RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 11-20 of 319 entries
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Update: May 6 @ 4:09am

- (minor conflict fix)

Update: May 5 @ 5:30am

- (Temporarily?) removed VEF_VerbRangeFactor patch for Alpha Memes and VFE Ancients.
+- VEF_VerbRangeFactor seems to make it impossible to order multiple pawns to attack one target all at once (via icon menu: right-click works fine but that's not an option for some targets.)
+- Afaik Telescopic sight module from Integrated Implants is the only instance which uses this stat, so don't bother VE team about this (?)

Update: May 3 @ 5:56am

- (equipment rebalance) Crypto harpoon (Crypto Arsenal): base damage 36 -> 15

Update: May 1 @ 5:58am

- (patch fix) Fixed B&S patch erroneously removing Non-senescent genes from xenotypes

Update: Apr 29 @ 11:36pm

- (conflict fix) Fixed 3 conflicts with Combat Extended in recent patches

Update: Apr 29 @ 6:25am

- Updated for WVC's update

Update: Apr 26 @ 10:38pm

- (minor conflict fix)

Update: Apr 26 @ 4:53pm

- Pawns with Meat eating: abhorrent (strict) precept (VIE - M&S) won’t join Hunting outpost (VOE)

Update: Apr 26 @ 9:18am

- (patch fix) Fixed distant shout patch for VFEC + Progression Core making indentation weird (cause: auto align)

Update: Apr 26 @ 5:25am

- (equipment rebalance) Warbow: cooldown 1.5 -> 4.5, range 44.9 -> 24.9
- Mycotic jungle (Alpha Biomes) uses Glowstool from vanilla instead of the one from Alpha Biomes (but makes vanilla Glowstool immune to daylight like Alpha Biomes’ one: optimal light level remains set to 0)

[New Cherry Picker]
- Glowstool (Alpha Biomes): vanilla overlap