RimWorld

RimWorld

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Vanilla Textures Expanded - Variations
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
12.658 MB
May 21, 2021 @ 8:35am
May 9 @ 11:16am
21 Change Notes ( view )

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Vanilla Textures Expanded - Variations

Description


Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

So, what does it do? Basically, it provides building graphics variations for the majority of vanilla’s buildings. This means every time you build a chair, the chair will have a randomized graphics. Not only that, but you can also swap the graphic of the building on command, allowing you to mix and match styles to properly decorate your base.

Tired of all research tables looking the same? Not anymore.

The mod includes more than 150 new random building graphics for 35 vanilla buildings.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game would benefit from this!

Through mod options (found in the VE Framework's mod options, as that where the code is at) you can tweak two things:

a) Random buildings start randomized: if toggled, the buildings will always spawn with their default graphic, and you can randomize or change later
b) Hide the buttons: if toggled, buildings won't have the random graphic or choose graphic buttons.

If you have both options toggled, the mod... will do nothing. Congratulations!



Mod should be compatible with anything, SPECIALLY textures overhauls such as Vanilla Textures Expanded, since the mod only refers to the images by path. Even load order shouldn’t matter.

Textures mods that CHANGE the size of vanilla buildings (for example Gloomy Vanilla mod) may produce some weird effects.

Please report any bugs in the following google form:

[forms.gle]















Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The methods used are pretty low impact, and only act when you press the buttons or build a new building

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: SInce the mod isn’t a pure texture replacer, it is harder than usual to remove a particular image. You’d have to edit the XML patches too. Then again, you can just cycle the graphic until you get the one you want :P

Q: I have a furniture item affected by Ideology's styles that doesn't have the "Change Graphic" button
A: This is intended: items affected by a style don't have swappable graphics so both systems don't interfere

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: It should be! A specific building’s graphic should be preserved between saves / loads.

Q: Where are the beds??????
A: Due to the way beds are coded, their graphic can’t be changed easily the way we did it, so beds are a no go.



Graphics created by: Sarg Bjornson. Support me on my Patreon[www.patreon.com]

Code also created by Sarg Bjornson.

Thanks to Chowder for providing the screenshots.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







Vanilla Textures Expanded
Erin's Decorations

Popular Discussions View All (1)
74
Mar 4 @ 4:28am
PINNED: Suggestions
Sarg Bjornson
556 Comments
Sarg Bjornson  [author] May 10 @ 6:02am 
No, force Steam to grab the latest version. Verifying file integrity *usually* works.
Skullito May 9 @ 10:24pm 
Sooo if the Framework is outdated, what we should do?
Waiting for the update of the main Vanilla frame?
Sarg Bjornson  [author] May 9 @ 11:17am 
v2.03:

- Added support for the new wardrobes and desk lamps in Vanilla Furniture Expanded
- Tweaked code in the VE Framework so that variations can have their own label on mouse over, instead of just displaying the image path
- Added useSouthOrientation to the comp properties in the VE Framework so modders can choose individual items to show the south view (it's north by default)

If you get red errors, your Framework is outdated
Sarg Bjornson  [author] May 9 @ 5:55am 
Maybe, no idea
Deankiller Turnupseed May 9 @ 4:10am 
rimsort says its incomp with quality of building?
Octarin May 8 @ 8:39pm 
Looking forward to it ^^
Sarg Bjornson  [author] May 8 @ 6:38pm 
Yes
Octarin May 8 @ 6:00pm 
So I take it there's gonna be an update here soon too?
Sarg Bjornson  [author] Apr 23 @ 9:06am 
Not without risking breaking everything, like any other mod
El lobo Apr 23 @ 8:52am 
Is it safe to remove during a playtrough? It seems to conflict with some of my other mods, as some textures appear twice the size.