RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 1-10 of 405 entries
< 1  2  3 ... 41 >
Update: Aug 27 @ 8:17am

- (gene rebalance) Sleeve quality genes (Altered Carbon 2) lose incoming damage / melee damage / move speed offsets (also fixes wrong cancer rates)
- (gene rebalance) Sleeve quality genes (Altered Carbon 2): met -4/-2/0/2/4/8/12 -> -4/-2/0/1/2/3/4

Update: Aug 27 @ 1:11am

- Updated patches for Roo's Xenotype mods (1.6)

Update: Aug 26 @ 8:28am

- Adds items from various mods to fishing rare catch pool
-- Most items are added only if VFiE Treasure AddOn is loaded, and weapons are added only if VFiETA and VWE is loaded.
-- For example, VFiETA adds gene tools from Alpha Genes to the pool. This mod adds gene tools from B&S to the pool with similar weights, only if VFiETA is loaded.

- (patch update) (research merging) Updated for Eltex boots / gloves from recent Cat's Boots and Gloves update

Update: Aug 26 @ 5:52am

- If VBGE is loaded, Spacer expeditions (Rimsenal Spacer) use unique base generation:
-- Mechanitor buildings and rechargers: makes mechanoids spawn in faction bases as well
-- If VFuE - Spacer is loaded, additional 16 structures with spacer furnitures will be used
-- If Ancient urban ruins is loaded, spacer bedrooms use white ceramic tile
-- Custom loot table (including smart weapons and subcores)

- (stronger enemies) Some pawnkinds from Rimsenal Spacer use armors from Altered Carbon 2 instead of Marine / Recon armors
- (stronger enemies) Machinist (Rimsenal Spacer) use Mech master armors (Alpha Mechs) instead

Update: Aug 24 @ 6:55am

- If VBGE is loaded, Hypermedia (B&S Simply Robots) faction bases use unique generation (Has unique fuel refinery structure. Loot table has components and fuels.) (Some structures require Vanilla Chemfuel Expanded.)

Update: Aug 24 @ 1:23am

- If VBGE is loaded, Ogre tribe’s faction bases use custom base generation (uses unique kitchen structures, guaranteed to have prisons, loot tables contain human meats and leathers)
- If VFE - Medieval 2 is loaded, Divine realm's faction bases (B&S Heaven and Hell) use medieval kingdom base generation
- Pirate factions from VFE - Pirates uses VBGE base generation
- Adds missing stats to craftable unity guard equipments (Rimsenal Federation)

- (patch fix) Fixed harmless red error on random loot generation

Update: Aug 23 @ 10:07pm

- Added weapons from VWE - Tribal to VBGE’s tribal weapon loot table

- (patch change) (ancient urban ruins patch) changed prerequisites from Machining to Flak armor
- (patch update) Moved remaining GD / Federation equipments

Update: Aug 23 @ 8:27pm

- Burst pistol (Vanilla Arsenal) can be equipped with VE shields
- Added weapons from Ion Weaponry to VBGE’s empire weapon loot table

- (equpment rebalance) Combat shotgun (Vanilla Arsenal): cooldown 1.8 -> 3.0
- (equipment rebalance) Lever-action shotgun (Vanilla Arsenal): cooldown 1.3 -> 2.6
- (equipment rebalance) Light carbine (Vanilla Arsenal): base damage 9 -> 6

- (name change) With VWE, Grenade launcher (Vanilla Arsenal) -> Hand mortar (name overlap)
- (name change) With Vanilla Arsenal, Lever-action shotgun (VWE - Frontier) -> Frontier shotgun (name overlap)

Update: Aug 23 @ 6:55pm

- (minor custom structure change)

Update: Aug 23 @ 6:26pm

- Added Rustspark Crisis + VAE - Insanity compat
- Added VPE - Fleshshaper + VAE - Insanity compat