RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: Apr 26 @ 12:00am

- Combat prowess: Distance (Alpha Memes) uses VEF’s weapon range factor stat instead of AlphaMemes_Verb_EffectiveRange_Patch (so that it will be reflected on stat screen)

Update: Apr 25 @ 10:22pm

- (minor code change)

Update: Apr 25 @ 9:54pm

- With VFET and VFEC, you need to research Culture first to speak with senators (Distant shout text from Progression: Core is slightly modified to reflect this.)
- Removed redundant prerequisite from Incense holder (Erin's Japansese Furniture) with VFET mods

Update: Apr 25 @ 9:42pm

- (see above)

Update: Apr 25 @ 9:43am

[Updates for WVC's recent update]
- (gene rebalance) If B&S is loaded, Fleshmass armor (WVC) loses incoming damage multiplier (B&S has Indestructible apparel gene, which negates the downside of this gene.)
- (gene rebalance) Self-devour stomach: met -2 -> 1
- Fleshmass armor (WVC) conflicts with armor genes from other mods
- Fleshmass regeneration (WVC) conflicts with regeneration genes from other mods

Note: Traitshifter is untouched. It’s interesting but I personally cherry-pickered it.

Update: Apr 25 @ 4:20am

- resolved an error with recent WVC's update

Update: Apr 25 @ 3:46am

- (more conflict fix for research merging and other patches)

Update: Apr 24 @ 6:39pm

[Conflict fixes]
- (research merging 2) Basic furniture removal is inactive with Progression: Aesthetics
- (research merging 2) Grape plant sowResearchPrerequisites patch is inactive with Progression: Agriculture
- Siege equipment patch is inactive with Progression: Defenses

Update: Apr 24 @ 1:30am

- (techprint locks) With Semi Random Research, Genetic mechahybridization requires analyzing Mechanoid chip to start researching
- (research merging 2) Updated removal for Nutrient injector research (With this option, WVC’s update resulted in an empty research project, which is removed: would cause one-time harmless error on existing saves.)

[Research merging 3] - Optional, default false
- Light/Standard/Heavy/Ultra-heavy alpha mechs (Alpha Mechs) -> Basic/Standard/High/Ultra mechtech (inactive if Progression: Robotics is loaded, as it does the same thing)
- EMI shielding (RT Solar Flare Shield) -> Electromagnetic shielding (renamed from Electromagnetic Insulation) (Integrated Implants) (also changes its prerequisite to Fabrication, research costs are summed)
- Concussion breach charge (Rimsenal AVP) -> Precision rifling (+ Heavy weapons (VWE))
- Dumbfire ammunition (Rimsenal AVP) -> Heavy weapons (VWE)
- Directed electromagnetic pulse (Rimsenal AVP) -> Mass drivers (VWE Coilguns)
- Underbarrel weapons (Rimsenal AVP) -> Precision rifling
- Industrial beekeeping (VFEMech + VFEM2) -> Provisions packaging factory + Beekeeping (It didn’t have Beekeeping as prerequisite)
- Genetic alteration, Genetic creation, Genetic duplication (VGE) -> Basic genetics (inactive with Progression: Genetics)
+- Xenogenetics now has Basic genetics as prerequisite
+- Genetic mechahybridization now has Basic genetics and Basic mechtech as prerequisites
- Serum retuning (WVC) -> Xenotype serums (also solves redundant prerequisites)

Update: Apr 23 @ 1:52am

- Tailoring loom and Mannequin stand (VFEM2) additionally get Complex clothing as research prerequisite
- Smithing anvil and Forge bellows (VFEM2) additionally get Smithing as research prerequisite