3882C7F004/ Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with it...
Quality Colors (Continued)
Created by DawnsGlow
Colors the items in the trade window based on quality. Super simple mod, just colors items based on quality. Features settings, allowing you to change the color to your heart's desire! Should be compatible with everything. Color Presets: Default (New and i...
More IVF Info
Created by NingenDaisuki
Ever lost track of which race an ovum came from, or what genes it contains? This small patch adds source information to extracted ova: the source pawn’s race and xenotype are shown in the inspector, and endogenes are displayed in the info card. When enable...
SelectPawnByBed
Created by HigashiDDD
A mod which adds gizmos for assignable buildings to select the assigned pawns. Works for beds, graves, meditate spots, etc. You can toggle to make the camera jump to pawn or open the health tab in mod settings. 为可以指定拥有者的建筑添加了一个按钮,可以选中被指定的人。对床、坟墓、冥想点等建筑都有效。...
Better Traders Guild
Created by shunter
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC. This mod expands their presence with peaceful trading, richer settlement interiors, and new ways to interact with them. Peaceful Trading Visit the Traders Guild...
Nice Plants Menu
Created by Andromeda
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturi...
Vanilla Outposts Expanded: Land On Outposts
Created by Rocket
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources. If you subscribed initially, part of another mod I was working in got uploaded. This causes log spam errors - simply unsubs...
Additional Hero Backgrounds
Created by ferny
What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. https://i.imgur.com/7BMFdvi.png Do I need the associated mods for the respective ba...
Belt Extractors - VFE Factory Patch
Created by GroovyTaco
Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests. Place a belt with its input face directly against the storage, and it will pull items onto the belt ...
Goodwill Preview
Created by Blue Bird
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog. Click to open a dropdown menu to select the faction. 輸送ポッドの荷積みダイアログに、各派閥への友好値変動を表示します。 ※クリックで表示する派閥を切り替え Compatibility Save compatible. You are free to add or remov...
Monochrome Impid Hairs
Created by Luigipunch
Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white. Like the biotech cover guy! Just a light patch to remove the sandy blonde and orange hair genes and add snow-white, dark-black and ink-black, should work with mo...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Right click =...
Drug Policy Search
Created by Sk
Adds a search bar to the drug policy menu. Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server for direct communications. It should help in issues getting ...
Fahrenheit and Celsius
Created by Kosaro
Displays both fahrenheit and celsius in the temperature display. Which is displayed first depends on the temperature setting in the options. Most of the game guides and wikis tend to discuss the game in celsius, but I only really understand temperature in ...
Load in Background
Created by ferny
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. https://i.imgur.co...
Resource Delivery Helper
Created by ferny
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs. https://i.imgur.com/7BMFdvi.png More in depth This mod makes it so when you hover over a blueprint (or optionally, a radius of blueprints, or all blueprints) you...
Immersive Opening
Created by ferny
What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and reall...
Resize Filter Tab
Created by nonnonstop
Resize the filter tab at stockpile zone. The size can be changed in the MOD settings. GitHub ...
Keyz Reference Tools
Created by keyz
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist. No more alt-tabbing to the wiki or digging through XML files to figure out what something is, how to make it, or what research unlocks ...
Architect Menu Optimizer
Created by Marukun
Optimizes the architect (building) menu performance when many mods add hundreds of buildings. Features: - Caches visibility checks, button sorting, label text, icon colors, material lookups, and text measurements to eliminate redundant per-frame computatio...
IceWorld: Ice Fishing
Created by binchcannon
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water. They will need to be capable of mining in order to do this. This mod also causes pawns to stop fishing jobs once they develop severe hypothermia. About the Au...
Pen Audit
Created by Mr. Recoup
Pen Audit https://i.imgur.com/aNMmEOT.gif Description Pen Audit is a quality-of-life mod for diagnosing animal pens quickly and clearly. Vanilla will tell you when a pen is invalid, but it does not do much to show why. This mod adds a simple audit tool dir...
