RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 31-40 of 319 entries
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Update: Apr 23 @ 1:43am

- Chisel rack and Stone clamp (VFEM2) additionally get Stonecutting as research prerequisite
- Added Giant bow (B&S), Crossbow, Long bow (VWE) and Warbow (VFEM2) recipes to Crafting spot (or they should additionally get Smithing as research prerequisite)
- (gene rebalance) Body size traits (B&S) lose construction/mining/drilling speed factor (as they scale with body size with this option)
- (trait rebalance) Small and Dwarfism lose negative move speed offset
- (equipment rebalance) Quiver (VAEA) also covers utility slot
- (techprint locks) With Semi Random Research, Bronze working/Cement making/Tyrian production require analyzing Bronze/Concrete blocks/Tyrian to start researching, respectively.

Update: Apr 22 @ 12:04am

- (minor fix)

Update: Apr 18 @ 12:49am

- Caravans from Spacer faction (Rimsenal Spacer) don’t bring mechs as guards (had a frequent bug where mechs are left behind and roam around the colony map forever) (The idea is borrowed from https://steamcommunity.com/sharedfiles/filedetails/?id=3407831843)

- minor patch tweak

Update: Apr 14 @ 9:33am

- (equipment rebalance) Carrying capacity modifier of equipment, if any, is affected by its quality. (for consistency with VEF's mass carrying capacity)

Update: Apr 14 @ 8:32am

- With VFET, Throwing rocks (VWE): research prerequisite: Weapons -> Hunting (weaker and more primitive than Throwspikes, which has Hunting prerequisitge) (Throwing chunks patch for B&S is also changed as well)
- With VFET, Healtruffle (VPEMushrooms): research prerequisite: Agriculture -> Medicine (same as Healroot)
- With VFET, Healshroom (VPEMP): research prerequisite: Agriculture -> Medicine (same as Healroot)
- (equipment rebalance) Backpack (VAEA) also increases normal carrying capacity (in addition to mass carrying capacity)

[Note around VFET mods]
- Incense holder (Erin's JF) gets redundant prerequisite: currently don't want to force loadorder with Progression: Core D:
- Cobblestone walls (VFEM2) can be built from the start: difficult to patch (They will show up on faction bases unless you patch otherwise: be careful to cherry-picker them.) (I personally patched them out but I think that's too invasive to include in this mod.)

Update: Apr 13 @ 4:46am

- Giant club and Giant primitive hammer (B&S) get Weapon prerequisite with VFET
- Giant salvage club and Giant shard knife (B&S Weapons) get Weapon prerequisite with VFET
- Aurum fuel and Revered psylinker (Biotech Expansion Mythic) get Culture prerequisite with VFET
- Hay sunhat (Det’s Brawnum) gets Tribalwear prerequisite with VFET
- Bodhrán and Reed flute (Roo’s Satyr) get Culture prerequisite with VFET
- Faecap, Fae crown, Fae rose and Fae scarf (Roo's Satyr and Faun Xenotypes Expanded) get Tribalwear prerequisite with VFET
- Mycothread -> Cloth recipe (VPlaE Mushrooms) recipe gets Tribalwear prerequisite with VFET

Update: Apr 13 @ 3:06am

- Fueled andon (Erin’s Japanese Furniture) gets Construction prerequisite with VFET
- Floating lantern (Goji's Fantasy Race: Merren) gets Construction prerequisite with VFET
- If Security: Re-Examined and VFET are loaded, Platform and Trench get Construction prerequisite
- (research merging 2) Fixed Complex furniture losing Culture prerequisite with VFET and VFuE

Update: Apr 11 @ 10:10pm

- Mushroom stalks (Alpha Biomes) gets autoignition temperature (250.0C) (req: Celsius)
- Amber (Euglena Xenotype) gets autoignition temperature (350.0C) (req: Celsius)
- Omnifoam (Rimsenal Spacer) gets autoignition temperature (250.0C) (req: Celsius)

(This mod won't touch anything already covered in Celsius Patches)

Update: Apr 11 @ 6:20am

- Mini-turret pack (VAEA) gets Turret pack as research prerequisite
- Makes Smart charge rifle and Smart charge lance (Rimsenal Spacer) craftable if some of strong ranged weapon mods are loaded
- (equipment rebalance) Mini-turret pack (VAEA) also covers utility slot.
- (equpiment rebalance) Charge lance: range 29.9 -> 33.9 (inactive if you have another mod which buffs Charge lance)
- (equpiment rebalance) Smart charge lance: range 31.9 -> 34.9
- (biocoding patch) Makes Mini-turret pack, Ranged shield belt and Ressurector belt biocodable

Update: Apr 10 @ 9:27am

- (equipment rebalance) Throwing clubs (Rimsenal AVP): base damage 12 -> 5