RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 51-60 of 319 entries
< 1 ... 4  5  6  7  8 ... 32 >
Update: Apr 5 @ 3:14am

- Added 5 mechanoid raid groups (melee, fire, light, heavy, allstar), combining mechanoids from Alpha Mechs, Rimsenal Spacer, Mechanoid Invaders and Reinforced Mechanoid 2 as well as vanilla ones.
- Added Reinforced Mechanoid 2 compatibility to VFE Playable Mechanoids Patch
- (stronger enemies) Added mechanoids from Mechanoid Invaders and Reinforced Mechanoid 2 to T4~T6 mech boss raids (Alpha Mechs)
- (equipment rebalance) Eltex pistol (Eltex Weaponry): pychic sensitivity offset damage 4 -> 6
- (equipment rebalance) Stellic valiance (Stellic Arsenal): base damage 15 -> 9, auto mode cd 1.6 -> 3.6
- (equipment rebalance) Stellic eradicator (Stellic Arsenal): base damage 55 -> 25
- (equipment rebalance) Warcasket charge blaster (VFE Pirates): damage 8 -> 24
- (equipment rebalance) Warcasket charge lance (VFE Pirates): base damage ->25 (nerfed further)
- (other rebalance) Archotech spine (Integrated Implants): part efficiency 150% -> 125%
- (other rebalance) Ghost walk (VPE): psyfocus cost 55% -> 5%
- (research merging) Lab coat (Anomaly) gets Work attire (VApE) + Sterile materials research prerequisites, as well as stat offsets from Lab coat from VApE]
- (VPE mechanoid weapon patch) Added support for Reinforced Mechanoid 2 and Mechanoid Invaders

[New Cherry Picker]
- Lab coat (Vanilla Apparel Expanded) if Anomaly is loaded (Anomaly also has Lab coat)
- Redundant corpses from VFE - Mechoanoids (+ Alpha Mechs / Reinforced Mechanoid 2) if VFE Playable Mechanoids Patch is loaded (so that stockpile option won’t be filled with duplicate mechanoid corpses).

Update: Apr 4 @ 6:09am

- Experimental archite gene tools research (B&S) requires Archogenetics as another prerequisite
- (patch fix) Fixed Lilif (WVC) didn’t have Germline reimplanter gene

Update: Apr 2 @ 1:27am

- (minor fix) Fixed Protoceratops was referenced with Megafauna instead of Dinosauria in ReGrowth - Aspen patch

Update: Apr 1 @ 1:51pm

- (minor change) Vanometric core (March of the Archocubes): stack limit 1 -> 10 (was 1 -> 75 in the previous patch, but on second thought, I guess it was too much :| )

Update: Apr 1 @ 3:35am

- (techprint locks) Archosynthesizing (March of the Archocubes) require analyzing Archocompound to start researching
- (techprint locks) Added Reinforced Mechanoid 2 for weapon locks with Rimsenal Factions
- (other rebalance) Metalstorm (Anomaly Portal): psychic sensitivity 0% -> 150% (same as Metalhorror)
- (other rebalance) Archocompound butcher yields: x0.2 (March of the Archocubes)
- (other rebalance) Market value of Archocompound (March of the Archocubes): 50 -> 5 (in accordance with market values of recipe outputs)
- (name change) Vanometric power cell -> Crude vanometric cell (March of the Archocubes) (name overlap with vanilla, with clarified description although)

- Vanometric core (March of the Archocubes): stack limit 1 -> 75 (I think this was too much and will change it to 10)
- Archowomb, Archocentipede former and DNA storage bank (VGE) yields Archocompound (March of the Archocubes) when deconstructed
- Archoblade and Archoplate (VRE - Archon) can be crafted after Archosynthesizing research (req: March of the Archocubes)
- If March of the Archocubes are loaded, Vanometric mechanoid cell and Vanometric generator (Reinforced Mechanoid 2) are renamed to Mechanoid vanometric core/generator to clarify the difference/connectivity with Vanometric core and Vanometric energy cell, and Mechanoid vanometric core can be crafted from Vanometric core. (Ingredients include Mechanoid component if VFEM is loaded.)

- Added Semi Random Research: Progression Fork reference for patches with Semi Random Research conditions

(Currently no plans to touch the strength of weapons/enemies from March of the Archocubes)

Update: Mar 31 @ 10:52am

- Haute cuisine (VCE Haute) requires Electricity research as a prerequisite

Update: Mar 31 @ 9:54am

- (minor fix)

Update: Mar 31 @ 9:04am

- If VFuE - Architect or ReBuild is loaded, renames Security door research to “Reinforced structures”. Armored door/wall, Wall armor and Reinforced glass/clerestory walls/autodoors alternatively or additionally require Reinforced structures as a research prerequisite.
- (other rebalance) Castle doors/gates (VFEM2): base HP 1600/1200/800 -> 600/450/300 (Grand granite castle door had 2720HP: replacing Security door with this turned containment strength of 9x9 wooden containment room with 4 platforms from 108 to 388) (still has 1020 HP: stronger than Security door but weaker than Large security door from ReBuild, with less opening speed)
- (other rebalance) Armored door (VFuE - Architect): base HP 450 -> 225 (Plasteel armored door had 1260 HP, which is more than 1.5x of Secutiry door with less ingredient cost.)

Update: Mar 31 @ 6:43am

- Production amount of Jelly sacs gene scales with body size (req: B&S Framework) (same as B&S genes)
- Production amount of Chemfuel production, Devilstrand wool grower, Excess milk production and Rapid coat growth (Biotech Expansion Mammalia) scales with body size (req: B&S Framework) (same as B&S genes) (also buffed to around 100 market value per day*met discounting other effects with standard body size, in accordance with Jelly sacs gene in Alpha Genes)
- (gene rebalance) Chocolate production and Insect jelly production (B&S) are buffed to around 100 market value per day*met with standard body size, in accordance with Jelly sacs gene in Alpha Genes (Spider abdomen genes have around 0.4 met worth of productions in this context, and untouched.)

- (minor change) Cannon (VFE - Pirates) require Siege equipment (VFE - Security) as prerequisite even without VFEM2 now

Update: Mar 30 @ 6:11pm

- “Allow biocoded apparel” and “Allow tainted apparel” are unchecked in Mend apparel/armor recipe (VFE - Ancients) by default
- Humanlike races added by B&S are checked in Cremate corpse recipe by default
- Chocolate production gene (B&S) doesn’t change meattype if Alpha Genes is also loaded (to avoid overlap with Chocolate flesh gene) (still produces milk when butchered) (also met -2 -> -1 so that it will be the same when combined with Chocolate flesh gene)
- Revived Genetics supplier (VGE) - B&S gene tool compats (also made market values of B&S gene tools determined by ingredient/labor cost instead of being fixed to 1000)