RimWorld

RimWorld

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We Are United
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Mod, 1.3, 1.4, 1.5
File Size
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561.435 KB
Sep 4, 2023 @ 6:04am
Aug 30, 2024 @ 11:47am
32 Change Notes ( view )

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We Are United

Description
Unite with others, together We Are United!

"We Are United" formerly "Family Reunion" - allows you to recruit pawns who are related to your colonist or has no home.

Usage:

Right-click on the pawn with selected colonist and 'Ask to unite'.
[Sometimes option doesn't appear, just try a few more times in a different parts of texture]

When you 'Ask to unite', selected colonist will try to recruit targeted pawn with some chance.

Chance of success is calculated considering:

1. Relation importance (Spouse is the most important relation in game, chance will be affected by 25%)
2. Opinion of target about colonist (Max opinion of 100, chance will be affected by 50%)
3. Social skill of colonist (Max skill level of 20, chance will be affected by 50%)

Conditions should be met:

1. Target is not hostile.
2. Both capable of talking.
3. Both not downed.
4. Target is recruitable.
5. No enemies nearby.
6. Both are humanlike.
7. Recruiter is a permanent colonist and not slave.
8. Target is not permanent colonist.
9. Target is not slave of a different faction.

One of conditions should be met:

1. Both somehow related(Partner, Family Member, etc.).
2. Pawn has no faction(or ancient).

Idea:

When I was playing, parents of my colonist wander in with other faction, and only thing I could do - arrest them.
It's just sad to see when related pawns wander in and all you can do for reunion is arrest...

This mod is friendly solution for reunion, faction will not consider reunion as a hostile act.

Source:

Github[github.com]

If you make a pull request, please consider writing a comment mentioning it.
I'll see notification about comments on this page, but not on github.

Supported languages:

- English
- French
- German
- Korean
- Russian
- Portuguese Brazilian
- Spanish
Popular Discussions View All (4)
6
Apr 18 @ 10:42pm
PINNED: Compatibility Tracker
MIS42NE
5
Nov 5, 2024 @ 10:37pm
Suggestions
MIS42NE
1
Dec 14, 2023 @ 11:21am
PINNED: Translations
MIS42NE
216 Comments
ScarlettDarling Feb 19 @ 4:21pm 
Same issue as Darth Brawn and Floppa. Works with most pawns I've found however.
DarthBrawn Feb 16 @ 4:09pm 
Having the same problem as @floppa , can't recruit because target is "incapable of talking" even though both pawns have 100% talking ability. The target is in an imperial trading caravan, so maybe it's a mod conflict with VFE Empire?
crashfly Dec 13, 2024 @ 6:49pm 
@fyodord - this mod does not "target" any characters. it just allows recruiting family members easier.
fyodord Dec 13, 2024 @ 6:43pm 
> target is not hostile
I'm confused does this mod targets prisoners? Or just random wanderers?
crashfly Dec 5, 2024 @ 4:06pm 
@flee - it has worked for me on pawns {family members} that are unwaveringly loyal, however i still play on 1.4. it might just be that the pawn you are asking with might not have social skills?
blitz Dec 3, 2024 @ 5:30am 
hey dude hope all is well. I just had a small feature request. Just had an imperial trader show up to my colony where one of the traders was a lover of one of my colonists, however he was "unwaveringly loyal" so i couldn't ask him to join. Can we fix this for two pawns who are lovers/in love? I feel like love is the strongest emotion of all and makes people do questionable things sometimes
Cheese_Curd Nov 17, 2024 @ 4:49pm 
Funny enough I can ask a random homeless man (a wild man) to join my colony despite not having enough skill in handing to tame him. :steamthumbsup:
KatieDante Nov 4, 2024 @ 7:16pm 
Hi! I just had the "Shelter for an Ally" quest, but one of my pawns fell in love with them. I asked them to reunite and they accepted, but then they left the map immediately :( It also came up in the messages as "Prisoner Recruited", even though she wasn't a prisoner. Despite her being apparently recruited, she's gone back 'home' alas.

Leaving a log in case it's helpful: https://gist.github.com/HugsLibRecordKeeper/9e5507c068fb23fe075a82a332fe7257
CrackerJack.beta Oct 28, 2024 @ 12:02pm 
@🅾🅼🅸🅲🆁🅾🅽 see condition #4, "Target is recruitable."
🅾🅼🅸🅲🆁🅾🅽 Oct 21, 2024 @ 1:54am 
How does this mod interact with 'unwaveringly loyal' pawns?