Floor Pipette Tool
Created by ferny
What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. https://i.imgur.com/7BMFdvi.png Credits - Taranchuk - C# - Oskar Pot...
Against All Odds [v2.0] [1.6]
Created by Literally Free
Against All Odds Colonists get kidnapped. Colonists die. Sometimes they come back. In Vanilla, nobody cares. But with Against All Odds, they do. What it does When a colonist is resurrected or returned from kidnapping, the colony reacts based on the relatio...
Share Settings
Created by Sk
Share your mod settings with anyone. Features - Copy/paste a single mod's settings and share it as text. - Copy/paste all your mods' settings and share it as text (Might require a file sharing service for large modpacks). Suggestions/Bugs? Let me know in t...
VFE Props and Decor Search Bar Addon
Created by Sk
Adds a search bar to the categories props and decor menu. Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server for direct communications. It should help in ...
Keybindings Search
Created by Sk
Adds a search bar to the keybindings option window. Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server for direct communications. It should help in issues...
Xenotype Summary
Xenotype Summary https://files.catbox.moe/50tw1v.png So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod. It has 47 genes, glows in the dark, eats exclusively through its skin, and has a metabolic efficien...
Load Them Last
Created by ferny
What is this? This is a mod that forces mods that should be loaded last to be loaded last. https://i.imgur.com/7BMFdvi.png What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our liv...
Missile Girl - Performance Mod
Created by ViralReaction
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance. Important note: MissileGirl should be the last mod in your mod list. Features Loading Time Reduction: MissileGirl will cache the final def str...
Psycaster Colonists Tab
Created by 无盐咸鱼
Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name....
More Gravship Workbenches
Created by LTS
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches. Includes: Compact Bioferrite Shaper (Requires Anomaly) Compact Serum Lab (Requires Anomaly, also doubles as a draught lab if VFE Medieval 2 is active...
Animals are fun! (Continued)
Created by ColossalFossil
About Spend time and have fun with your pets! This mod lets your pawns play fetch or go for a walk for recreation. Your pawns will gain a little animal skill as well. This mod is a continuation of the Animals are fun mod by Revolus and supports RimWorld ve...
Pawn Editor Forked
Created by Segas Wolf
An unofficial community fork of Pawn Editor for RimWorld 1.5 / 1.6. ⚠ IMPORTANT: Use either this version or the original Pawn Editor — not both at the same time. 🔧 WHAT IS THIS? Pawn Editor Forked is a community-maintained continuation of Pawn Editor, focu...
[Alpha] Anomaly Remix: Gray Pall
Created by 1trickPwnyta
This is the alpha edition of Anomaly Remix: Gray Pall. The official release will include more features and enhancements than what are described here. Release date not yet known. A thick, ominous fog settles across the planet. You and your fellow researcher...
Keep Burning, Corpse!
Created by tixiv
Have you ever wondered why the fire goes out when a pawn that is on fire dies? It doesn't seem realistic, and with Shamblers an Death Pall it's a real nuisance. Turns out this is actually a bug, as Rimworld has specific code to keep the fire when a pawn di...
Pawn Perspective
Created by Sk
Allows rotating pawns during the pawn generation screen before starting a game. Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server for direct communicatio...
Trap Grid Placement
Created by LikewiseHH
https://i.imgur.com/QfgfIqH.png https://i.imgur.com/8yGwAny.png Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed. Works for all vanilla traps and should work for any traps i...
Nice Bill Tab - Expansion
Created by HICON
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations! Fully configurable in Mod Settings! Optional Features: Adds a "H...
Unsmooth Surface
Created by Epsilonis
Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock. Colonists break up smoothed surfaces as a Mining task and gain Mining exp. Smoothed walls can also be selected directly and unsmoothed using a gizmo. When Go...
PATCHED 1.6 [KV] Call Trade Ships
Created by Wecardo!?
