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Yes, when you change the world's tech level mid-game, the tech level of factions will increase accordingly, but not higher than what the default tech level of that faction would be. So for example, a tribal faction will newer be increased to anything higher than Neolithic.
If you found an issue, please report it in the Bug Reports section and include your log file. Without the information from the log, there is no way to find out which of your mods is conflicting.
If you found an issue, please report it in the Bug Reports section and include your log file. Without the information from the log, there is no way to find out which of your mods is conflicting.
You can add Mechanoids as an excluded faction in the "Misc" tab of the mod settings.
This mod does not restrict crafting. It only restricts what research projects the player can complete. So if you have other mods that add items without assigning any research requirement, those items will always be available, regardless of tech level.
how to make them dissapear? i also applied fsx and prometheum to be industrial level