RimWorld

RimWorld

Vanilla Ideology Expanded - Dryads
375 Comments
Vartarhoz Jun 5 @ 1:25pm 
Can we please have option to resize them? Some of them really big.
AllegraLionheart Jun 5 @ 8:53am 
Loveeee this mod! <3 I highly recommend getting a mod to increase the amount of Jade resource in traders, though. I CRAVE that mineral, now.

Constructive criticism:
Awakened Carrier dryads are underwhelming. :( They are basically worse Muffalo who occasionally haul stuff around the colony--something you're better off keeping your original 3 Carrier dryads who are still connected to the tree. Awakened Carriers are about 1.5x slower than Muffalo, carry the same amount of pack in a caravan (180), and cannot be ridden as a mount. (And they can't be sheared for wool, ofc).

I would improve them by marking them as a mount, or significantly increasing the amount of weight they can carry. Or both, since you only have about a year with them before they begin to die.

Despite this, every other awakened dryad has been very fun and engaging. My tribal colonies are VERY engaged in their gauranlen trees, now.
TIIKKETMASTER Apr 10 @ 3:44pm 
spelling mistake in FAQ; sackle instead of shackle. ctrl + f
Muad'dib Apr 6 @ 11:59am 
my tree is super small it seems. Any chance it's because of this mod?
Kaschey Apr 2 @ 2:07pm 
@brglock, Read the description of the Awakened Gaubricmaker :)
brglock Apr 2 @ 7:15am 
How about a sweeper dryad for cleaning?
intelfir Mar 23 @ 1:44pm 
Star traveler, such animal exists but not as dryad. In alpha animals there is animal which is basically a giant slime with a lot of fungi on its back. It can be tamed and sheered to collect fungus. Also as its slimy it can absorb bullets well
Visoth Feb 18 @ 11:33am 
The Awakened Barkskins are not absorbing projectiles in a 1 tile radius as it says in the description. Has anyone else had this issue? I'll check to see if I have this issue without any other mods except VE and the requirements.
Star Traveller Feb 10 @ 4:41pm 
I wonder if it would be possible to add a dryad similar to the berrymaker that spawns raw fungus? Could even use the same stats for it?
Weed Ingus Feb 10 @ 6:59am 
am i suppossed to be able to heal the dryad companions you can summon, im geting a bug log everytime try.
Kaschey Jan 30 @ 3:40pm 
Is it possible to add a notification when an awakened dryad is born? I have a lot of animals and people in my colony so it's easy to miss them while they roam somewhere away.
Sarg Bjornson  [author] Jan 27 @ 11:40pm 
Sure
UltraEmailMan Jan 27 @ 11:17pm 
100% agree with that sentiment. I don't use CE and never will, but you may want to update the FAQ section reflect that to avoid confusion, since it currently says it should be patched shortly for CE.
Sarg Bjornson  [author] Jan 13 @ 11:01pm 
We don't do CE
Weed Ingus Jan 13 @ 7:28pm 
still no ammo for ce?
Old Fart Jan 9 @ 5:12pm 
Are there any plans to make awakened versions of the Ocular dryads from Alpha Memes?
XelNigma Jan 6 @ 4:53pm 
The awakened stonedigger doesnt seem to have any armor unlike the normal version.

And to Twinindifferent. Stonediggers dont mine. They spawn stone chunks, with the awakened version spawning cut stone blocks.
Cant help with the carrier dryad issue, animals have always been very sparatic went hey choose to haul. Thats just vanilla
TwinIndifferent Dec 21, 2024 @ 8:07pm 
For some reason my awakened dryads are entirely useless, if I'm not missing something.
Like Stonedigger dryad does not mine anything, just wanders around and tanks shots from random pirates with sheer amount of armor.
Or carrier dryad stops carrying anything around, though it turns to be trainable to carry stuff and people around. I thought it will do it itself without training.
el amor de dios Nov 24, 2024 @ 10:10am 
the thorncaster counts as automated weapons, while technically it is, its kinda awkward in nature primacy-tree connection run, hope theres some way to not count them as a automated weapons so that i can keep the precept
Rya Oct 20, 2024 @ 10:52am 
@Stubborn Are you using 'Dryads & Gauranlen Trees Reworked'? That mod changes the pruning mechanic to being upgraded by building shrines
Sarg Bjornson  [author] Oct 17, 2024 @ 1:28am 
This mod doesn't touch anything you mention
wood goblin Oct 17, 2024 @ 1:21am 
Dear mod dev, I have a problem. For some reason "the connection" is fixed on 25% for me and can't be changed. Also grooming task is cancelling over time. And It is impossible to take care of the tree or groom it in any way.
Cectut Sep 20, 2024 @ 5:22pm 
@SILVERIII Select 3 dryads, and press the new button that appears letting you merge them.