THIS IS A PATCH MADE FOR 1.6, PATCHING A PATCHED VERSION FOR 1.5. ORIGINAL 1.5 PATCH DESCRIPTION BELOW CREDIT FOR 1.5 PATCH! https://steamcommunity.com/sharedfiles/filedetails/?id=3226502149 An updated version from KV. Original mod: https://steamcommunity....
Beard Age Requirement
Created by Halicade
This adds a requirement to beards so that pawns under a specific age will not get them. This comes with 2 options Apply until specified age is met (default) - Pawns will be unable to have a beard until that age is reached. They can't spawn or add one at a ...
Sourcing Only in Dev Mode
Created by ferny
What is this? This is a mod that removes content sourcing from normal gameplay. https://i.imgur.com/7BMFdvi.png What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Someti...
Remove Bad Hygiene Wiki
Created by ferny
What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. https://i.imgur.com/7BMFdvi.png What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for th...
Xenotype Pawn Preview
Created by KardaKAX
Adds a preview of the currently selected pawn to the Xenotype editor. Always bugged me when I was making complex Xenotypes that I could never see what they'd end up looking like, so I made this preview mod to see what I would end up with. The preview shows...
Footsteps
Created by ferny
What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/6wRQR0a.png Footstep profiling Different materials have different type...
Simple Leadership
Created by Cleverics
https://i.imgur.com/UjfWIvn.gif With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership. These leaders are generated with your world pawns, to give your planet more life and lets you assign faces to your e...
Node Research
Created by ferny
https://i.imgur.com/Vssg6KY.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/6wRQR0a.png What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research proje...
Work History
Created by lebek
Adds a History tab to the colonist inspect pane showing where their time has gone. Work types, sleep, joy, meals, drafted, mental breaks, downed, idle, medical, travel. Buttons in the tab header switch between Day (last 24hrs) · Quadrum · Year · Lifetime. ...
Music Manager Search
Created by Sk
Adds a search bar to music manager's UI. Suggestions/Bugs? Let me know in the comments if there are any bugs. I am also open to suggestions or improvements. I have also set up a Discord server for direct communication. It should help with getting issues so...
Bunny Framework
Created by Romyashi
https://i.ibb.co/dscJCXxT/Steam-Desc-Contents.png This is a framework with code that I made mostly for myself to not keep copying the said code to other mods. All of the functions are described in the discussions. https://i.ibb.co/8nJkkcGs/Steam-Desc-Notes...
Rimbody
Created by Maux
Announcement version 1.2.12 - VRE Androids being assigned muslce/fat on generation - Stop VRE Androids from working out. - Better mod detection See detailed patch note in the update log. If you experience bugs, do report it in the discussion. Meanwhile, yo...
Rimbody - Stat Module
Created by Maux
Rimbody StatModule This is a module for Rimbody mod. This module integrates Rimbody’s Muscle Mass and Body Fat into pawns' stats. Features Muscle is mostly beneficial to the stats, as most work needs muscle, and you don't gain muscle easily. Fat is not so ...
Rimbody Vanilla-Style Integration Patch
Created by ferny
What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/6wRQR0a.png Menu now integrated into the health tab Instead of feeling like its own sta...
Trading Expanded Console Retexture
Created by Happycam
https://i.imgur.com/TuuSGuB.png https://i.imgur.com/clvxIYA.png Retexture of VE Trading console to fit perfectly alongside my other console retextures, due to some slight design changes. Console variations also are available when installed alongside the VE...
Ritual Filter
Created by zwei2stein
Ritual Filter When you are picking participants for rituals, it can be bothersome with a huge colony. Some rituals (like anomaly or medal awards) kinda need that one specific pawn. Features This mod lets you gray out/highlight pawns in the ritual selection...
Better Gene Processor UI
Created by tomble
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has? 🧬👀 Tired of performing basic mental math ➕🧠 to try and figure out what final metabolic value to work towards? Annoyed at how many times you produce a xenogerm...
Who Updated
Created by -
En: Adds a right-side panel to RimWorld's Mods configuration page. The panel lists installed Steam Workshop mods by local update time, helping you quickly spot recently changed mods. zh: 在 RimWorld 的 Mods 配置页面右侧添加一个列表。该列表按本地更新时间显示已安装的 Steam 创意工坊模组,方便快速查看最近...
