RimWorld

RimWorld

883 ratings
Set Owner for Prisoner Beds
6
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.705 MB
Apr 9, 2020 @ 12:34am
Mar 29 @ 12:26pm
7 Change Notes ( view )

Subscribe to download
Set Owner for Prisoner Beds

Description
Adds a "Set owner" function for prisoner beds.

UPDATES
16-Jul-2021
- 1.3
Popular Discussions View All (2)
10
Sep 19, 2020 @ 12:39pm
is there a non steam download?
Waaaaaaaaat
2
Dec 3, 2020 @ 3:20am
NOT COMPATIBLE WITH PRISON LABOR
Mr. Mauer (Mollari)
120 Comments
Summord Aug 13 @ 8:04am 
@Dagroth, prisoners can become lovers in vanilla rimworld. Also there's always a mood debuff for letting a prisoner escape. Please don't attribute base game additions to mods 🙏
PaprikaRobin Jun 28 @ 5:25am 
Hello!
This is exactly what I need! Does it work for 1.5?
Dagroth May 30 @ 4:33pm 
Also, is it safe to remove this mod from an ongoing game?
Once I'm done with the genetic research, prisoners will probably all be dumped into the same cell again, patched up and let go. Or immediately turned into mechanoid brains. Either way, separate cells and bed assignments won't be needed anymore, so I'm thinking to remove it then, if it really is responsible for the behavior I described in my previous comment.
Dagroth May 30 @ 4:26pm 
Does this mod make the game consider prisoners the citizens somehow?
If I let any escape, my colonists get the mood debuff for not being able to control my own people or so, and I also just got the two prisoners becoming lovers and wanting a shared bed.
(I suppose different mod could be responsible, but this one came to mind first)
Oli Apr 30 @ 11:58pm 
It's showing an error when I try to add it to my save on 1.5.
Lemming Apr 19 @ 3:37am 
I always thought this mod was a really necessary feature, but I didn't understand why it wasn't in vanilla. This mod has increased my mood, thank you. :praisesun:
Myphicbowser Apr 18 @ 7:02pm 
I'm amazed such a useful mod is still being updated despite a lack of comments, thank you for all you do!
Zalfir Apr 18 @ 12:03am 
Thanks for this (and for keeping it updated). It's always a task when a colony gets huge and you can't separate the hemogen farms from the organ donors from the recruits from the diplomatic hostages.
Morlund Dec 20, 2023 @ 3:10am 
Found an incompatibility with... something, couldn't pinpoint the mod but removing this (mostly) fixed it. I don't use the Prison Labor mod. I had an issue with captured wild men being impossible to release. Warden would take them out of their cell and drop them off outside the base, then immediately escort them back to bed, and cause an infinite loop until something more urgent caught the warden's attention, and if the warden was interrupted by that something else after dropping them off outside, the wild man would be considered as escaping and not released.

I didn't fix whatever causes them to be considered as "escaping", but it removing this mod *did* end the infinite loop because the wardens no longer try to escort them back to their cell, so the result is good enough, ie I want prisoner out of my jail peacefully and they are out of my jail peacefully.

Note that I'm ONLY having this issue with Wild Men, normal prisoners work normally with or without this mod.
Yoann Oct 17, 2023 @ 7:03am 
This mod seems to change the way prisonner medical beds are working, prisonners are sent back to normal bed just after tending, instead after to be fully healed. I'm not sure yet if it's better or worse.

Also, can you consider to put the Gizmo at the same place than for Colonist/Slave bed please? (and hide it when the bed is medical)