RimWorld

RimWorld

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Paintable Spots & Objects
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.806 MB
Dec 15, 2022 @ 3:38am
Jul 27, 2024 @ 4:44am
20 Change Notes ( view )
You need DLC to use this item.

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Paintable Spots & Objects

Description
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
It also allows you to paint spots to better blend ind, and also add the paintable options to some core objects and mods.

First off a huge tanks to Scurvyez for helping me out with the mod, super nice guy.

And if you like the mod let me know and give it a thumbs-up.
Feel free to suggest spots i can add to the mod or objects i can make paintable.

Overview
Transprant Spots
Invisible Spots
Paintable Spots
Paintable Objects
Mod Compatible

The mod uses Vanilla Expanded Framework as it gives you a button that allows you to choose between textures.
As for now you can choose between the normal spot texture, a 50% transprant, and a invisible texture.
Just be aware that you can't see the invisible texture :D in the select menu.. but its there. So hold the mouse over it and you will see the name of it.

Base game changes
Choose transparency and paint all Core and DLC spots.
Choose transparency on sleeping spots, NOT PAINTABLE.
(Was not able to make sleeping spots paintable as it is hard coded).
Paintable Multi-Analyzer.
Paintable Fabrication Bench.
Paintable Arm Chair.
Paintable Heater
Paintable Couch.
Paintable Animal Bed.
Paintable Cooler.
Paintable Vent.
Paintable Royalty Drape.
Paintable Ideology Ideogram.
Paintable Ideology Kneel Sheet.
Paintable Ideology Kneel Pillow.
Paintable Ideology Floor Coverings.

Added a simple recipe to make Synthetic Dye (Normal Dye) from chemfuel at the Biofuel Refinery, as an alternative to get dye by growing it if you have a lot of spear chemfuel.
Cost x10 chemfuel for 1 dye.

Mod Compatibility
Better Spots: Not compatible.

Should be compatible with most other mods.

[GMT] Trading Spot - Choose transparency and paintable.
Trade Ships Drop Spot - Choose transparency and paintable.
Vanilla Outposts Expanded Drop Spot - Choose transparency and paintable.
Vanilla Factions Expanded - Tribals Research Spot - Choose transparency and paintable.
LWM Deep Storage - All paintable.
Little Storage 2 - All paintable.
Replace Stuff - Over Vent and Coolers all paintable.
Literally just a sofa - Sofa is now paintable.
Dubs Bad Hygiene - Made most objects paintable.
MendAndRecycle - Made mend table paintable.
More Linkables - Made cabinets paintable.
Wall Corners - Made corners paintable.
Vanilla Books Expanded - Made Writer Tables paintable.
RimNauts 2 - Made Steel bridge paintable.
Hospital - Made Patient Spot paintable.
Alternate Vents and Coolers - Made coolers/vents paintable.
Vanilla Ideology Expanded - Memes and Structures - Made Ominous Obelisk paintable.
Vanilla Furniture Expanded - Architect - Made Fine Walls paintable.
Vanilla Furniture Expanded - Made some items paintable.
Vanilla Factions Expanded - Classical - Made Theatre Stage and Thermaebath paintable.
Vanilla Temperature Expanded - All is made paintable. (Except Air Ducts).
Niilo's QoL - Made spots from the mod paintable.

Known issues
None, but let me know.

Update
26-07-2024
Made a few objects from Vanilla Furniture Expanded paintable.
Made spots from Niilo's QoL mod paintable.
Made the heater from the core game paintable.
Made heaters from Vanilla Temperature Expanded match the color better when painted.

07-07-2024
Fixed a small problem with standing coolor being upside down in VTE after i patch it.

25-06-2024
Made the base game Couch paintable.

23-06-2024
Made all buildable things in mod Vanilla Temperature Expanded paintable, except for Air Ducts.
(For some reason unknown I was not able to make Air Ducts paintable, if anyone knows how, please let me know).
I also added a list of mods in the files that this needs to be loaded after (Will do automatic now).

My other mods
See all my mods here
104 Comments
kongkim  [author] Feb 22 @ 12:32am 
@Hakkai Think i pass on that.
The problem is i change the textures to white so they get the right color.
The upscaled textures change every texture in the mod, so i would have to do it on every item and texture. Its one of the things were you have to choose :)
Hakkai Feb 21 @ 10:18pm 
There seems to be a conflict with... probably Vanilla Furniture Expanded - production for the machining table(?) and Gerry's upscaled vanilla textures for the Cooler.
Can you make a compatibility thing so they can be painted but retain the upscaled textures?
kongkim  [author] Jan 16 @ 10:14am 
@KatieDante Np, and glad it worked :)
KatieDante Jan 16 @ 10:12am 
Thanks for the response :D I've edited it to work for now, hurray!
kongkim  [author] Jan 16 @ 9:33am 
@KatieDante Yah, im pritty sure its becaus im changeing the texture of the spot to be able to paint it, and the other spots use the old/dafault one.
Can fix it later on but will not be now :)
Until then if you know a bit xml you can very change it in the xml files to use the new texture from this mod.
KatieDante Jan 16 @ 8:34am 
hi! thanks for this mod. for some reason this now has issues with the spot from Wider Marriage Spot https://steamcommunity.com/sharedfiles/filedetails/?id=3358393642 - it never used to, and neither mod has been updated recently. i wonder if maybe something changed in VE.

i've tested with only these two mods + harmony + VE.

https://imgur.com/CIRE08q the first is the normal colour, and there's no option to switch back to it after choosing one of the custom ones. the previously vibrant flag is now also really dark.

without this mod, wider marriage spot and the regular marriage spot are fine. with this mod alone, it's fine. the two together, in either load order, are a problem :(
kongkim  [author] Dec 9, 2024 @ 12:25pm 
@ComradeCorvus Im working on something els at the moment, but will put it on the ToDo list :)
ComradeCorvus Dec 9, 2024 @ 12:11pm 
Could you please add support for "Enter Here"'s entry/exit spots?

https://steamcommunity.com/sharedfiles/filedetails/?id=2824117092
kongkim  [author] Nov 11, 2024 @ 2:44am 
@TacocaT But the DLC ;)
Take time to fix, but will take a look at it at some point.
TacocaT Nov 10, 2024 @ 11:57pm 
Please make this not require a dlc, this is the most bizarre dependency I've seen in a while