Romina Ready - Progression Storytellers
Created by ferny
What is this? This is a brand-new storyteller for you, based around relaxed gameplay. https://i.imgur.com/7BMFdvi.png Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So sh...
Skipdoor Menu
Created by gabriel123gonzalez4
A menu for transporting people/animals/mechanoids/objects etc, for the Skipdoor. Important: If you're going to use this in a game that already has a skipdoor, you must first destroy the skipdoor, then save the game and add the mod. Alternatively, you can u...
Faction Territories and Vassalage
Created by jaeger972
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction. Features Visualisation of Faction Territories Contested Territory Vanilla Expanded Outposts compatibility Rimwar Integration for settlement Scan Range Emp...
Map Mode Framework Forked
Created by ColossalFossil
Forked Mod Description About I have created a fork of the Map Mode Framework mod by カタストロフ since the original author is currently unavailable. This fork is a drop in replacement. You will need to unsubscribe from the original mod and then subscribe to this...
Always Position Gravship on Landing
Created by ferny
What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landin...
VFE Tribals Cornerstone Search
Created by Sk
Adds a searchbar to the cornerstone menu. Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server for direct communications. It should help in issues getting s...
Structure Replacement Patches
Created by Lucius
Info This adds vanilla replacement behavior globally to modded structure. If you have any issues, comments, concerns, recommendations please let me know. This is not a replacement for Replace stuff, it does not mimic all its functionality. This mod only al...
Rizryn's Family Tree Mod
Created by Rizryn
🌳 Rizryn's Family Tree Mod Have you ever lost track of who is related to who in your multi-generational colony? This mod adds a dedicated "Family Tree" tab to the bottom menu, allowing you to easily visualize the complex bloodlines, marriages, and genetics...
Storage Stats in Description
Created by ferny
What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. https://i.imgur.com/7BMFdvi.png Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage...
Medieval Overhaul: Adaptive Storage
Created by (◣_◢)
Wanna play with an older version of MO? You can download an older version of this mod here: https://github.com/EvilEyeGuy/Medieval-Overhaul-Adaptive-Storage General *) Combination of Medieval Overhaul & Adaptive Storage Framework *) Original Medieval Overh...
Research Tab Colors
Created by Aelanna
This mini-mod adds color coding based on tech level to the vanilla research window! The color codes are based on the research projects' tech level and is intended to help identify tech levels when used in conjunction with mods like Tech Advancing. Technica...
Gene Extractor Log
Created by EAST
Gene Extractor Log Adds a gizmo button to the Gene Extractor building. Click the button to view the last 20 gene extraction log messages in a popup window. Quickly check extraction history without opening the History tab. Why this mod? Because I found myse...
Modern Faction Menu
Created by Astryl
⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells...
Sleek Work Schedule Tab
Created by Squishyjellyfish
Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline. Pawn schedules are shown as merged, labelled bars instead of tiny isolated squares, so you can understand a whole day a...
Designations Tooltip
Created by CheaterEater
TYNAN! Why have you forsaken us? For of all sad words of tongue or pen, the saddest are these: Fix: Rectangle drag designators displayed the total number of designated cells on screen rather than the actual number of cells in the dragged rectangle. For som...
Modern History Menu
Created by Astryl
⌛ Modern History Menu ⌛ The vanilla History tab is three grey pages you open twice a year. This replaces it with a single-screen colony dashboard — stat cards, modern graphs, a searchable event feed, colonist leaderboards, and per-pawn history cards, all v...
Foot Traffic Heatmap
Created by missionz3r0
Adds an overlay to show colonist foot traffic. Features Overlay shows average traffic over the past few days num days is configerable in settings Heatmap Colors least to most traffic: blue -> green -> yellow -> red gradually fades over time less visited ar...
