RimWorld

RimWorld

1,745 ratings
Vanilla Ideology Expanded - Dryads
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.143 MB
Jan 15, 2022 @ 12:35pm
Mar 27 @ 2:47pm
9 Change Notes ( view )
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Vanilla Ideology Expanded - Dryads

Description
[www.patreon.com]







1.0 (15/01/2022): Release



Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC. Whilst the idea behind them fulfilling the majority of the roles in your colony is neat, the current selection of dryads feels lackluster - they don’t particularly have any powerful abilities worth mentioning.
This mod changes that - from new dryad types that fill roles not explored before, to upgrades to existing dryads, the whole gauranlen dryad system can finally become a focus point of the colony.

Integration with the Vanilla Ideology Expanded - Anima Theme also means that these new dryads get a reskin that suits Anima style if you have this mod active.
This mod is meant to enhance Mr Samuel’s new Youtube series with some more dryad variety. Go check out his Youtube channel at: https://www.youtube.com/c/MrSamStreamer/videos?app=desktop

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A: Can I add it mid-playthrough to an existing save?
A: Yes, you should definitely be able to! Remember that removing mods can be a bit more complicated.

Q: Does this mod work with another mod that changes or adds Dryads??
A: Yes, but remember they won’t have their awakened versions unless the modder adds them!

Q: Where should this mod be placed in the mod load order queue?
A: Anywhere under Ideology.

Q: Does this work without Ideology?
A: No.

Q: Does this work with Combat Extended?
A: It should be patched shortly!

Q: How can I awaken dryads?
A: Simply select three dryads of the same type and create the awakening cocoon!

Q: Do awakened dryads count towards the dryad limit on the gauranlen tree?
A: No, they become unshackled, but at some point die from separation sickness.

Q: Can I shackle the unshackled dryads?
A: No.

Q: How many shackles would an unshackled dryad sackle if an unshackled dryad could unsackle shackles?
A: No.



No issues are currently being tracked. If you have a bug report use the following Google form:

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Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a coder responsible for the code of the mod.
Taranchuk, a coder who helped tremendously.
Reann Shepard, a creative writer.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]




















333 Comments
eamanpayup May 2 @ 3:00pm 
do these dryads get recolored from the dryad anima textures?
Khalagar Apr 29 @ 11:55pm 
Good mod, thanks! It's a shame what state vanilla Gauranlen trees and dryad are in
Sarg Bjornson  [author] Apr 22 @ 9:03am 
Yes, I saw it. Taranchuk will need to get a look at it
dinhkhiem199833 Apr 22 @ 2:08am 
There's an issue with Achtung that makes draftable animals unable to move. I already sent a bug report through Google Form above.
Sarg Bjornson  [author] Apr 21 @ 11:28pm 
Oh yeah, a very detailed, very well presented opinion. Very polite. Nah.
ultrablue Apr 21 @ 2:24pm 
dude was just stating an opinion on a mechanic, and you're the one going to personal attacks

- another cunt probably
Sarg Bjornson  [author] Apr 21 @ 7:04am 
That's not feedback, that's being a cunt
Bootleg Chauncey Apr 21 @ 7:03am 
Yes, I imagine I would have more luck if I gave my feedback to Klei.
Sarg Bjornson  [author] Apr 19 @ 10:55pm 
Cool
Bootleg Chauncey Apr 19 @ 12:10pm 
The corruption mechanic is poorly implemented and offers nothing but a series of negatives and tedious micromanagement.