RimWorld

RimWorld

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Rimworld: Soundscape Enhanced
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
26.742 MB
Jun 27, 2024 @ 10:35am
Aug 22, 2025 @ 11:26am
20 Change Notes ( view )

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Rimworld: Soundscape Enhanced

In 1 collection by trocapalot
Soundscape Enhanced - Mods
3 items
Description


Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player. I have spent a lot of time working on completely new weapon sounds as well as new alternative UI sounds and many more various improvements to the soundscape that fit right in with the world of the Rim.



- Version: 1.2 (Full Changelog)

Completely New Weapon Sounds & Explosions (Core, Biotech, Royalty & Odyssey)
Revamped Bullet Impacts + New Variations & Melee Sounds
Overhauled UI Elements (Letter Alerts, Building, Tools)
New Ambient Sounds (Wind, Rain, Jungle)
Revised sounds for various Buildings/Devices
New and Improved Mech & Mech Turret Sounds
Improved and reworked Psycast Sounds
Overhauled sounds for various interactions between pawns and objects
New sounds for various map & world events (Psychic Ships, Mechboss Arrivals)
...and many more changes!



It's recommended to load this mod before other mods that modify sound files to avoid issues.
This mod can safely be added and removed from a savefile as it just affects audio files.
Rimworld's FMOD plugin may cause some issues when using too many sound mods.
All rights go to their respective owners.



Thanks to everyone for the support!
Popular Discussions View All (1)
0
Jul 7, 2024 @ 1:59pm
PINNED: READ: Known issues & conflicts
trocapalot
144 Comments
Jul 14 @ 7:15pm 
The neutral letter arrive sound reminds me a lot of Prison Architect. Is this intended? Anyway, thank you for making this.
hey, i love this mod, but i just wanted to replace alarm, but you already leave a comment for it. this is superb mod, and you're superb too. good job.
trocapalot  [author]
May 9 @ 4:50pm 
@ebam @Creepy User
For now, you can just delete any of the sounds in the mod folder as they are not replaced through PatchOperations and do not cause errors, which includes the main UI sounds (deleting sound files within the ensound folder will cause red errors and muted sounds).
trocapalot  [author]
May 9 @ 4:49pm 
A lot of people have requested this and it's been in consideration since the beginning.
If I ever find the time to continue working on my mods again, I might take the time to rewrite and add a general configuration menu so you can enable/disable a few sound categories.
As always, I really appreciate everyone's feedback and interest in improving this mod as this started out as a personal little project ever since the first day, thank you. :cinnamon2:
Apr 19 @ 9:23am 
Literally came here to say the comment below lol. Just adding a QOL patch allowing us to toggle sounds (like the red letter sound) in Mod Options instead of going through our files. I absolutely love everything else. The weapons sound like they really hit hard
Mar 31 @ 7:29am 
any plans for some sort of option to revert sounds to their vanilla counterparts? i like all of the changes except for the red letter sound, i'm much more of a fan of the war horn instead of the new warning siren-like sound
trocapalot  [author]
Feb 22 @ 2:48am 
@Damon

I can't do anything about it because the patch to use the vanilla sniper sound is hardcoded into the new VWE version, writing a patch for a patch is not possible.
You would have to report it to the Vanilla Expanded team.
Feb 21 @ 5:07pm 
Vanilla Weapons Expanded was recently updated and does an error when combined with this mod due to conflict. It would be so awesome if you ever had free time and fix this compatibility. I really like the sounds from this mod. Thank You.
Feb 14 @ 2:14pm 
Oh, forgot about that, sorry. Thanks for the answer!
trocapalot  [author]
Feb 14 @ 12:48pm 
@RocketRacoon

This happens because you're using multiple sound mods that are trying to overwrite the same thing. Please read known issues to fix your problem.