True RPG Inventory
Created by Astryl
⚔ True RPG Inventory ⚔ A Diablo-style RPG inventory and gear tab for RimWorld. It replaces the vanilla Gear tab with a full paper-doll equipment panel, a tetris-style inventory grid where every item takes up real space, four live stat cards, and a Diablo 4...
Save Storyteller Settings
Created by VoidCreeper
Save Storyteller Settings If you've ever gone to the storyteller selection screen, selected "Custom..." from the difficulty list, spent a good while tweaking every slider just right, and then suddenly decided you want to start all over again, you know the ...
更好的开发者模式/BetterDevMode
Created by 筑乐丶
When testing mods, even with developer mode enabled, you can place buildings directly, but finished products still need to be spawned via commands. This mod adds a button to workbenches to instantly complete all bills, making testing easier. Getting so man...
Remove Colonies Limit
Created by ferny
What is this? This mod removes the arbitrary colony limit placed by the developers. This allows you to have as many colonies as you want, hardware permitting. https://i.imgur.com/7BMFdvi.png Why? I manage a modpack where mods like Pause other settlements s...
Modern Psycasts UI
Created by Astryl
Modern Psycasts UI A clean, single-page reskin of the Vanilla Psycasts Expanded psycast tab. Part of the Modern UI family. What it does Modern Psycasts UI replaces VPE's tabbed psycast screen with one polished, scrollable page that shows every psycast tree...
Landing Tile Filter
Created by Lucius
Info Adds a filter system for finding the ideal starting tile. You can sort by various different features like landforms, landmarks, biomes, temperature, resource type and much more. If you have any suggestions do not hesitate to let me know, no promises t...
Can I Reinstall This?
Created by Lensrub
https://i.imgur.com/I86FdxC.gif A simple mod that adds to the description of all buildings a line informing about the ability to packed a building into an item and reinstall it elsewhere. Have you ever had a situation where you built something in a tempora...
In Memoriam
Created by Astryl
◆ In Memoriam ◆ The colony forgets its dead. The moment a colonist falls, the game discards them — their face, their history, who they were to everyone left behind. In Memoriam refuses to let them go. It opens a quiet, dark memorial from your main bar that...
Modern Empire Tab
Created by Astryl
◆ Modern Empire Tab ◆ The Empire screen from Vanilla Factions Expanded – Empire, rebuilt as a floating, resizable, dark-flat window in the style of the Modern / Nice tab suite. The Great Hierarchy becomes a pannable, zoomable org-chart of the Empire's nobi...
Modern Social Tab
Created by Astryl
◆ Modern Social Tab ◆ The vanilla Social tab is a wall of grey text. Modern Social Tab replaces it with a clean two-pane dashboard: relationship cards on the left, a live social-standing graph on the right, all in the same dark, flat style as the Modern Ne...
Right-Click Gizmo Indicator
Created by CheaterEater
Prepare to get your mind BLOWN! https://i.imgur.com/6g7rI0g.gif That's it, that's the mod: https://i.imgur.com/txKwjWO.png Recognize it? It's the little tab that shows you can right-click on a building construction and select a material. Neat! But, wouldn'...
Colonist Bar Dividers
Created by Font
Adds manual separators to the colonist bar. Ctrl+right-click a pawn in the colonist bar to add or remove a divider after that pawn or change the current group shade. Groups can be labeled and collapsed out of view. There is a compatibility patch for LTO Co...
Music Manager Addon: Combat Glow
Created by BigDorbo
Adds a red glow over the Music Manager seek bar during raids. Does nothing in the bar's normal state. I don't play with music manager anymore but this addon is still really neat so I am releasing it. Requires Music Manager and Harmony. --- Feel free to poi...
Select Attached Mechanoid
Created by HighAsFly
Lets the player choose which mechanoid is attached to a newly installed mechlink instead of receiving a random lifter or constructoid. Available choices: Lifter, Constructoid, Cleansweeper, Agrihand, and Militor. ...
