RimWorld

RimWorld

Vanilla Textures Expanded - Variations
573 Comments
GhostLiner 21 hours ago 
Hmm so I've had an issue on my current modlist where the change variation button isn't showing up (and variations eithers). I'm unsure which mod are causing the issue but thought I'd check the steam page if other people had it.

I'll try to narrow it down and make a bug report when I get some time
Sarg Bjornson  [author] Jul 26 @ 8:17am 
Yikes
Dragonissa Jul 26 @ 8:15am 
Ah fair enough. Only found this and allegedly its intentional

https://www.reddit.com/r/RimWorld/comments/1lyc20j/column_texture_bug/
Sarg Bjornson  [author] Jul 26 @ 8:11am 
Yes, and they look wrong in base game, too. I'm waiting to see if Ludeon changes it
Dragonissa Jul 26 @ 3:58am 
Seems like the way columns are drawn has been changed and they are squished.
Sarg Bjornson  [author] Jul 13 @ 7:01am 
No problems reported with this mod. Certainly no "weird" glitches
Verter Jul 13 @ 6:18am 
Why I can't use vanilla texture? Or an option to turn off the added textures? I'd love to play with this and furniture expanded mod but it creates shitton of weird texture gliches with on vanilla (I mean no added by mods) production furniture textures with I cannot turn off.
Sarg Bjornson  [author] Jul 6 @ 6:09am 
So, this mod conflicts with... itself??
Zippy Jul 4 @ 12:27am 
Oh no worries, only for new variations not existing ones, all good!
Sarg Bjornson  [author] Jul 4 @ 12:17am 
It's possible, just not what this mod does
Zippy Jul 4 @ 12:09am 
Okay, so not possible to make the graphics selectable instead of randomised? Bummer, thanks anyway!
Sarg Bjornson  [author] Jul 3 @ 11:04pm 
No, it doesn't have variations, it has randomized graphics. Subtle distinction
Zippy Jul 3 @ 9:20pm 
biotech kids decor has no change option despite having multiple variations
Three Jun 10 @ 1:52pm 
@Souffrance97~Twitch~: Sure! That's the main idea. :steamthumbsup:
Souffrance97~Twitch~ Jun 10 @ 6:42am 
Compatible with : Vanilla Textures Expanded
?
Vanyor Jun 8 @ 7:27pm 
Oh I actually found out another way. not sure if vanilla but the leader has the "change style" power so if you use it to set it to the vanilla style, the button shows up again.
Vanyor Jun 8 @ 7:17pm 
Hello, thank you for the mod!

I read the FAQ
"Q: I have a furniture item affected by Ideology's styles that doesn't have the "Change Graphic" button
A: This is intended: items affected by a style don't have swappable graphics so both systems don't interfere"
However I would like to know if it's possible to allow it anyway? There are some textures in the style I'm currently using that is too weird.
There is a workaround I found of enabling dev console, removing the style, bulding it, reenabling the style but that's just annoying tbf.
I would love to be able to just one click done. Will it cause too many issues?

In any casa, thank you for the mods!
Sarg Bjornson  [author] May 9 @ 11:02pm 
No, force Steam to grab the latest version. Verifying file integrity *usually* works.
Skullito May 9 @ 3:24pm 
Sooo if the Framework is outdated, what we should do?
Waiting for the update of the main Vanilla frame?
Sarg Bjornson  [author] May 9 @ 4:17am 
v2.03:

- Added support for the new wardrobes and desk lamps in Vanilla Furniture Expanded
- Tweaked code in the VE Framework so that variations can have their own label on mouse over, instead of just displaying the image path
- Added useSouthOrientation to the comp properties in the VE Framework so modders can choose individual items to show the south view (it's north by default)

