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Constructive criticism:
Awakened Carrier dryads are underwhelming. :( They are basically worse Muffalo who occasionally haul stuff around the colony--something you're better off keeping your original 3 Carrier dryads who are still connected to the tree. Awakened Carriers are about 1.5x slower than Muffalo, carry the same amount of pack in a caravan (180), and cannot be ridden as a mount. (And they can't be sheared for wool, ofc).
I would improve them by marking them as a mount, or significantly increasing the amount of weight they can carry. Or both, since you only have about a year with them before they begin to die.
Despite this, every other awakened dryad has been very fun and engaging. My tribal colonies are VERY engaged in their gauranlen trees, now.
And to Twinindifferent. Stonediggers dont mine. They spawn stone chunks, with the awakened version spawning cut stone blocks.
Cant help with the carrier dryad issue, animals have always been very sparatic went hey choose to haul. Thats just vanilla
Like Stonedigger dryad does not mine anything, just wanders around and tanks shots from random pirates with sheer amount of armor.
Or carrier dryad stops carrying anything around, though it turns to be trainable to carry stuff and people around. I thought it will do it itself without training.
You can select multiple objects by 2 means:
Shift+lmb on each object you wish to select
or
Click and drag to create a box, letting you select multiple objects
@jimothy, also thanks for pointing out the Phytokin!!!! Wicked cool, I dont have the two most recent xpacks for rimworld yet. If I pick them up i'd love to try these Phytokins!
I still would love them to add some sort of specialized cleaning dryad, like a little gelatinous dryad that wanders around and eats up filth like a little gelatinous cube.
Like the yummy hunk of pumpkin-flavoured bacon says, awakened gaubric maker cleans.
Also, if you use VRE - Phytokin, the dryads summoned by the Guaranlenkin can clean!
Maybe it's awakening form would periodically leave behind some random raw resources it's recycled from all its cleaning?
All I did was to awaken/merge 3 normal stonediggers in-game, and after closely monitoring the creature during several hours, it has not produced a single stone. Aditionally, the awakened version seems to be a straight up downgrade in the following aspects:
-Has no armor values, in comparison, the non awakened dryad does have armor.
-Has no trainablity level, the non awakened version does have at least intermediate.
-Cannot be drafted. Might be intentional though, but by comparison, many other awakened dryads are draftable.
-Seems to have disproportionately weak body part HP values for its size (example: the body has only 48 HP). Isnt it supposed to be somewhat tanky? Its a giant crab with a stone carapace, come on...
I already sent a bug report but I migh as well comment the issue here too because im curious to know if im the only one with this problem or not.
- another cunt probably