RimWorld

RimWorld

World Tech Level
Showing 1-7 of 7 entries
Update: May 24 @ 12:05pm

Update 1.1.4

- Added option to select factions which will be excluded from all filtering
- Advanced Components and Advanced Fabrication are now available at 'Industrial'
- Added filtering for ancient car wrecks from 'Vanilla Vehicles Expanded'
- Added default tech levels for incidents from the 'Sparkling Worlds' mod

Update: Mar 28 @ 11:53am

Update 1.1.3

- Reworked weapon and apparel selection/filtering conditions
- Empire faction will now be retained by default when the VFE Empire mod is present
- Added filtering for research given by ideology memes (e.g. Bloodfeeding)
- Added support for custom backstory tags 'Medieval', 'Industrial', etc.
- Fixed UI errors in mod settings window caused by some mod-added defs
- Added compatibility patch for the 'Research Pal' mod
- Added Mechanoids faction to the 'Overrides' settings tab
- Added default tech levels for some Alpha Animals resources

Update: Feb 27 @ 11:33am

Update 1.1.2

- Added filtering for Schematic book contents
- Added support for 'Real Ruins' (ruin contents are now filtered)
- Added compatibility patch for the 'Better Research Tabs' mod
- Added compatibility patch for the 'Research Powl' mod
- Added default tech level for VFED scheduled quest

Update: Feb 11 @ 6:39am

Update 1.1.1

- Added default tech levels for events from 'Vanilla Events Expanded'
- Added default tech levels for xenotypes from VRE Android and VRE Archon
- Added filtering for raid strategies and arrival modes (drop pods, sieges)
- Added scenario part that can be used to pre-configure world's tech level
- Added mod option to ignore pre-configured tech level from scenario
- Added some filtering and sorting options to the Overrides tab
- Fixed filtering of quests manually triggered by mods (e.g. Alpha Genes)
- Fixed issue with mechanoids as guards in relic quest sites
- Fixed filtering of turrets and electrical devices in quest sites
- Fixed detection of scenario tech levels when Medieval Overhaul is present
- Fixed UI overlap of world tech level slider when many world gen mods present
- Fixed Royal Ascent quest issue when no Industrial+ factions present
- Fixed filtering of resources/loot at work sites

Update: Feb 1 @ 2:08pm

Update 1.1.0

- Factions can now be retroactively added when changing the tech level in an ongoing game
- Added new filter that hides items in stockpile settings and other places in the UI
- Added compatibility patch for the 'Realistic Planets Continued' mod
- Fixed compatibility issue with the 'Vanilla Races Expanded - Phytokin' mod
- Added bulk-set and bulk-reset actions in override settings
- Added tech level override settings for factions
- Fixed filtering of mechanitor related items and research
- Improved research filtering rules

Update: Jan 25 @ 7:58am

Update 1.0.0

- Initial release

Update: Jan 25 @ 4:58am

[Auto-generated text]: Initial upload.