RimWorld

RimWorld

157 ratings
SurgeryImproved
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
1.206 MB
Apr 26, 2024 @ 6:03pm
Apr 26, 2024 @ 8:15pm
3 Change Notes ( view )

Subscribe to download
SurgeryImproved

Description
About
This is my first mod, so there might still be issues! Feedback and bug-reports welcome.

Reworks how surgery works to be less arbitrary.

Features

In short:
  • Surgery failures (except for ridiculous) return the items
  • No random stabbing the patient on surgery failure - only non-minor failures can damage parent body parts
  • Body parts will survive unless they have < 70% health (except for ridiculous failures)
  • Allows surgery success chance to reach 100%

So, a pawn won't die when
- Body part and their parents have at least 70% health
- No ridiculous failure on a vital body part (except torso)

Detailed explanation

Minor failure:
- 10 damage to affected part.
- Won't destroy parts if they had at least 70% health
- Returns but damages items

Catastrophic failure:
- 20 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Won't destroy parts if they had at least 70% health
- Returns but damages items

Ridiculous failure:
- 40 damage to affected part
- 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
- Can and probably will destroy body part operated on, but parent parts won't be destroyed if they had at least 70% health
- Doesn't return items

Version History
  • 1.2: Allow surgery success rate to reach 100%
  • 1.1: Never destroy torso in one surgery
  • 1.0: Initial release

48 Comments
DarkShadow44  [author] Mar 25 @ 11:08am 
Shouldn't amplify any failures, are you using only this mod?
this mod seems to amplify minor surgery failures? the only plus is that it returns any items in case it happens but my doctor constantly fails to remove/add parts over and over when compared to vanilla
Justicar Mar 3 @ 1:55pm 
Possibly. It failed 4 surgeries catastrophically in a row across several reloaded saves and then went back to normal.

Maybe Randy just hated me that particular moment.
DarkShadow44  [author] Mar 3 @ 1:34pm 
Should still work yes. Maybe an incompatible mod?
Justicar Mar 3 @ 10:36am 
Is this still functional? I had a pawn fail to install an eye patch and cut off the patients head . . .
AtomicRobot Dec 23, 2024 @ 12:53pm 
I think there is a slight incompatibility with "Medical System Expansion 2".
When failing the "Install Bionic Arm" Surgery, it only returns the "Bionic Arm" but without any subparts, i.e. forarm, hand, fingers etc...
So you have to rebuild everything from the upperarm down to reattempt surgery...

I'm going to guess this problem happens with all modular bionic parts.
'4po5troph3' Dec 11, 2024 @ 2:08am 
非常好mod,使我的超凡植入体旋转
A great mod, saved my archotechparts
platipi Oct 1, 2024 @ 3:04pm 
very strange bug, removes my colonist bar at the top of the screen when added to my save with a bunch of other mods
Arlington Sep 14, 2024 @ 12:42pm 
thanks
DarkShadow44  [author] Sep 14, 2024 @ 10:21am 
There shouldn't be any special handling for heart surgery, no.