TakeCover
Created by Rabiosus
Select your drafted pawns, hold Ctrl, then right-drag toward a threat. Pawns will spread into firing positions while preferring nearby cover and valid shooting lines. https://i.imgur.com/4ZKIfjU.gif...
Elosth's Pawn Presets
Created by Elosth
This mod adds pawn presets, letting you apply selected features to pawns. Why There are mods that let you get starting pawns with desirable features, but I didn’t have a good experience with them (except CharacterEditor — it’s good, but it’s a bit differen...
Planning Extended
Created by Scherub
Description This mod adds a more advanced planning menu. Features Implemented Draw colored designations, such as walls, doors, objects and floors Use different shapes, e.g. points, lines, triangles, rectangles, grids, pentagons, hexagons, octagons, ellipse...
Cooler Orientation Alert
Created by SaltGin
Ever placed a cooler backward and only noticed after the room failed to cool down? This mod shows an alert message when you place a cooler with its cold side facing outdoors. Designed to support vanilla coolers and most modded cooler units. Mod Compatibili...
Begging
Created by Acutus
Go begging. You might be poor, or you are faking your poverty. Just get everything you want with your cute face. As caravan settles on a non hostile faction base, you can spilt a begging crew to mooch something from the base's selling list. You have to fak...
Modern Notifications
Created by Astryl
◆ Modern Notifications ◆ RimWorld scatters everything that wants your attention across three different corners in three different styles. The pop-up messages float as plain text at the top-left, the alerts stack on the right, the clock and controls cluster...
Grenade Sacrifice
Created by Legator
Grenade Sacrifice "Pull the pin. Take them with you." Sometimes the raid is too big, the kill box has fallen, and Grandpa Joe with 190% pain and one lung has nothing left to lose. Now he can go out on his own terms. This mod adds a small Pull Pin action gi...
Free UI Scaling
Created by ferny
What is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. https://i.imgur.com/7BMFdvi.png Why? Some users of my modpack with weird screen resolutions can't set th...
Sleek Research Tab
Created by Squishyjellyfish
Sleek Research Tab Sleek Research Tab is a clean, lightweight overhaul of RimWorld's research screen, made for heavily modded games where the vanilla tab turns into a huge wall of nodes and endless sub-tabs. It is part of my Sleek design family. Same idea ...
Mount Passengers
Created by Font
Mount Passengers is an Add-on for Giddy-Up 2 Continued that allows animals to be mounted by extra pawns (up to 3 depending on size). Passengers must be drafted when mounting as a passenger, can melee, fire automatically and be forced to target from atop th...
Trader Will Buy Search
Created by Sk
Adds a search bar to the trader will buy menu. Suggestions/Bugs? Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server for direct communications. It should help in issues gett...
Dev Mode Above Select Starting Site
Created by BigDorbo
When Developer Mode is enabled, "Select starting site" on the world map is drawn below the developer toolbar instead of inside it. That's it. Credits Watagashihitsuji - Artwork (Steam) --- Feel free to point out any bugs in the comments. I intend to keep t...
Most Skilled Bill Restriction
Created by Matheus Werneck
Why use this? Better Quality: Prevents low-skilled pawns from wasting valuable materials when a superior crafter is available in the colony. Caravan Aware: Enabling "Include away" ensures master crafters currently out on caravans still count toward your co...
LiquidSFX
Created by BigDorbo
Adds ambience to the rivers, lakes, marshes, hot springs, coastlines, and lava pools. The ambience will cease when the water turns into ice or the lava turns into cooled lava. Torrential Rain, Seasonal Flooding, Lava Emergence, and Lava Flow events are als...
Omnivore Animals
Created by NoctisTheBogWitch
Omnivore Animals. Thats it. If you can prove an animal is an omnivore irl, I will likely add it! FAQ: Compatible with other mods altering these animals? Yes. Its a simple patch. CE? Probably. Don't use it. Why? Ducks and Chickens are omnivores irl and eat ...
Research Papers Tech Levels (Retexture)
Created by Morton
Retextures of Research Papers by ChaoticEnrico. This time for different tech levels. Papers have become documents to accommodate different media. Thank you a lot Enrico for helping me with these patches! I appreciate it a lot! Examples: Tree sowing is Neol...
