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Here were my logs after loading into my game, not sure if I needed to wait a bit so a hospital event had a chance to trigger?
https://gist.github.com/HugsLibRecordKeeper/ffe8ba8b2746d0a1cc0bd37701d8c1e0
Wondering if it's related to this relationship warning?
Could not resolve reference to object with loadID RelationshipRecord_2045617 of type RimWorld.RelationshipRecord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.VirtualPawnRelation curPathRelToParent=
I know the cluster is still considered active by the game, because my pawns haven't received the "defeated mech cluster" moodlet yet.
I didn't have this issue before.
About surgeries: as a workaround can you put that last heart on disallowed? Once you need it for your colonoy, put it on allowed again and disable surgery in the hospital.
But I also have this idea of filter window on the hospital settings, similar to the filter window you have on production tables to allow/disallow certain categories or items to be used. I just need to time to put it into code.
I just wish I could select the technology level I allow surgeries with (Neolithic for peg legs and wood hands, prosthetic, natural, bionic and archotech.)
Alternatively, having a checklist which type of organs or body parts I allow giving away, as not to give away my last heart I saved for artery blockages etc.
But so far I've been more than happy with it.
Said pawn died in the last raid, and since then, not a single patient has shown up at the hospital, and mass casualty events have stopped. Of course, I'm on permadeath, so I hope I didn't just botch this save.