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But, whenever I build one and feed it meat the game freezes with a shadowy square over the apiary.
I cant save and quit or reload - all I can do is to force my game to close and start it up again at my latest autosave.
Please help!
NikkiDarkMatter, if you happen to see this (or anyone else), have you received a response from the mod author? Any solutions?
Think you need to add a manipulation requirement or something to the "plowed soil" lol
An incoming raid passing caused the mechs to stop defending the cluster and attack me
Now theres 2 golden golems and a bunch of mechs charging my base lol
Yes, but there will be some overlap in content if you don't use the Medieval Overlap Remover https://steamcommunity.com/sharedfiles/filedetails/?id=3455187565
By the log it seems like the game is searching for the texture on the wrong place, for example the game is looking for the Great Fir transparent texture on Transparent/Things/Plants/FullGrown/GreatFir but that path does not exist on the mod's folder, what does exist is Transparent/Plants/GreatFir
https://pastebin.com/DxHDcKLw
Here is my log. More specifically it's this:
"Could not load reference to Verse.RecipeDef named DankPyon_Make_Timber_Tribal
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB347734]
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000ce] in <24d25868955f4df08b02c73b55f389fe>:0
Some bills had null recipe after loading."