RimWorld

RimWorld

253 ratings
Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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63.168 MB
Apr 11 @ 2:59pm
May 12 @ 5:15pm
31 Change Notes ( view )

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Medieval Overhaul

Description
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.
















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




[//]


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Popular Discussions View All (3)
71
May 11 @ 10:52am
PINNED: Bug Reports
ViralReaction
1
15 hours ago
Collecting Water for Ice
My Blind Third Eye
3
May 5 @ 4:45am
Explorers Bench Removing Hud
SwimTripple d
218 Comments
timothyarcher10 20 minutes ago 
hello , im experiencing a really boring bug with the tanning rack , colonist only want to put 1 hide max per tanning rack now . yesterday they were filling them completely and now its 1 by one
Honeybell 5 hours ago 
Maybe somebody helps my Collection:

Medieval Gloomy Village Life
Akkarin 8 hours ago 
well now i'm confused.
This medieval mod doesn't work with the only tech limiting mod?

That's not useful...
Timotheseus 10 hours ago 
@TuViejaEnTango - lets hope so and house doyle. i miss these mods.
(◣_◢)  [author] 11 hours ago 
Can be built in game and acts as an in game guide to the explorer table and how to unlock hideouts.
PTTMAN 14 hours ago 
tome of knowledge What is it used for? I point the mouse and the game lags a lot.
Vertigo May 12 @ 6:04pm 
yeah I noticed that, but anything past industrial isn't removed from my games with it + 'Remove Industrial Stuff'. So I'll have to make due.
ViralReaction  [author] May 12 @ 3:54pm 
@Vertigo It works okay-ish but is not really Rimedieval at this point. It is mostly just some extra stuff on top of ‘Remove Industrial Stuff’ at this point. It is only rarely updated for when I have time to actually play.

@TheCynicalRat if you have hides leftover from prior to the update. They will only drop 1 leather due to only having 1 leather inside them.
Vertigo May 12 @ 3:22pm 
@ViralReaction I was pointed to a version of Rimedieval on github that is "Less Annoying". Is it safe to assume that this version is yours, and it works ok(ish?) with MO?
TuViejaEnTango May 12 @ 3:02pm 
House Sanguin seems to be abandoned, any chance to integrate it with this mod as one of the noble houses factions or it is too much work?