Vanilla Factions Expanded - Classical - No Auto Research
Created by Machado
Vanilla Factions Expanded Classical No Auto Research Adds a setting to disable the automatic research unlocks granted by the Eastern Republic senators' final achievement (Profectus perk). Why This Mod Exists I find this perk detrimental to the RimWorld exp...
Trauma and Integrity
Created by ferny
What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/JAtoGY2.png https://i.imgur.com/fHavynB.png https://i.imgur.com/6FZy...
More Informative Ideology
Created by superniqui10
<!All Ideoligions Are Fluid Precepts now show: - Whether they can't be removed due to meme requirements - Relation to the ideology's memes - If they can be chosen on randomize - If they were manually selected - If they are only visible on dev mode - Toolti...
Deep Pills
Created by Buddy
Deep Pills A retexture of vanilla tablets and a complete retexture of some mods. https://i.ibb.co/7tM6756m/DP-U2v1.png https://i.ibb.co/kV5fTNj7/DP-U22.png Update 2 I tried to fix the problem of collecting ready-made drugs from the beds and added infusions...
SquadKit
Created by Brrainz
Group-oriented tools for selected colonists. When multiple colonists are selected, SquadKit adds group inspect tabs: - Gear: aggregated mass, temperature comfort, armor ranges, inventory, equipment, and apparel. - Area: allowed-area counts and group assign...
Nuzzle Me
Created by Enrico
Simple mod to order a pawn to pet an animal through the right-click context menu. Pets can help prevent mental breaks. Now in RimWorld as well! Features: Pawns can manually nuzzle cute pets by pressing "Pet" in their context menu. Petting is exactly the sa...
Cables and Plumbing - Spliced & Wyed
Created by DaniAngione
This is a forked version of the original Cables and Plumbing mod by MedicalPol, aiming at further compatibility, improvements and perhaps even a bit of expansion on its content. The name is a joke with two common ways of talking about forking a cable (spli...
Letter Gravship Ready
Created by Fifbef
Sends a letter when the gravship is ready to take off again. This can be safely added or removed mid-game. Compatible with Vanilla Expanded GravShips Chapter 1 Letter can be disabled in Mod Options. Github: https://github.com/7h0m4s/RimworldLetterGravShipR...
Apparel Policy Builder
Created by Skyl3lazer
Apparel Policy Builder A RimWorld mod that adds a Policy Builder button to the Apparel Policy screen. Instead of hunting through a flat list of every apparel item, you write rules over the attributes apparel provides: armor, insulation, shooting accuracy, ...
Style Tooltip Columns
Created by BigDorbo
Ever notice how with some modded ideology styles the list of items that have the style affected can literally go off the screen? This fixes that. Displays the style modifier tooltip in four columns for improved readability. Works with all vanilla and modde...
Pillar Planner
Created by Astryl
◆ Pillar Planner ◆ It shows you where to put columns so you can build a roof or so your mine doesn't collapse. It's really that simple. ✦ The Map View: Plan Before You Dig The map view answers one question: if every order I have queued right now gets carri...
Faction Territories Patches
Created by Lucius
Fixes some heavy frame drops on the world map when using larger planet sizes or coverage, and also makes it so allied incursions are not indefinite....
No Log On Startup
Created by jimmyl
Hides the error log that shows in the main menu when it appears for the first time(if something is spamming errors this mod wont help and you should genuinely just fix such an issue) Doesnt actually fix the errors Good if you have like 300 mods and some ke...
Mine Sight
Created by Rabiosus
Highlights mineable ores while the Mine designator is active. Hold Shift (configurable) while clicking to designate an entire ore vein for mining. https://i.imgur.com/ugH6hp6.png...
Fire At Will Gizmo - Evolving Retexture
Created by zohryu
Finally, a dynamic Fire at Will Icon Ever felt like the default "Fire at Will" toggle icon didn't quite fit your tribal playthrough or end-game archotech super-colony? This mod dynamically changes the Fire at Will gizmo icon based on your faction's current...
