RimWorld

RimWorld

Medieval Overhaul
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Update: Apr 21 @ 4:45pm

Fixed:

* Beehive Deconstruct (Actually this time)

Update: Apr 20 @ 2:25pm

Fixed:

* Furniture beauty
* Description grammar
* Manual cereal grinding workSpeedStat and effectWorking no longer cooking. (Prevents errors on crafting spot)
* Bulk cloth spinning workAmount

Update: Apr 5 @ 1:19pm

Changed:

* Default rotation on industrial processors

Fixes:

* Blast Furnace graphic when filled
* Industrial Processor interaction cells

Update: Apr 4 @ 7:18pm

Changed:

* Deconstruct Bee Hive
* Bone Nutrition set to 0.01 to support creatures like Warg
* Consolidated Tanning Liquor recipes
* Hood set back to Overhead due to graphic issues
* Candlemaking Neolithic
* Tavern Owner Research
* Tome of Knowledge changed to build only from Explorer's Table
* Named armor buff

Added:

* Industrial production chain buildings
* Food Tanning Liquor use bone and egg
* Dryad log poop
* Brewing research to Tavern Owner scenario
* MedievalStart and TribalStart research to Lonewolf and Mercenary Company scenarios
* Stonecutting to MedievalStart

Removed:

* CE wood patches

Fixed:

* Ancient Remains deconstruct materials
* Tanning Liquor Recipes label strings
* Zweihander's hat draw layer
* Zweihander's helm missing painshock threshold
* Various description string grammar
* VFEM2 alchemical recipeUser patches
* Textile barrel accepting leather
* Scenario starting dialog
* Various workgiver labels
* Adorned Mail Hauberk stuff value

Update: Mar 16 @ 12:54pm

Changed:
* Armor rebalance (Protection, Cost, Work)
* Increase leather glove and boot insulation
* Flat Insulation value for padded helmets
* Increase fabric helmet cold insulation values
* Slight performance increase for water wheel cache rebuilds
* Several helmets moved to inner helmet layer
* Several helmets moved to hood layer
* Bigger helmets occupy both OverHead and Hood Layer
* Closed flat-top renamed to Chainveil Helmet
* Chain Coif Open/Close
* Chain Flat Top Open/Close
* Renamed second klappvisier bascinet to klappviser barbute
* Zweihander Cuirass (Fluffy) properly labeled
* Recipe's that used RawWheat now use Cereal thing category

Added:
* Inner helmet layer
* Hounskull helmet

Removed:
* Research from un-craftable apparel

Fixed:
* Gastronomy compatibility (Will use lower performance patch due to compatibility issues)
* Conditional patch on milkable chemfuel toggle
* Conditional patch Hospitality
* VE Gene leatherDef when not actually leather

Update: Mar 11 @ 4:44pm

Changed:
* Round shield require Lumber research
* Kite and Heater Shield require protective clothing research
* Round Shield require level 3 crafting
* Kite and Heater Shield require level 4 crafting
* Slightly reduce Kite Shield armor and reduce weight
* Slightly increase Kite Shield crafting cost

Removed:
* Deprecated schematics thingDefs (it's been long enough for not spawning)

Fixed:
* Slop Pot missing interaction cell
* Fix Prisoner grabbing slop
* Various label capitalization

Update: Mar 4 @ 6:17pm

Changed:
* Trestle moved to neolithic


Fixed:
* Fixed missing StoreFuelComp on items
* Gastronomy Compatibility (No Food Preference Patch When Loaded)
* Storage labels

Update: Mar 2 @ 6:53pm

Changed:
* CompFuelStore verbosity error reduced when missing CompRefuelable
* Wine production efficiency increased
* Removed redundant herbal extract recipe
* Minor research page shuffle

Fixed:
* Inconsistent get_PowerOn patch (thanks m00nlight)
* Double CompStoreFuel comp on some buildings
* Mining Tool wrong research

Update: Feb 27 @ 9:42pm

Added:
* Hospitality vending machine for pot dispensers
* Royal Throne will suffice for Royalty titles

Fixed:
* Smelter Z level
* Kiln Z level
* Gastronomy compatibility fixed

Update: Feb 25 @ 6:58am

Added:
* Patch for Smoke FX

Changed:
* Repair Tools moved to Smithing research
* Steel recipes reduced cost
* Steel process increased efficiency


Fixed:
* Melee Range to align with changes in VE Framework
* Missing uranium
* Passive Cooler multiple tabs