You can select multiple objects by 2 means:
Shift+lmb on each object you wish to select
or
Click and drag to create a box, letting you select multiple objects
SILVERIII Sep 20, 2024 @ 12:45pm 
I play this mod so long but still dont know how to upgrade them :(
Chime Sep 17, 2024 @ 10:04pm 
They are not supposed to be plantable. The little elephant boy dies and 1 grows where he died. The other guy must have a mod conflict that is allowing him to plant them.
Potato0 Sep 17, 2024 @ 12:54pm 
i dont know why but I cant see the ambrosia palms in the planting zone, I can see other trees though. Am I just dumb and missing something or is a mod conflicting maybe?
Sean Sep 6, 2024 @ 12:49am 
Might be my pawn's plants skill, but those ambrosia palms are insane. about 30 of them gave me 12000 ambrosia lmao
MarsInAres Aug 28, 2024 @ 9:57pm 
love this mod as always
Sack Lunch Aug 19, 2024 @ 8:34pm 
i just wanted to say that i appreciate that the stonediggers move from side to side like a crab
Tpyo Aug 17, 2024 @ 6:55pm 
Thanks @pig and @Jimothy. I hadnt noticed, but I have since made a few awakened Gaubricmakers and they dont seem to clean very much, but yo uare right, they do!

@jimothy, also thanks for pointing out the Phytokin!!!! Wicked cool, I dont have the two most recent xpacks for rimworld yet. If I pick them up i'd love to try these Phytokins!

I still would love them to add some sort of specialized cleaning dryad, like a little gelatinous dryad that wanders around and eats up filth like a little gelatinous cube. :steamhappy:
Dr Jimothy Aug 15, 2024 @ 4:10pm 
@Tpyo
Like the yummy hunk of pumpkin-flavoured bacon says, awakened gaubric maker cleans.
Also, if you use VRE - Phytokin, the dryads summoned by the Guaranlenkin can clean!
pig in a pumpkin Aug 4, 2024 @ 12:02am 
The awakened gaubric maker cleans
Tpyo Aug 3, 2024 @ 8:42pm 
Absolutely adore this mod and been using it for years. Would LOVE for a cleaning dryad to be added!

Maybe it's awakening form would periodically leave behind some random raw resources it's recycled from all its cleaning?
Xapphire Aug 2, 2024 @ 4:16pm 
Thanks! They finally work when they only can wander in diggable terrain.
Sarg Bjornson  [author] Aug 1, 2024 @ 9:55am 
They need to be in diggable terrain
Xapphire Aug 1, 2024 @ 4:12am 
Anyone knows what Awakened Stonedigger actually can do? I stare at them 72 hours in game, and they did nothing. They should produce stone blocks regularly, right? Do I misunderstand how does their mechanics work?
Sarg Bjornson  [author] Jun 22, 2024 @ 1:23am 
They are not part of this mod
Viri Jun 22, 2024 @ 1:05am 
what is purpose of those unshakled small dryiads?
pig in a pumpkin Jun 9, 2024 @ 10:25pm 
my dryads keep collapsing due to extreme exhaustion and i dont know what to do
Sarg Bjornson  [author] Jun 5, 2024 @ 4:43am 
They need diggable terrain
贝子小姐脚下埋着贝尔 Jun 5, 2024 @ 4:09am 
I also encountered the problem of Stonedigger not producing anything. I am currently surviving on the ice sheet, and Stonedigger does not display the time of the product. I have been waiting for several days and have not seen the product appear. However, I cannot queue to see if it is related to the conflict with the mod
Komyeta May 21, 2024 @ 11:30am 
It seems that the awakened stonedigger doesnt work well. In fact it doesnt produce anything at all.
All I did was to awaken/merge 3 normal stonediggers in-game, and after closely monitoring the creature during several hours, it has not produced a single stone. Aditionally, the awakened version seems to be a straight up downgrade in the following aspects:
-Has no armor values, in comparison, the non awakened dryad does have armor.
-Has no trainablity level, the non awakened version does have at least intermediate.
-Cannot be drafted. Might be intentional though, but by comparison, many other awakened dryads are draftable.
-Seems to have disproportionately weak body part HP values for its size (example: the body has only 48 HP). Isnt it supposed to be somewhat tanky? Its a giant crab with a stone carapace, come on...

I already sent a bug report but I migh as well comment the issue here too because im curious to know if im the only one with this problem or not.
pan May 2, 2024 @ 3:00pm 
do these dryads get recolored from the dryad anima textures?
Khalagar Apr 29, 2024 @ 11:55pm 
Good mod, thanks! It's a shame what state vanilla Gauranlen trees and dryad are in
Sarg Bjornson  [author] Apr 22, 2024 @ 9:03am 
Yes, I saw it. Taranchuk will need to get a look at it
Kaden Ha Apr 22, 2024 @ 2:08am 
There's an issue with Achtung that makes draftable animals unable to move. I already sent a bug report through Google Form above.
Sarg Bjornson  [author] Apr 21, 2024 @ 11:28pm 
Oh yeah, a very detailed, very well presented opinion. Very polite. Nah.
ultrablue Apr 21, 2024 @ 2:24pm 
dude was just stating an opinion on a mechanic, and you're the one going to personal attacks

- another cunt probably
Sarg Bjornson  [author] Apr 21, 2024 @ 7:04am 
That's not feedback, that's being a cunt
Bootleg Chauncey Apr 21, 2024 @ 7:03am 
Yes, I imagine I would have more luck if I gave my feedback to Klei.