RimWorld

RimWorld

1,208 ratings
Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
108.904 MB
Apr 11, 2024 @ 2:59pm
Apr 21 @ 4:45pm
82 Change Notes ( view )

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Medieval Overhaul

Description
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




https://ko-fi.com/sirlalapyon


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Popular Discussions View All (53)
433
Jun 17 @ 3:39pm
PINNED: Bug Reports
ViralReaction
4
Jun 11 @ 11:41pm
How do I get straw?
SkibidiDmitry
12
1
May 19 @ 12:42pm
Vanilla Factions Expanded - Medieval 2
OneShotPaddy
1,308 Comments
diekdoel 20 hours ago 
Just waiting for the mod to be updated to 1.6
幸运星 22 hours ago 
1.6?
Sephira jo Jun 18 @ 3:42am 
Hoping this will get a 1.6 update soon after the update drops if not before. Just wanted to say how much I love this mod.
Wade Jun 17 @ 2:47pm 
The padded Kettle helmet is strangely over sized. but I love this mod
ViralReaction  [author] Jun 16 @ 10:29am 
@SCP You most likely have wrong version of processor framework
Chee-e-e-e-ese! Jun 16 @ 6:11am 
Why does this mod has so much things from Battle Brothers?
SCP-049 Jun 15 @ 6:28pm 
When I try to play with this mod, it crashes and remove all other mods. Some recomendations?
ViralReaction  [author] Jun 14 @ 9:23am 
@MagicMarshallo Planks are just retextured relabled Vanilla wood logs. This is a vanilla issue
MagicMarshmallo25 Jun 14 @ 4:02am 
Would you mind making bones, logs and planks not count towards "weapons" for the porpuses of slave rebellions?

They need to work with those to make planks for god's sakes, idk why they think one plank is enough for them to escape my fortress.
Veno-Mousse Jun 12 @ 10:55am 
Hey guys! mod works great, but I need help, what should I change in order for the "Longsword" to be usable with shield? (named a certain pawn to Henry of______, if you get what I mean, wink wink* and on that game, you can use longsword with a shield)

I have rimmsqol but can't seem to find anything there. what to do? thanks!