Character Development
Created by ferny
What is this? This is a large mod that adds brand new mechanics inspired by Tomodachi Life: Living the Dream and Vanilla Aspirations Expanded, encouraging personalization and making characters more dynamic and memorable. https://i.imgur.com/6wRQR0a.png htt...
Decor into Props
Created by ferny
What is this? This mod transforms buildings from various decor mods into props instead of clogging the architect menu, so you can have the mods guilt-free. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/6wRQR0a.png List of supported mods ATH Style Fra...
Decor into Styles
Created by ferny
What is this? This mod transforms buildings from various decor mods into styles instead of clogging the architect menu, so you can have the mods guilt-free. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/6wRQR0a.png List of supported mods Dark Ages : ...
Text Tool
Created by ferny
What is this? This mod adds a new order designator 'text' which allows you to put text down in the style of a photo editor. https://i.imgur.com/7BMFdvi.png Features Use any system font Use any color Set opacity Set text alignment Easily hide or show all te...
Searchable Ideology Styles
Created by Lucius
Adds a searchable window for ideology styles to help with those big mod lists. thats all....
Grazing Area
Created by gguake
https://i.imgur.com/1fJ9GMt.png Grazing Area Adds a new area that lets you graze livestock freely without enclosing them in fences. Key Features Livestock can roam freely within the grazing area. Colonists assigned to Handling work will bring back animals ...
Wild Crops, a fork of Wild Spawn
Created by Lucius
Info This is like the 99999th fork of Wild spawn. This in particular is a continuation of This mod from Turkler. His version will no longer be maintained and i recommend you use this instead Adds crops to biomes where it makes sense to work with progressio...
Fish Until Gizmo
Created by Axolki
TIL after many hours of playing and depeleting all the fish I had in most of my colonies and wishing for a way to set a min amount to stop my colonists from fishing before they all disappear, I realized there was a setting for that in the inspect tab when ...
Hide Unloaded Mods Errors
Created by Sk
Suppresses Rimworld's startup warnings and errors that are produced only while Rimworld inspects an installed mod that is not enabled in your mod list (invalid dependency metadata, duplicate package IDs, malformed About.xml). Messages from enabled mods, Co...
Dismiss Beggars
Created by Linnun
Allows your colonists to dismiss beggar groups to send them away early. FAQ Can this be added/removed mid-game? Yes. Support Mods take a lot of late nights and coffee. If you'd like to fuel the next project or update, you can buy me a cup here: https://sto...
Path Avoid (1.6 Rebuild)
Created by Simeyo
Ever had a mech cluster or insect hive right smack in the center of your map, and your pawns keep walking right into it, and then having the audacity to complain they got munched?? What it do Path Avoid lets you "nudge" the pathfinding system for your pawn...
Right Click to Toss Carried Pawn
Created by Alma_S
This mod allows you to right click pawns that are carrying another pawn to throw them some distance. The distance is determined by the carried pawn's weight and a new stat called "maximum toss distance multiplier" which is affected by manipulation capacity...
Hemogen Pack - Emergency transfusion
Created by AOBA
A Qol mod for Hemogen pack. pawns can perform emergency blood transfusion to save lives as long as they have a hemogen pack. that it. Support CE. https://i.imgur.com/kvppfWO.png If you find any problems or have any ideas while playing, you can give feedbac...
Linked collections (2)
In 2 collections by ferny
The Progression Content | (2/3)
383 items
The Progression Cosmetics | (3/3)
165 items
Popular Discussions View All (3)
23
Jul 6 @ 4:11pm
Don't use the steam discussions for debugging or commenitng
ferny
21
15
Aug 7 @ 6:19pm
For anyone who needs help but don't want to join yet another Discord server.
evil twink bnuuy
0
1
Jul 28 @ 2:16pm
A guide in case you have more than 1000 of your own mods
Eclipse