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You can use Cherry Picker for simple removals.
Medieval Overhaul also split the weapons into several projects, and they are still split after applying TMM merging (since MO is not supported).
I assume the same will happen for that mod.
1. PawnKindDef of added psycaster pawnkinds (they can be just Cherry Picker-ed too) (ex: TMM_Horaxian_Caster_Necropath)
2. pawnGroupMakers entries of existing psycaster pawnkinds for normal raids
3. VanillaPsycastsExpanded.PawnKindAbilityExtension_Psycasts for existing pawnkinds (to make them psycaster)
It would take some effort to do that (either make counter-patch in your local mod or make this mod local and remove the patches you don't like) (the latter is easier but can't get updates)
I’ve got another quick question. I’m a big believer in doing it yourself rather then hassling a modder for a boutique option.
In that vein - I like much of what stronger enemies does, but I’d like to remove the feature which adds psycasters to normal raids. What would I need to remove yo effect this?
Thank you for all you do.