If you get red errors, your Framework is outdated
Sarg Bjornson  [author] May 8 @ 10:55pm 
Maybe, no idea
Deankiller Turnupseed May 8 @ 9:10pm 
rimsort says its incomp with quality of building?
Octarin May 8 @ 1:39pm 
Looking forward to it ^^
Sarg Bjornson  [author] May 8 @ 11:38am 
Yes
Octarin May 8 @ 11:00am 
So I take it there's gonna be an update here soon too?
Sarg Bjornson  [author] Apr 23 @ 2:06am 
Not without risking breaking everything, like any other mod
El lobo Apr 23 @ 1:52am 
Is it safe to remove during a playtrough? It seems to conflict with some of my other mods, as some textures appear twice the size.
Sarg Bjornson  [author] Apr 1 @ 2:41am 
No, but all the mod is available at the VE Github!
GVLT Apr 1 @ 1:56am 
Is there any documentation available on adding the system to my mod?
Sarg Bjornson  [author] Mar 31 @ 11:13pm 
No, different systems completely
GVLT Mar 31 @ 5:24pm 
Hi, will this add graphic select gizmo to any thing with Graphic_Random property? If not, what should I add to make it appear?
Sarg Bjornson  [author] Mar 22 @ 7:00am 
Likely
nitrogensh4rk Mar 22 @ 6:19am 
it seems like all storage furniture (Drawer, shelf, etc) does not work for me, as in attempting to switch to another variant will do nothing. this is probably a mod conflict with something like adaptive storage, but i dunno.
Sarg Bjornson  [author] Mar 12 @ 12:05pm 
No, sorry. We don't support mods that modify the size of base game items, that's a HUGE faux pas
Diabético_X Mar 12 @ 11:44am 
Please, this mod has to have at least the option to turn off some textures. I use Neat Storage mod, and the textile rack gets really ugly when using both mods together. Please please please allow us to turn of some textures. I really like both mods.
Fox of Despair Feb 2 @ 3:56am 
Доброго дня, мод плохо совместим с Medieval Overhaul
Stupid Sexy Rat Dec 20, 2024 @ 7:21am 
ah understandable, its not that big of a deal to me. the rest of the mod is awesome. thanks for the work you do.
Sarg Bjornson  [author] Dec 20, 2024 @ 7:03am 
No compatibility with ANY mod that changes the sizes of vanilla items, it's just the way it is
Stupid Sexy Rat Dec 20, 2024 @ 6:59am 
they do work but look bad
Stupid Sexy Rat Dec 20, 2024 @ 6:58am 
heya, i was wondering if we can get some better looking textures when using the Small Simple Research Bench and the Small Hi-Tech Research Bench by Desp?
Good Old Jim Nov 8, 2024 @ 4:24pm 
I found a sort of work around, use another mod that let me choose and disable/enable ideo styles.

Side question do you think you guys could make the variations work on the Basic Double doors mod? Or maybe add generic double doors to the Vanilla expanded series? Id imagine making them work wouldnt be too hard, could be very wrong Im kinda dumb, but Id imagine graphics/texture wise you could just use the ones already made for single doors just well doubled since the Basic double doors is well just a basic door doubled. xD
Sarg Bjornson  [author] Nov 6, 2024 @ 11:22pm 
No fix, that's the way it was coded, and the way it has always been
Good Old Jim Nov 6, 2024 @ 6:52pm 
Hey is appears this mod is being overridden by ideology styles (I have morbid and I can change chairs and doors etc... but not tables or stools or things that have a style from the ideology) anyone know a fix?
Sarg Bjornson  [author] Nov 3, 2024 @ 11:40pm 
Shouldn't matter
Realm Imp Nov 3, 2024 @ 9:31pm 
should i put this before or after VTE?
Sarg Bjornson  [author] Nov 1, 2024 @ 11:57pm 
I don't guarantee support for mods that change vanilla graphics
快下无影船 Nov 1, 2024 @ 8:43pm 
Looks like ReBuild: Doors and Corners need autodoor`s north texture for Perspective: Doors.East and West autodoor not have correct textures.What should i fix it?:steamfacepalm:
Sarg Bjornson  [author] Aug 30, 2024 @ 11:29pm 
No
Roadbobek Aug 30, 2024 @ 9:07pm 
is there a way to make is so when building it uses a set texture.
bugrilyus Aug 6, 2024 @ 11:13am 
Thank you, but I already fixed it locally, that is why I am commenting the solution here, for both the mod and the users