RimWorld

RimWorld

1,310 ratings
Hospital
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Mod, 1.4, 1.5
File Size
Posted
Updated
503.146 KB
Jun 20, 2023 @ 11:26am
Mar 22 @ 7:20am
42 Change Notes ( view )

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Hospital

Description
Description:
This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return.
The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will automatically tend to their wounds, cure their disease or perform a surgery.

The type of surgery you can be asked for depends on the materials you have - if you have a bionic arm in stock, you can get a patient that wants it installed. In case you do not want to perform the surgery you can dismiss the patient without penalty in the patient overview screen.

Goodwill gain:
If you take good care of a patient, you gain goodwill with it's faction. The goodwill is calculated by the hospital rating, which is in return depending on the mood of the patient. If you mess up surgery, you can get a bad reputation really quickly.

Billing:
You get compensated for time and material spend on a patient. Meals are compensated by 110% of their marketvalue, medicine is compensated by 120% of their marketvalue. Prostetics and other bodyparts are fully compensated together with a surgery fee based on the medical skill needed for the operation.

First time set up:
After installing the mod, check the map settings on the new patients screen. It allows you to set a timetable on the hours you want to receive patients (green squares). It also allows you to open/close your hospital. If you start a hospital it is recommended to have plenty of beds and open it only one hour a day and disable surgery. You can configure the kind of medicine they will get (herbal,glitter...) and the kind of meals(lavish, simple,...).

Setting up the beds:
There are two new toggles available on a medical bed:
Hospital Bed: enable this for patients to allow to use this bed. Patients will never use this bed if it is disabled. Colonists are allowed to use this bed even if it is enabled.
Surgery Bed: enable this for surgery patients to come to this bed first, before other beds. Non-surgery patients will avoid this bed, unless all other hospital beds are taken. This toggle only applies to hospital beds.

Mass casualty events:
In the global settings of the mod you can enable a feature if you want some more challenge called "Mass Casualty Events". This event triggers every now and then and will spawn a large number of patients. The events are a pandemic with all patients that suffer from plague, a big raid that spawns patients with mostly gunshot wounds, a large plane crash and a large building fire (burn wounds).

FAQ
Q: Safe to add and remove during a game?
A: Yes, but recomended to remove only when you don't have patients to minimize weird side-effects.
Q: I find the letter popping up annoying, can I change it to a message?
A: Yes, in the mod settings.
Q: I want MOAR SILVER!
A: There is a silver multiplier setting in the mod settings.
Q: Can I harvest blood and organs through this mod?
A: Sure, but it might have consequences.

Compatibility notes
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled
- Expanded Prosthetics and Organ Engineering
- MedPod (patients prefer medpods over other beds)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
- VRE - Androids : known issues with androids

[ko-fi.com]
[discord.gg]
[github.com]

Credits
Spanish translation: maxitoMC21
Popular Discussions View All (21)
13
Feb 25 @ 1:24pm
MedPod Compatibility
Cpjet64
3
Aug 4, 2024 @ 1:36am
Hospital is bugging out the Caravan system
Thog
5
Mar 25 @ 1:32pm
Random people come and sleep in hospitalbeds?!
Mooneye
778 Comments
LiterallyBeenVibing 15 hours ago 
people laying in the beds just get up and have the "Standing" activity for like 10 seconds then lay down for like 3, not long enough to heal them.. what uh.. what do i do?
Todd 20 hours ago 
Awesome mod, I have been using it for my colony's RP! I was wondering if it would be possible to consider the idea of having assigned beds for pawns who are in labor for childbirth within the biotech dlc. I feel that would be a great addition :)
BeeBro Jun 3 @ 12:47pm 
How does the delivery of patients work when I'm doing a medieval run (+tech limit mod) so I there are no drop pots? Thanks for this great mod
HighFlyer96 Jun 3 @ 11:01am 
I observed the same. Patient comes with a slightly cut liver or heart, asks for a transplant, but after treatment or sometimes just after letting time heal the wounds without intervention, they pay for the organ they never received and walk away.
Hypersonic314 Jun 3 @ 8:45am 
Hello, I've been really enjoying this mod! I have one small issue, which is that sometimes patients will arrive looking for a prosthetic like a bionic arm, which I have in stock for this occasion. They will lie down in a bed then immediately get up, pay in full, and leave without receiving treatment. It's a beneficial bug of course but feels a bit cheesy and I'd like to fix it if possible.
Trudgn May 20 @ 7:25pm 
Update to my issue. Somewhere in my ~100hrs into this save, I switched the hospital hours from 'yellow' to 'blue'. Checking my save file, I saw 24 'false' entries and realized I'd closed the hospital.

Switched that around, and I have a functioning hospital again. Not a bug, blame the user.
Mask of Humble May 19 @ 5:26pm 
Any way possible you could make this comparable with the Medpod mod, I really would love to set up a automated medical treatment facility.
Luke May 19 @ 7:20am 
Weird thing going on, mas cas event, 8 open beds, 9 patients, 1 colonist reserved bed. I opened the last bed for hospital use, but 3 of the pawns from the mas cas just keep playing musical beds where two take beds, then the third kicks one out who then goes to kick the other out repeat forever, ignoring the now open bed.
HighFlyer96 May 14 @ 4:05am 
@andy Ryanisunique107 just asked the same in the comments a week ago. That's Royalty DLC content. There are quests where you are supposed to look after colonists (including prisoners) or animals. Check out the Rimworld wiki site about quests, CTRL+F "Hospitality".
And I'm not sure about the Rimworld modding limitations, but I think modders can't just make DLC content and features vanilla gameplay.
andy6752 May 14 @ 12:08am 
I would love to see a mod like this but where colonies pay you to house their prisoners. like you'd have prisoners beds empty and factions would send prisoners and as long as you keep them alive you get payed just like guests